# The "Plater" tab. It contains the "3D", "2D", "Preview" and "Layers" subtabs.

package Slic3r::GUI::Plater;
use strict;
use warnings;
use utf8;

use File::Basename qw(basename dirname);
use List::Util qw(sum first max);
use Slic3r::Geometry qw(X Y Z scale unscale deg2rad rad2deg);
use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :listctrl :misc 
    :panel :sizer :toolbar :window wxTheApp :notebook :combobox wxNullBitmap);
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED 
    EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL 
    EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
use Slic3r::Geometry qw(PI);
use base 'Wx::Panel';

use constant TB_ADD             => &Wx::NewId;
use constant TB_REMOVE          => &Wx::NewId;
use constant TB_RESET           => &Wx::NewId;
use constant TB_ARRANGE         => &Wx::NewId;
use constant TB_EXPORT_GCODE    => &Wx::NewId;
use constant TB_EXPORT_STL      => &Wx::NewId;
use constant TB_MORE    => &Wx::NewId;
use constant TB_FEWER   => &Wx::NewId;
use constant TB_45CW    => &Wx::NewId;
use constant TB_45CCW   => &Wx::NewId;
use constant TB_SCALE   => &Wx::NewId;
use constant TB_SPLIT   => &Wx::NewId;
use constant TB_CUT     => &Wx::NewId;
use constant TB_SETTINGS => &Wx::NewId;
use constant TB_LAYER_EDITING => &Wx::NewId;

use Wx::Locale gettext => 'L';

# Emitted from the worker thread when the G-code export is finished.
our $SLICING_COMPLETED_EVENT = Wx::NewEventType;
our $PROCESS_COMPLETED_EVENT = Wx::NewEventType;

my $PreventListEvents = 0;
our $appController;

# XXX: VK: done, except callback handling and timer
sub new {
    my ($class, $parent, %params) = @_;
    my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
    Slic3r::GUI::set_plater($self);
    $self->{config} = Slic3r::Config::new_from_defaults_keys([qw(
        bed_shape complete_objects extruder_clearance_radius skirts skirt_distance brim_width variable_layer_height
        serial_port serial_speed host_type print_host printhost_apikey printhost_cafile
        nozzle_diameter single_extruder_multi_material wipe_tower wipe_tower_x wipe_tower_y wipe_tower_width
	wipe_tower_rotation_angle extruder_colour filament_colour max_print_height printer_model
    )]);

    # store input params
    $self->{event_object_selection_changed} = $params{event_object_selection_changed};
    $self->{event_object_settings_changed} = $params{event_object_settings_changed};
    $self->{event_remove_object} = $params{event_remove_object};
    $self->{event_update_scene} = $params{event_update_scene};

    # C++ Slic3r::Model with Perl extensions in Slic3r/Model.pm
    $self->{model} = Slic3r::Model->new;
    # C++ Slic3r::Print with Perl extensions in Slic3r/Print.pm
    $self->{print} = Slic3r::Print->new;
    # List of Perl objects Slic3r::GUI::Plater::Object, representing a 2D preview of the platter.
    $self->{objects} = [];
    $self->{gcode_preview_data} = Slic3r::GCode::PreviewData->new;
    $self->{background_slicing_process} = Slic3r::GUI::BackgroundSlicingProcess->new;
    $self->{background_slicing_process}->set_print($self->{print});
    $self->{background_slicing_process}->set_gcode_preview_data($self->{gcode_preview_data});
    $self->{background_slicing_process}->set_sliced_event($SLICING_COMPLETED_EVENT);
    $self->{background_slicing_process}->set_finished_event($PROCESS_COMPLETED_EVENT);

    # The C++ slicing core will post a wxCommand message to the main window.    
    Slic3r::GUI::set_print_callback_event($self->{print}, $Slic3r::GUI::MainFrame::PROGRESS_BAR_EVENT);
    
    # Initialize preview notebook
    $self->{preview_notebook} = Wx::Notebook->new($self, -1, wxDefaultPosition, [-1,335], wxNB_BOTTOM);
    
    # Initialize handlers for canvases
    my $on_select_object = sub {
        my ($obj_idx, $vol_idx) = @_;
                        
        if (($obj_idx != -1) && ($vol_idx == -1)) {
            # Ignore the special objects (the wipe tower proxy and such).
            $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
            $self->item_changed_selection($obj_idx) if (defined($obj_idx));
        }
    };
    my $on_right_click = sub {
        my ($canvas, $click_pos_x, $click_pos_y) = @_;

        my ($obj_idx, $object) = $self->selected_object;
        return if !defined $obj_idx;
        
        my $menu = $self->object_menu;
        $canvas->PopupMenu($menu, $click_pos_x, $click_pos_y);
        $menu->Destroy;
    };
    my $on_instances_moved = sub {
        $self->update;
    };
    
    # callback to enable/disable action buttons
    my $enable_action_buttons = sub {
        my ($enable) = @_;
        Slic3r::GUI::enable_action_buttons($enable);
#        $self->{btn_export_gcode}->Enable($enable);
#        $self->{btn_reslice}->Enable($enable);
#        $self->{btn_print}->Enable($enable);
#        $self->{btn_send_gcode}->Enable($enable);
    };

    # callback to react to gizmo scale
    my $on_gizmo_scale_uniformly = sub {
        my ($scale) = @_;

        my ($obj_idx, $object) = $self->selected_object;
        return if !defined $obj_idx;

        my $model_object = $self->{model}->objects->[$obj_idx];
        my $model_instance = $model_object->instances->[0];

        $self->stop_background_process;
        
        my $variation = $scale / $model_instance->scaling_factor;
        #FIXME Scale the layer height profile?
        foreach my $range (@{ $model_object->layer_height_ranges }) {
            $range->[0] *= $variation;
            $range->[1] *= $variation;
        }
        $_->set_scaling_factor($scale) for @{ $model_object->instances };
        
        # Set object scale on c++ side
#        Slic3r::GUI::set_object_scale($obj_idx, $model_object->instances->[0]->scaling_factor * 100); 

#        $object->transform_thumbnail($self->{model}, $obj_idx);
    
        #update print and start background processing
        $self->{print}->add_model_object($model_object, $obj_idx);
    
        $self->selection_changed(1);  # refresh info (size, volume etc.)
        $self->update;
        $self->schedule_background_process;
    };
    
    # callback to react to gizmo scale
    my $on_gizmo_scale_3D = sub {
        my ($scale_x, $scale_y, $scale_z) = @_;
        
        my ($obj_idx, $object) = $self->selected_object;
        return if !defined $obj_idx;

        my $model_object = $self->{model}->objects->[$obj_idx];
        my $model_instance = $model_object->instances->[0];

        $self->stop_background_process;
        
        #FIXME Scale the layer height profile?
#        my $variation = $scale / $model_instance->scaling_factor;
#        foreach my $range (@{ $model_object->layer_height_ranges }) {
#            $range->[0] *= $variation;
#            $range->[1] *= $variation;
#        }

        my $scale = Slic3r::Pointf3->new($scale_x, $scale_y, $scale_z);
        foreach my $inst (@{ $model_object->instances }) {
            $inst->set_scaling_factors($scale);
        }
        Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});  
            
        #update print and start background processing
        $self->{print}->add_model_object($model_object, $obj_idx);
    
        $self->selection_changed(1);  # refresh info (size, volume etc.)
        $self->update;
        $self->schedule_background_process;
        
    };
    
    # callback to react to gizmo rotate
    my $on_gizmo_rotate = sub {
        my ($angle) = @_;
        $self->rotate(rad2deg($angle), Z, 'absolute');
    };
    
    # callback to react to gizmo rotate
    my $on_gizmo_rotate_3D = sub {
        my ($angle_x, $angle_y, $angle_z) = @_;

        my ($obj_idx, $object) = $self->selected_object;
        return if !defined $obj_idx;

        my $model_object = $self->{model}->objects->[$obj_idx];
        my $model_instance = $model_object->instances->[0];

        $self->stop_background_process;

        my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
        foreach my $inst (@{ $model_object->instances }) {
            $inst->set_rotations($rotation);
        }
        Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});  
    
        # update print and start background processing
        $self->{print}->add_model_object($model_object, $obj_idx);
    
        $self->selection_changed;  # refresh info (size etc.)
        $self->update;
        $self->schedule_background_process;
    };
    
    # callback to react to gizmo flatten
    my $on_gizmo_flatten = sub {
        my ($angle, $axis_x, $axis_y, $axis_z) = @_;
        $self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
    };

    # callback to react to gizmo flatten
    my $on_gizmo_flatten_3D = sub {
        my ($angle_x, $angle_y, $angle_z) = @_;

        my ($obj_idx, $object) = $self->selected_object;
        return if !defined $obj_idx;

        my $model_object = $self->{model}->objects->[$obj_idx];
        my $model_instance = $model_object->instances->[0];

        $self->stop_background_process;

        my $rotation = Slic3r::Pointf3->new($angle_x, $angle_y, $angle_z);
        foreach my $inst (@{ $model_object->instances }) {
            $inst->set_rotations($rotation);
        }
        Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});  
    
        # update print and start background processing
        $self->{print}->add_model_object($model_object, $obj_idx);
    
        $self->selection_changed;  # refresh info (size etc.)
        $self->update;
        $self->schedule_background_process;
    };
    
    # callback to update object's geometry info while using gizmos
    my $on_update_geometry_info = sub {
        my ($size_x, $size_y, $size_z, $scale_factor) = @_;
    
        my ($obj_idx, $object) = $self->selected_object;
    
        if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
            $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
            my $model_object = $self->{model}->objects->[$obj_idx];
            if (my $stats = $model_object->mesh_stats) {
                $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_factor**3));
            }
        }
    };

    # callback to update object's geometry info while using gizmos
    my $on_update_geometry_3D_info = sub {
        my ($size_x, $size_y, $size_z, $scale_x, $scale_y, $scale_z) = @_;
    
        my ($obj_idx, $object) = $self->selected_object;
    
        if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
            $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
            my $model_object = $self->{model}->objects->[$obj_idx];
            if (my $stats = $model_object->mesh_stats) {
                $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_x * $scale_y * $scale_z));
            }
        }
    };
    
    # callbacks for toolbar
    my $on_action_add = sub {
        $self->add;
    };

    my $on_action_delete = sub {
        $self->remove();
    };

    my $on_action_deleteall = sub {
        $self->reset;
    };

    my $on_action_arrange = sub {
        $self->arrange;
    };

    my $on_action_more = sub {
        $self->increase;
    };

    my $on_action_fewer = sub {
        $self->decrease;
    };

    my $on_action_split = sub {
        $self->split_object;
    };
    
    my $on_action_cut = sub {
        $self->object_cut_dialog;
    };

    my $on_action_settings = sub {
        $self->object_settings_dialog;
    };
    
    my $on_action_layersediting = sub {
        my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
        $self->on_layer_editing_toggled($state);
    };

    my $on_action_selectbyparts = sub {
        my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
        if ($curr eq 'volume') {
            Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
            my $selections = $self->collect_selections;
            Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
            Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);        
        }
        elsif ($curr eq 'object') {
            Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
            my $selections = [];
            Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
            Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
            Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);      

            my ($obj_idx, $object) = $self->selected_object;
            if (defined $obj_idx) {            
                my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);                 
                #Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1);
                my $inst_cnt = $self->{model}->objects->[$obj_idx]->instances_count;
                for (0..$inst_cnt-1){
                    Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $_ + $vol_idx) if ($vol_idx != -1);
                }

                my $volume_idx = Slic3r::GUI::_3DScene::get_in_object_volume_id($self->{canvas3D}, $vol_idx);
                Slic3r::GUI::select_current_volume($obj_idx, $volume_idx) if ($volume_idx != -1);
            }
        }
    };
        
    # Initialize 3D plater
    if ($Slic3r::GUI::have_OpenGL) {
        $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
        $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D'));
        Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object);
#        Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click);
        Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); });
        Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange });
        Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') });
        Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') });
        Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) });
        Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() });
        Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
        Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
        Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
        Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
        Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
        Slic3r::GUI::_3DScene::register_on_gizmo_scale_3D_callback($self->{canvas3D}, $on_gizmo_scale_3D);
        Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
        Slic3r::GUI::_3DScene::register_on_gizmo_rotate_3D_callback($self->{canvas3D}, $on_gizmo_rotate_3D);
        Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
        Slic3r::GUI::_3DScene::register_on_gizmo_flatten_3D_callback($self->{canvas3D}, $on_gizmo_flatten_3D);
        Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
        Slic3r::GUI::_3DScene::register_on_update_geometry_3D_info_callback($self->{canvas3D}, $on_update_geometry_3D_info);
        Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
        Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
        Slic3r::GUI::_3DScene::register_action_deleteall_callback($self->{canvas3D}, $on_action_deleteall);
        Slic3r::GUI::_3DScene::register_action_arrange_callback($self->{canvas3D}, $on_action_arrange);
        Slic3r::GUI::_3DScene::register_action_more_callback($self->{canvas3D}, $on_action_more);
        Slic3r::GUI::_3DScene::register_action_fewer_callback($self->{canvas3D}, $on_action_fewer);
        Slic3r::GUI::_3DScene::register_action_split_callback($self->{canvas3D}, $on_action_split);
        Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
        Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
        Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
        Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts);
        Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
        Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
        Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
        Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);

        Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
            my ($x, $y) = @_;
            my $cfg = Slic3r::Config->new;
            $cfg->set('wipe_tower_x', $x);
            $cfg->set('wipe_tower_y', $y);
            $self->GetFrame->{options_tabs}{print}->load_config($cfg);
        });

        Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
            if (wxTheApp->{app_config}->get("background_processing")) {
                $self->schedule_background_process;
            } else {
                # Hide the print info box, it is no more valid.
                $self->print_info_box_show(0);
            }
        });

        Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D},
        sub {
            $self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
        });
#        Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
    }

    Slic3r::GUI::register_on_request_update_callback(sub { $self->schedule_background_process; });
    
    # Initialize 3D toolpaths preview
    if ($Slic3r::GUI::have_OpenGL) {
        $self->{preview_iface} = Slic3r::GUI::create_preview_iface($self->{preview_notebook}, $self->{config}, $self->{print}, $self->{gcode_preview_data});
        $self->{preview_page_idx} = $self->{preview_notebook}->GetPageCount-1;        
        $self->{preview_iface}->register_on_viewport_changed_callback(sub { $self->{preview_iface}->set_viewport_into_scene($self->{canvas3D}); });
#        $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
#        Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
#        Slic3r::GUI::_3DScene::enable_dynamic_background($self->{preview3D}->canvas, 1);
#        Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
#        $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
        $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
    }
    
    EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
        my $preview = $self->{preview_notebook}->GetCurrentPage;
        my $page_id = $self->{preview_notebook}->GetSelection;
        if (($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
#        if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
            $preview->OnActivate if $preview->can('OnActivate');        
        } elsif ($page_id == $self->{preview_page_idx}) {
            $self->{preview_iface}->reload_print;
            # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
            $self->{preview_iface}->set_canvas_as_dirty;
#        } elsif ($preview == $self->{preview3D}) {
#            $self->{preview3D}->reload_print;
#            # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
#            Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
        } elsif ($preview == $self->{canvas3D}) {
            if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
                my $selections = $self->collect_selections;
                Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
                Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
            }            
            # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
            Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D});
        }
    });
    
#    # toolbar for object manipulation
#    if (!&Wx::wxMSW) {
#        Wx::ToolTip::Enable(1);
#        $self->{htoolbar} = Wx::ToolBar->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTB_HORIZONTAL | wxTB_TEXT | wxBORDER_SIMPLE | wxTAB_TRAVERSAL);
#        $self->{htoolbar}->AddTool(TB_ADD, L("Add…"), Wx::Bitmap->new(Slic3r::var("brick_add.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_REMOVE, L("Delete"), Wx::Bitmap->new(Slic3r::var("brick_delete.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_RESET, L("Delete All"), Wx::Bitmap->new(Slic3r::var("cross.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_ARRANGE, L("Arrange"), Wx::Bitmap->new(Slic3r::var("bricks.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddSeparator;
#        $self->{htoolbar}->AddTool(TB_MORE, L("More"), Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_FEWER, L("Fewer"), Wx::Bitmap->new(Slic3r::var("delete.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddSeparator;
#        $self->{htoolbar}->AddTool(TB_45CCW, L("45° ccw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_anticlockwise.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_45CW, L("45° cw"), Wx::Bitmap->new(Slic3r::var("arrow_rotate_clockwise.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_SCALE, L("Scale…"), Wx::Bitmap->new(Slic3r::var("arrow_out.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_SPLIT, L("Split"), Wx::Bitmap->new(Slic3r::var("shape_ungroup.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_CUT, L("Cut…"), Wx::Bitmap->new(Slic3r::var("package.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddSeparator;
#        $self->{htoolbar}->AddTool(TB_SETTINGS, L("Settings…"), Wx::Bitmap->new(Slic3r::var("cog.png"), wxBITMAP_TYPE_PNG), '');
#        $self->{htoolbar}->AddTool(TB_LAYER_EDITING, L('Layer Editing'), Wx::Bitmap->new(Slic3r::var("variable_layer_height.png"), wxBITMAP_TYPE_PNG), wxNullBitmap, 1, 0, 'Layer Editing');
#    } else {
#        my %tbar_buttons = (
#            add             => L("Add…"),
#            remove          => L("Delete"),
#            reset           => L("Delete All"),
#            arrange         => L("Arrange"),
#            increase        => "",
#            decrease        => "",
#            rotate45ccw     => "",
#            rotate45cw      => "",
#            changescale     => L("Scale…"),
#            split           => L("Split"),
#            cut             => L("Cut…"),
#            settings        => L("Settings…"),
#            layer_editing   => L("Layer editing"),
#        );
#        $self->{btoolbar} = Wx::BoxSizer->new(wxHORIZONTAL);
#        for (qw(add remove reset arrange increase decrease rotate45ccw rotate45cw changescale split cut settings)) {
#            $self->{"btn_$_"} = Wx::Button->new($self, -1, $tbar_buttons{$_}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
#            $self->{btoolbar}->Add($self->{"btn_$_"});
#        }
#        $self->{"btn_layer_editing"} = Wx::ToggleButton->new($self, -1, $tbar_buttons{'layer_editing'}, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
#        $self->{btoolbar}->Add($self->{"btn_layer_editing"});
#    }

    ### Panel for right column
    $self->{right_panel} = Wx::Panel->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
#    $self->{right_panel} = Wx::ScrolledWindow->new($self, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
#    $self->{right_panel}->SetScrollbars(0, 1, 1, 1);

    ### Scrolled Window for panel without "Export G-code" and "Slice now" buttons
    my $scrolled_window_sizer = $self->{scrolled_window_sizer} = Wx::BoxSizer->new(wxVERTICAL);
    $scrolled_window_sizer->SetMinSize([320, -1]);
    my $scrolled_window_panel = $self->{scrolled_window_panel} = Wx::ScrolledWindow->new($self->{right_panel}, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
    $scrolled_window_panel->SetSizer($scrolled_window_sizer);
    $scrolled_window_panel->SetScrollbars(0, 1, 1, 1);
    
    # right pane buttons
    $self->{btn_export_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Export G-code…"), wxDefaultPosition, [-1, 30],);# wxNO_BORDER);#, wxBU_LEFT);
    $self->{btn_reslice} = Wx::Button->new($self->{right_panel}, -1, L("Slice now"), wxDefaultPosition, [-1, 30]);#, wxNO_BORDER);#, wxBU_LEFT);
#    $self->{btn_print} = Wx::Button->new($self->{right_panel}, -1, L("Print…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
#    $self->{btn_send_gcode} = Wx::Button->new($self->{right_panel}, -1, L("Send to printer"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
    $self->{btn_print} = Wx::Button->new($scrolled_window_panel, -1, L("Print…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
    $self->{btn_send_gcode} = Wx::Button->new($scrolled_window_panel, -1, L("Send to printer"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
    #$self->{btn_export_stl} = Wx::Button->new($self->{right_panel}, -1, L("Export STL…"), wxDefaultPosition, [-1, 30], wxBU_LEFT);
    #$self->{btn_export_gcode}->SetFont($Slic3r::GUI::small_font);
    #$self->{btn_export_stl}->SetFont($Slic3r::GUI::small_font);
    $self->{btn_print}->Hide;
    $self->{btn_send_gcode}->Hide;
    
#       export_gcode    cog_go.png
#!        reslice         reslice.png
    my %icons = qw(
        print           arrow_up.png
        send_gcode      arrow_up.png
        export_stl      brick_go.png
    );
    for (grep $self->{"btn_$_"}, keys %icons) {
        $self->{"btn_$_"}->SetBitmap(Wx::Bitmap->new(Slic3r::var($icons{$_}), wxBITMAP_TYPE_PNG));
    }
    $self->selection_changed(0);
    $self->object_list_changed;
    EVT_BUTTON($self, $self->{btn_export_gcode}, sub {
        $self->export_gcode;
    });
    EVT_BUTTON($self, $self->{btn_print}, sub {
        $self->{print_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
    });
    EVT_BUTTON($self, $self->{btn_send_gcode}, sub {
        $self->{send_gcode_file} = $self->export_gcode(Wx::StandardPaths::Get->GetTempDir());
    });
    EVT_BUTTON($self, $self->{btn_reslice}, \&reslice);
    EVT_BUTTON($self, $self->{btn_export_stl}, \&export_stl);
    
#    if ($self->{htoolbar}) {
#        EVT_TOOL($self, TB_ADD, sub { $self->add; });
#        EVT_TOOL($self, TB_REMOVE, sub { $self->remove() }); # explicitly pass no argument to remove
#        EVT_TOOL($self, TB_RESET, sub { $self->reset; });
#        EVT_TOOL($self, TB_ARRANGE, sub { $self->arrange; });
#        EVT_TOOL($self, TB_MORE, sub { $self->increase; });
#        EVT_TOOL($self, TB_FEWER, sub { $self->decrease; });
#        EVT_TOOL($self, TB_45CW, sub { $_[0]->rotate(-45, Z, 'relative') });
#        EVT_TOOL($self, TB_45CCW, sub { $_[0]->rotate(45, Z, 'relative') });
#        EVT_TOOL($self, TB_SCALE, sub { $self->changescale(undef); });
#        EVT_TOOL($self, TB_SPLIT, sub { $self->split_object; });
#        EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog });
#        EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog });
#        EVT_TOOL($self, TB_LAYER_EDITING, sub {
#            my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
#            $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state);
#            $self->on_layer_editing_toggled(! $state);
#        });
#    } else {
#        EVT_BUTTON($self, $self->{btn_add}, sub { $self->add; });
#        EVT_BUTTON($self, $self->{btn_remove}, sub { $self->remove() }); # explicitly pass no argument to remove
#        EVT_BUTTON($self, $self->{btn_remove}, sub { Slic3r::GUI::remove_obj() }); # explicitly pass no argument to remove
#        EVT_BUTTON($self, $self->{btn_reset}, sub { $self->reset; });
#        EVT_BUTTON($self, $self->{btn_arrange}, sub { $self->arrange; });
#        EVT_BUTTON($self, $self->{btn_increase}, sub { $self->increase; });
#        EVT_BUTTON($self, $self->{btn_decrease}, sub { $self->decrease; });
#        EVT_BUTTON($self, $self->{btn_rotate45cw}, sub { $_[0]->rotate(-45, Z, 'relative') });
#        EVT_BUTTON($self, $self->{btn_rotate45ccw}, sub { $_[0]->rotate(45, Z, 'relative') });
#        EVT_BUTTON($self, $self->{btn_changescale}, sub { $self->changescale(undef); });
#        EVT_BUTTON($self, $self->{btn_split}, sub { $self->split_object; });
#        EVT_BUTTON($self, $self->{btn_cut}, sub { $_[0]->object_cut_dialog });
#        EVT_BUTTON($self, $self->{btn_settings}, sub { $_[0]->object_settings_dialog });
#        EVT_TOGGLEBUTTON($self, $self->{btn_layer_editing}, sub { $self->on_layer_editing_toggled($self->{btn_layer_editing}->GetValue); });
#    }
    
    $_->SetDropTarget(Slic3r::GUI::Plater::DropTarget->new($self))
        for grep defined($_),
            $self, $self->{canvas3D}, $self->{preview_iface}, $self->{list};
#            $self, $self->{canvas3D}, $self->{preview3D}, $self->{list};
#            $self, $self->{canvas}, $self->{canvas3D}, $self->{preview3D};
    
    EVT_COMMAND($self, -1, $SLICING_COMPLETED_EVENT, sub {
        my ($self, $event) = @_;
        $self->on_update_print_preview;
    });
    
    EVT_COMMAND($self, -1, $PROCESS_COMPLETED_EVENT, sub {
        my ($self, $event) = @_;
        $self->on_process_completed($event->GetInt ? undef : $event->GetString);
    });
    
# XXX: not done
    {
        my $timer_id = Wx::NewId();
        $self->{apply_config_timer} = Wx::Timer->new($self, $timer_id);
        EVT_TIMER($self, $timer_id, sub {
            my ($self, $event) = @_;
            $self->async_apply_config;
        });
    }
    
#    $self->{canvas}->update_bed_size;
    if ($self->{canvas3D}) {
        Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape);
        Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D});
    }
    $self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
#    if ($self->{preview3D}) {
#        Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape);
#    }
    $self->update;
    
    {
        my $presets;
        {
            $presets = $self->{presets_sizer} = Wx::FlexGridSizer->new(4, 2, 1, 2);
            $presets->AddGrowableCol(1, 1);
            $presets->SetFlexibleDirection(wxHORIZONTAL);
            my %group_labels = (
                print       => L('Print settings'),
                filament    => L('Filament'),
                sla_material=> L('SLA material'),
                printer     => L('Printer'),
            );
            # UI Combo boxes for a print, multiple filaments, SLA material and a printer.
            # Initially a single filament combo box is created, but the number of combo boxes for the filament selection may increase,
            # once a printer preset with multiple extruders is activated.
            # $self->{preset_choosers}{$group}[$idx]
            $self->{preset_choosers} = {};
            for my $group (qw(print filament sla_material printer)) {
#                my $text = Wx::StaticText->new($self->{right_panel}, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
                my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$group_labels{$group}:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
                $text->SetFont($Slic3r::GUI::small_font);
#                my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY);
                my $choice = Wx::BitmapComboBox->new($scrolled_window_panel, -1, "", wxDefaultPosition, wxDefaultSize, [], wxCB_READONLY);
                if ($group eq 'filament') {
                    EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down(0, @_); } );
                }
                $self->{preset_choosers}{$group} = [$choice];
                # setup the listener
                EVT_COMBOBOX($choice, $choice, sub {
                    my ($choice) = @_;
                    wxTheApp->CallAfter(sub {
                        $self->_on_select_preset($group, $choice, 0);
                    });
                });
                $presets->Add($text, 0, wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL | wxRIGHT, 4);
                $presets->Add($choice, 1, wxALIGN_CENTER_VERTICAL | wxEXPAND | wxBOTTOM, 1);
            }
            $presets->Layout;
        }

        my $frequently_changed_parameters_sizer = $self->{frequently_changed_parameters_sizer} = Wx::BoxSizer->new(wxVERTICAL);
#!        Slic3r::GUI::add_frequently_changed_parameters($self->{right_panel}, $frequently_changed_parameters_sizer, $presets);
        Slic3r::GUI::add_frequently_changed_parameters($self->{scrolled_window_panel}, $frequently_changed_parameters_sizer, $presets);

        my $object_info_sizer;
        {
            my $box = Wx::StaticBox->new($scrolled_window_panel, -1, L("Info"));
#            my $box = Wx::StaticBox->new($self->{right_panel}, -1, L("Info"));
            $box->SetFont($Slic3r::GUI::small_bold_font);
            $object_info_sizer = Wx::StaticBoxSizer->new($box, wxVERTICAL);
            $object_info_sizer->SetMinSize([300,-1]);
            #!my $grid_sizer = Wx::FlexGridSizer->new(3, 4, 5, 5);
            my $grid_sizer = Wx::FlexGridSizer->new(2, 4, 5, 5);
            $grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
            $grid_sizer->AddGrowableCol(1, 1);
            $grid_sizer->AddGrowableCol(3, 1);
            $object_info_sizer->Add($grid_sizer, 0, wxEXPAND);
            
            my @info = (
                size        => L("Size"),
                volume      => L("Volume"),
                facets      => L("Facets"),
                materials   => L("Materials"),
                manifold    => L("Manifold"),
            );
            while (my $field = shift @info) {
                my $label = shift @info;
                my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
#                my $text = Wx::StaticText->new($self->{right_panel}, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
                $text->SetFont($Slic3r::GUI::small_font);
                #!$grid_sizer->Add($text, 0);
                
                $self->{"object_info_$field"} = Wx::StaticText->new($scrolled_window_panel, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
#                $self->{"object_info_$field"} = Wx::StaticText->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
                $self->{"object_info_$field"}->SetFont($Slic3r::GUI::small_font);
                if ($field eq 'manifold') {
                    $self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($scrolled_window_panel, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG));
#                    $self->{object_info_manifold_warning_icon} = Wx::StaticBitmap->new($self->{right_panel}, -1, Wx::Bitmap->new(Slic3r::var("error.png"), wxBITMAP_TYPE_PNG));
                    #$self->{object_info_manifold_warning_icon}->Hide;
                    $self->{"object_info_manifold_warning_icon_show"} = sub {
                        if ($self->{object_info_manifold_warning_icon}->IsShown() != $_[0]) {
                            # this fuction show/hide info_manifold_warning_icon on the c++ side now
                            Slic3r::GUI::set_show_manifold_warning_icon($_[0]);
                            #my $mode = wxTheApp->{app_config}->get("view_mode");
                            #return if ($mode eq "" || $mode eq "simple");
                            #$self->{object_info_manifold_warning_icon}->Show($_[0]);
                            #$self->Layout
                        }
                    };
                    $self->{"object_info_manifold_warning_icon_show"}->(0);
                    
                    my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
                    $h_sizer->Add($text, 0);
                    $h_sizer->Add($self->{object_info_manifold_warning_icon}, 0, wxLEFT, 2);
                    $h_sizer->Add($self->{"object_info_$field"}, 0, wxLEFT, 2);
                    #!$grid_sizer->Add($h_sizer, 0, wxEXPAND);
                    $object_info_sizer->Add($h_sizer, 0, wxEXPAND|wxTOP, 4);
                } else {
                    $grid_sizer->Add($text, 0);
                    $grid_sizer->Add($self->{"object_info_$field"}, 0);
                }
            }
        }

        my $print_info_box = Wx::StaticBox->new($scrolled_window_panel, -1, L("Sliced Info"));
        $print_info_box->SetFont($Slic3r::GUI::small_bold_font);
        my $print_info_sizer = $self->{print_info_sizer} = Wx::StaticBoxSizer->new($print_info_box, wxVERTICAL);
#                Wx::StaticBox->new($self->{right_panel}, -1, L("Sliced Info")), wxVERTICAL);
        $print_info_sizer->SetMinSize([300,-1]);
        
        my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
        $self->{buttons_sizer} = $buttons_sizer;
        $buttons_sizer->AddStretchSpacer(1);
#        $buttons_sizer->Add($self->{btn_export_stl}, 0, wxALIGN_RIGHT, 0);
#!        $buttons_sizer->Add($self->{btn_reslice}, 0, wxALIGN_RIGHT, 0);
        $buttons_sizer->Add($self->{btn_print}, 0, wxALIGN_RIGHT | wxBOTTOM | wxTOP, 5);
        $buttons_sizer->Add($self->{btn_send_gcode}, 0, wxALIGN_RIGHT | wxBOTTOM | wxTOP, 5);
        
#        $scrolled_window_sizer->Add($self->{list}, 1, wxEXPAND, 5);
#        $scrolled_window_sizer->Add($object_info_sizer, 0, wxEXPAND, 0);
#        $scrolled_window_sizer->Add($print_info_sizer, 0, wxEXPAND, 0);
        #$buttons_sizer->Add($self->{btn_export_gcode}, 0, wxALIGN_RIGHT, 0);

        ### Sizer for info boxes
        my $info_sizer = $self->{info_sizer} = Wx::BoxSizer->new(wxVERTICAL);
        $info_sizer->SetMinSize([318, -1]);        
        $info_sizer->Add($object_info_sizer, 0, wxEXPAND | wxTOP, 20);
        $info_sizer->Add($print_info_sizer, 0, wxEXPAND | wxTOP, 20);

        $scrolled_window_sizer->Add($presets, 0, wxEXPAND | wxLEFT, 2) if defined $presets;
        $scrolled_window_sizer->Add($frequently_changed_parameters_sizer, 1, wxEXPAND | wxLEFT, 0) if defined $frequently_changed_parameters_sizer;
        $scrolled_window_sizer->Add($buttons_sizer, 0, wxEXPAND, 0);
        $scrolled_window_sizer->Add($info_sizer, 0, wxEXPAND | wxLEFT, 20);
        # Show the box initially, let it be shown after the slicing is finished.
        $self->print_info_box_show(0);

        ### Sizer for "Export G-code" & "Slice now" buttons
        my $btns_sizer = Wx::BoxSizer->new(wxVERTICAL);
        $btns_sizer->SetMinSize([318, -1]);
        $btns_sizer->Add($self->{btn_reslice}, 0, wxEXPAND, 0);
        $btns_sizer->Add($self->{btn_export_gcode}, 0, wxEXPAND | wxTOP, 5);  

        my $right_sizer = Wx::BoxSizer->new(wxVERTICAL);
        $self->{right_panel}->SetSizer($right_sizer);
        $right_sizer->SetMinSize([320, -1]);
#!        $right_sizer->Add($presets, 0, wxEXPAND | wxTOP, 10) if defined $presets;
#!        $right_sizer->Add($frequently_changed_parameters_sizer, 1, wxEXPAND | wxTOP, 0) if defined $frequently_changed_parameters_sizer;
#!        $right_sizer->Add($buttons_sizer, 0, wxEXPAND | wxBOTTOM | wxTOP, 10);
#!        $right_sizer->Add($info_sizer, 0, wxEXPAND | wxLEFT, 20);
        # Show the box initially, let it be shown after the slicing is finished.
#!        $self->print_info_box_show(0);
        $right_sizer->Add($scrolled_window_panel, 1, wxEXPAND | wxTOP, 5);
#        $right_sizer->Add($self->{btn_reslice}, 0, wxEXPAND | wxLEFT | wxTOP, 20);
#        $right_sizer->Add($self->{btn_export_gcode}, 0, wxEXPAND | wxLEFT | wxTOP, 20);
        $right_sizer->Add($btns_sizer, 0, wxEXPAND | wxLEFT | wxTOP, 20);

        my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL);
        $hsizer->Add($self->{preview_notebook}, 1, wxEXPAND | wxTOP, 1);
        $hsizer->Add($self->{right_panel}, 0, wxEXPAND | wxLEFT | wxRIGHT, 0);#3);

        my $sizer = Wx::BoxSizer->new(wxVERTICAL);
#        $sizer->Add($self->{htoolbar}, 0, wxEXPAND, 0) if $self->{htoolbar};
#        $sizer->Add($self->{btoolbar}, 0, wxEXPAND, 0) if $self->{btoolbar};
        $sizer->Add($hsizer, 1, wxEXPAND, 0);
        
        $sizer->SetSizeHints($self);
        $self->SetSizer($sizer);

        # Send sizers/buttons to C++
        Slic3r::GUI::set_objects_from_perl( $self->{scrolled_window_panel},
                                            $frequently_changed_parameters_sizer,
                                            $info_sizer,
                                            $self->{btn_export_gcode},
            #                                $self->{btn_export_stl},
                                            $self->{btn_reslice},
                                            $self->{btn_print},
                                            $self->{btn_send_gcode},
                                            $self->{object_info_manifold_warning_icon} );

        Slic3r::GUI::set_model_events_from_perl(  $self->{model},
                                            $self->{event_object_selection_changed},
                                            $self->{event_object_settings_changed},
                                            $self->{event_remove_object},
                                            $self->{event_update_scene});
    }

    # Last correct selected item for each preset
    {
        $self->{selected_item_print} = 0;
        $self->{selected_item_filament} = 0;
        $self->{selected_item_printer} = 0;
    }

    $self->update_ui_from_settings();
    $self->Layout;
    
    return $self;
}

# XXX: VK: WIP
# sets the callback
sub on_select_preset {
    my ($self, $cb) = @_;
    $self->{on_select_preset} = $cb;
}

# XXX: merged with on_select_preset
# Called from the platter combo boxes selecting the active print, filament or printer.
sub _on_select_preset {
	my ($self, $group, $choice, $idx) = @_;
	# If user changed a filament preset and the selected machine is equipped with multiple extruders,
    # there are multiple filament selection combo boxes shown at the platter. In that case
    # don't propagate the filament selection changes to the tab.
    if ($group eq 'filament') {
        wxTheApp->{preset_bundle}->set_filament_preset($idx, $choice->GetStringSelection);
    }
	if ($group eq 'filament' && @{$self->{preset_choosers}{filament}} > 1) {
        # Only update the platter UI for the 2nd and other filaments.
        wxTheApp->{preset_bundle}->update_platter_filament_ui($idx, $choice);
	} else {
        my $selected_item = $choice->GetSelection();
        return if ($selected_item == $self->{"selected_item_$group"} && 
                    !Slic3r::GUI::get_preset_tab($group)->current_preset_is_dirty);

        my $selected_string = $choice->GetString($selected_item);
        if ($selected_string eq ("------- ".L("System presets")." -------") ||
            $selected_string eq ("-------  ".L("User presets")."  -------") ){
            $choice->SetSelection($self->{"selected_item_$group"});
            return;
        }
        
    	# call GetSelection() in scalar context as it's context-aware
#    	$self->{on_select_preset}->($group, $choice->GetStringSelection)
        $self->{on_select_preset}->($group, $selected_string)
            if $self->{on_select_preset};
        $self->{"selected_item_$group"} = $selected_item;
    }
    # Synchronize config.ini with the current selections.
    wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
	# get new config and generate on_config_change() event for updating plater and other things
	$self->on_config_change(wxTheApp->{preset_bundle}->full_config);
}

# XXX: VK: done
sub on_layer_editing_toggled {
    my ($self, $new_state) = @_;
    Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state);
    if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) {
        # Initialization of the OpenGL shaders failed. Disable the tool.
#        if ($self->{htoolbar}) {
#            $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
#            $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
#        } else {
#            $self->{"btn_layer_editing"}->Disable;
#            $self->{"btn_layer_editing"}->SetValue(0);
#        }
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
    }
    $self->{canvas3D}->Refresh;
    $self->{canvas3D}->Update;
}

# XXX: VK: done (Plater::priv::main_frame)
sub GetFrame {
    my ($self) = @_;
    return &Wx::GetTopLevelParent($self);
}

# XXX: not done
# Called after the Preferences dialog is closed and the program settings are saved.
# Update the UI based on the current preferences.
sub update_ui_from_settings
{
    my ($self) = @_;
    if (defined($self->{btn_reslice}) && $self->{buttons_sizer}->IsShown($self->{btn_reslice}) != (! wxTheApp->{app_config}->get("background_processing"))) {
        $self->{buttons_sizer}->Show($self->{btn_reslice}, ! wxTheApp->{app_config}->get("background_processing"));
        $self->{buttons_sizer}->Layout;
    }
}

# XXX: VK: done
# Update preset combo boxes (Print settings, Filament, Material, Printer) from their respective tabs.
# Called by 
#       Slic3r::GUI::Tab::Print::_on_presets_changed
#       Slic3r::GUI::Tab::Filament::_on_presets_changed
#       Slic3r::GUI::Tab::Material::_on_presets_changed
#       Slic3r::GUI::Tab::Printer::_on_presets_changed
# when the presets are loaded or the user selects another preset.
# For Print settings and Printer, synchronize the selection index with their tabs.
# For Filament, synchronize the selection index for a single extruder printer only, otherwise keep the selection.
sub update_presets {
    # $group: one of qw(print filament sla_material printer)
    # $presets: PresetCollection
    my ($self, $group, $presets) = @_;
    my @choosers = @{$self->{preset_choosers}{$group}};
    if ($group eq 'filament') {
        my $choice_idx = 0;
        if (int(@choosers) == 1) {
            # Single filament printer, synchronize the filament presets.
            wxTheApp->{preset_bundle}->set_filament_preset(0, wxTheApp->{preset_bundle}->filament->get_selected_preset->name);
        }
        foreach my $choice (@choosers) {
            wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
            $choice_idx += 1;
        }
    } elsif ($group eq 'print') {
        wxTheApp->{preset_bundle}->print->update_platter_ui($choosers[0]);
    } elsif ($group eq 'sla_material') {
        wxTheApp->{preset_bundle}->sla_material->update_platter_ui($choosers[0]);
    } elsif ($group eq 'printer') {
        # Update the print choosers to only contain the compatible presets, update the dirty flags.
        wxTheApp->{preset_bundle}->print->update_platter_ui($self->{preset_choosers}{print}->[0]);
        # Update the printer choosers, update the dirty flags.
        wxTheApp->{preset_bundle}->printer->update_platter_ui($choosers[0]);
        # Update the filament choosers to only contain the compatible presets, update the color preview, 
        # update the dirty flags.
        my $choice_idx = 0;
        foreach my $choice (@{$self->{preset_choosers}{filament}}) {
            wxTheApp->{preset_bundle}->update_platter_filament_ui($choice_idx, $choice);
            $choice_idx += 1;
        }
    }
    # Synchronize config.ini with the current selections.
    wxTheApp->{preset_bundle}->export_selections(wxTheApp->{app_config});
}

# XXX: VK: done, in on_action_add()
sub add {
    my ($self) = @_;
    my @input_files = wxTheApp->open_model($self);
    $self->load_files(\@input_files);
}

# XXX: VK: done
sub load_files {
    my ($self, $input_files) = @_;

    return if ! defined($input_files) || ! scalar(@$input_files);

    my $nozzle_dmrs = $self->{config}->get('nozzle_diameter');
    # One of the files is potentionally a bundle of files. Don't bundle them, but load them one by one.
    # Only bundle .stls or .objs if the printer has multiple extruders.
    my $one_by_one = (@$nozzle_dmrs <= 1) || (@$input_files == 1) || 
       defined(first { $_ =~ /.[aA][mM][fF]$/ || $_ =~ /.[aA][mM][fF].[xX][mM][lL]$/ || $_ =~ /.[zZ][iI][pP].[aA][mM][fF]$/ || $_ =~ /.3[mM][fF]$/ || $_ =~ /.[pP][rR][uI][sS][aA]$/ } @$input_files);
        
    my $process_dialog = Wx::ProgressDialog->new(L('Loading…'), L("Processing input file\n") . basename($input_files->[0]), 100, $self, 0);
    $process_dialog->Pulse;
    local $SIG{__WARN__} = Slic3r::GUI::warning_catcher($self);

    # new_model to collect volumes, if all of them come from .stl or .obj and there is a chance, that they will be
    # possibly merged into a single multi-part object.
    my $new_model = $one_by_one ? undef : Slic3r::Model->new;
    # Object indices for the UI.
    my @obj_idx = ();
    # Collected file names to display the final message on the status bar.
    my @loaded_files = ();   # XXX: used???
    # For all input files.
    for (my $i = 0; $i < @$input_files; $i += 1) {
        my $input_file = $input_files->[$i];
        $process_dialog->Update(100. * $i / @$input_files, L("Processing input file\n") . basename($input_file));

        my $model;
        if (($input_file =~ /.3[mM][fF]$/) || ($input_file =~ /.[zZ][iI][pP].[aA][mM][fF]$/))
        {
            $model = eval { Slic3r::Model->read_from_archive($input_file, wxTheApp->{preset_bundle}, 0) };
            Slic3r::GUI::show_error($self, $@) if $@;
            $_->load_current_preset for (values %{$self->GetFrame->{options_tabs}});
            wxTheApp->{app_config}->update_config_dir(dirname($input_file));
            # forces the update of the config here, or it will invalidate the imported layer heights profile if done using the timer
            # and if the config contains a "layer_height" different from the current defined one
            $self->async_apply_config;
        }
        else
        {
            $model = eval { Slic3r::Model->read_from_file($input_file, 0) };
            Slic3r::GUI::show_error($self, $@) if $@;
        }

        next if ! defined $model;
        
        if ($model->looks_like_multipart_object) {
            my $dialog = Wx::MessageDialog->new($self,
                L("This file contains several objects positioned at multiple heights. "
                . "Instead of considering them as multiple objects, should I consider\n"
                . "this file as a single object having multiple parts?\n"),
                L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO);
            $model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
        }
        
        # objects imported from 3mf require a call to center_around_origin to have gizmos working properly and this call
        # need to be done after looks_like_multipart_object detection
        if ($input_file =~ /[.]3[mM][fF]$/)
        {
            foreach my $model_object (@{$model->objects}) {
                $model_object->center_around_origin;  # also aligns object to Z = 0
            }
        }
        
        if ($one_by_one) {
            push @obj_idx, $self->load_model_objects(@{$model->objects});
        } else {
            # This must be an .stl or .obj file, which may contain a maximum of one volume.
            $new_model->add_object($_) for (@{$model->objects});
        }
    }

    if ($new_model) {
        my $dialog = Wx::MessageDialog->new($self,
            L("Multiple objects were loaded for a multi-material printer.\n"
            . "Instead of considering them as multiple objects, should I consider\n"
            . "these files to represent a single object having multiple parts?\n"),
            L('Multi-part object detected'), wxICON_WARNING | wxYES | wxNO);
        $new_model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
        push @obj_idx, $self->load_model_objects(@{$new_model->objects});
    }

    # Note the current directory for the file open dialog.
    wxTheApp->{app_config}->update_skein_dir(dirname($input_files->[-1]));
    
    $process_dialog->Destroy;
    $self->statusbar->SetStatusText(L("Loaded ") . join(',', @loaded_files));
    return @obj_idx;
}

# XXX: VK: done, except a few todos
sub load_model_objects {
    my ($self, @model_objects) = @_;
    
    my $bed_centerf = $self->bed_centerf;
    my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
    my $bed_size = $bed_shape->bounding_box->size;
    
    my $need_arrange = 0;
    my $scaled_down = 0;
    my @obj_idx = ();
    foreach my $model_object (@model_objects) {
        my $o = $self->{model}->add_object($model_object);
        my $object_name = $model_object->name;
        $object_name = basename($model_object->input_file) if ($object_name eq '');
        push @{ $self->{objects} }, Slic3r::GUI::Plater::Object->new(name => $object_name);
        push @obj_idx, $#{ $self->{objects} };
    
        if ($model_object->instances_count == 0) {
            # if object has no defined position(s) we need to rearrange everything after loading
            $need_arrange = 1;
        
            # add a default instance and center object around origin
            $o->center_around_origin;  # also aligns object to Z = 0
            $o->add_instance(offset => $bed_centerf);
        }
        
        {
            # if the object is too large (more than 5 times the bed), scale it down
            my $size = $o->bounding_box->size;
            my $ratio = max($size->x / unscale($bed_size->x), $size->y / unscale($bed_size->y));
            if ($ratio > 10000) {
                # the size of the object is too big -> this could lead to overflow when moving to clipper coordinates,
                # so scale down the mesh
                $o->scale_xyz(Slic3r::Pointf3->new(1/$ratio, 1/$ratio, 1/$ratio));
                $scaled_down = 1;
            }
            elsif ($ratio > 5) {
                $_->set_scaling_factor(1/$ratio) for @{$o->instances};
                $scaled_down = 1;
            }
        }
    
        $self->{print}->auto_assign_extruders($o);
        $self->{print}->add_model_object($o);
    }
    
    # if user turned autocentering off, automatic arranging would disappoint them
    if (! wxTheApp->{app_config}->get("autocenter")) {
        $need_arrange = 0;
    }
    
    if ($scaled_down) {
        Slic3r::GUI::show_info(
            $self,
            L('Your object appears to be too large, so it was automatically scaled down to fit your print bed.'),
            L('Object too large?'),
        );
    }
    
    foreach my $obj_idx (@obj_idx) {
        my $object = $self->{objects}[$obj_idx];
        my $model_object = $self->{model}->objects->[$obj_idx];

        # Add object to list on c++ side
        Slic3r::GUI::add_object_to_list($object->name, $model_object);
    

#        $self->reset_thumbnail($obj_idx);
    }
    $self->arrange if $need_arrange;
    $self->update;
    
    # zoom to objects
    Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
    
    $self->object_list_changed;
    
    $self->schedule_background_process;
    
    return @obj_idx;
}

# XXX: Removed, replaced with bed_shape_bb()
sub bed_centerf {
    my ($self) = @_;
    
    my $bed_shape = Slic3r::Polygon->new_scale(@{$self->{config}->bed_shape});
    my $bed_center = $bed_shape->bounding_box->center;
    return Slic3r::Pointf->new(unscale($bed_center->x), unscale($bed_center->y)); #)
}

# XXX: VK: done
sub remove {
    my ($self, $obj_idx) = @_;
    
    $self->stop_background_process;
    
    # Prevent toolpaths preview from rendering while we modify the Print object
    $self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
#    $self->{preview3D}->enabled(0) if $self->{preview3D};
    
    # If no object index is supplied, remove the selected one.
    if (! defined $obj_idx) {
        ($obj_idx, undef) = $self->selected_object;
        return if ! defined $obj_idx;
    }
    
    splice @{$self->{objects}}, $obj_idx, 1;
    $self->{model}->delete_object($obj_idx);
    $self->{print}->delete_object($obj_idx);
    # Delete object from list on c++ side
    Slic3r::GUI::delete_object_from_list();
    $self->object_list_changed;
    
    $self->select_object(undef);
    $self->update;
}

# XXX: VK: done
sub reset {
    my ($self) = @_;
    
    $self->stop_background_process;
    
    # Prevent toolpaths preview from rendering while we modify the Print object
    $self->{preview_iface}->set_enabled(0) if $self->{preview_iface};
#    $self->{preview3D}->enabled(0) if $self->{preview3D};
    
    @{$self->{objects}} = ();
    $self->{model}->clear_objects;
    $self->{print}->clear_objects;
    # Delete all objects from list on c++ side
    Slic3r::GUI::delete_all_objects_from_list();
    $self->object_list_changed;
    
    $self->select_object(undef);
    $self->update;
}

# XXX: VK: done
sub increase {
    my ($self, $copies) = @_;
    $copies //= 1;
    my ($obj_idx, $object) = $self->selected_object;
    return if ! defined $obj_idx;
    my $model_object = $self->{model}->objects->[$obj_idx];
    my $instance = $model_object->instances->[-1];
    $self->stop_background_process;
    for my $i (1..$copies) {
        $instance = $model_object->add_instance(
            offset          => Slic3r::Pointf->new(map 10+$_, @{$instance->offset}),
            scaling_factor  => $instance->scaling_factor,
            rotation        => $instance->rotation,
        );
        $self->{print}->objects->[$obj_idx]->add_copy($instance->offset);
    }
    # Set count of object on c++ side
    Slic3r::GUI::set_object_count($obj_idx, $model_object->instances_count);
    
    # only autoarrange if user has autocentering enabled
    $self->stop_background_process;
    if (wxTheApp->{app_config}->get("autocenter")) {
        $self->arrange;
    } else {
        $self->update;
    }

    $self->selection_changed;  # refresh info (size, volume etc.)
    $self->schedule_background_process;
}

# XXX: VK: done
sub decrease {
    my ($self, $copies_asked) = @_;
    my $copies = $copies_asked // 1;
    my ($obj_idx, $object) = $self->selected_object;
    return if ! defined $obj_idx;

    my $model_object = $self->{model}->objects->[$obj_idx];
    if ($model_object->instances_count > $copies) {
        $self->stop_background_process;
        for my $i (1..$copies) {
            $model_object->delete_last_instance;
            $self->{print}->objects->[$obj_idx]->delete_last_copy;
        }
        # Set conut of object on c++ side
        Slic3r::GUI::set_object_count($obj_idx, $model_object->instances_count);
    } elsif (defined $copies_asked) {
        # The "decrease" came from the "set number of copies" dialog.
        $self->stop_background_process;
        $self->remove;
    } else {
        # The "decrease" came from the "-" button. Don't allow the object to disappear.
        return;
    }

    $self->update;
}

# XXX: VK: done
sub set_number_of_copies {
    my ($self) = @_;
    # get current number of copies
    my ($obj_idx, $object) = $self->selected_object;
    my $model_object = $self->{model}->objects->[$obj_idx];    
    # prompt user
    my $copies = -1;
    $copies = Wx::GetNumberFromUser("", L("Enter the number of copies of the selected object:"), L("Copies"), $model_object->instances_count, 0, 1000, $self);
    my $diff = $copies - $model_object->instances_count;
    if ($diff == 0 || $copies == -1) {
        # no variation
    } elsif ($diff > 0) {
        $self->increase($diff);
    } elsif ($diff < 0) {
        $self->decrease(-$diff);
    }
}

# XXX: VK: removed
sub _get_number_from_user {
    my ($self, $title, $prompt_message, $error_message, $default, $only_positive) = @_;
    for (;;) {
        my $value = Wx::GetTextFromUser($prompt_message, $title, $default, $self);
        # Accept both dashes and dots as a decimal separator.
        $value =~ s/,/./;
        # If scaling value is being entered, remove the trailing percent sign.
        $value =~ s/%$// if $only_positive;
        # User canceled the selection, return undef.
        return if $value eq '';
        # Validate a numeric value.
        return $value if ($value =~ /^-?\d*(?:\.\d*)?$/) && (! $only_positive || $value > 0);
        Wx::MessageBox(
            $error_message . 
            (($only_positive && $value <= 0) ? 
                ": ".$value.L("\nNon-positive value.") : 
                ": ".$value.L("\nNot a numeric value.")), 
            L("Slic3r Error"), wxOK | wxICON_EXCLAMATION, $self);
        $default = $value;
    }
}

# XXX: not done
sub rotate {
    my ($self, $angle, $axis, $relative_key, $axis_x, $axis_y, $axis_z) = @_;
    $relative_key //= 'absolute'; # relative or absolute coordinates
    $axis_x //= 0;
    $axis_y //= 0;
    $axis_z //= 0;
    my $relative = $relative_key eq 'relative';    

    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;

    my $model_object = $self->{model}->objects->[$obj_idx];
    my $model_instance = $model_object->instances->[0];

    if (!defined $angle) {
        my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
        my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0;
        $angle = $self->_get_number_from_user(L("Enter the rotation angle:"), L("Rotate around ").$axis_name.(" axis"), L("Invalid rotation angle entered"), $default);
        return if $angle eq '';
    }

    # Let's calculate vector of rotation axis (if we don't have it already)
    if (defined $axis) {
        if ($axis == X) {
            $axis_x = 1;
        }
        if ($axis == Y) {
            $axis_y = 1;
        }
    }
    
    $self->stop_background_process;
    
    if (defined $axis && $axis == Z) {
        my $new_angle = deg2rad($angle);
        foreach my $inst (@{ $model_object->instances }) {
            my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
            while ($rotation > 2.0 * PI) {
                $rotation -= 2.0 * PI;
            }
            while ($rotation < 0.0) {
                $rotation += 2.0 * PI;
            }
            $inst->set_rotation($rotation);
            Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});            
        }
#        $object->transform_thumbnail($self->{model}, $obj_idx);
    } else {
        if (defined $axis) {
            # rotation around X and Y needs to be performed on mesh
            # so we first apply any Z rotation
            if ($model_instance->rotation != 0) {
                $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, -1));
                $_->set_rotation(0) for @{ $model_object->instances };
            }
        }
        $model_object->rotate(deg2rad($angle), Slic3r::Pointf3->new($axis_x, $axis_y, $axis_z));
        
#        # realign object to Z = 0
#        $model_object->center_around_origin;
#        $self->reset_thumbnail($obj_idx);
    }
        
    # update print and start background processing
    $self->{print}->add_model_object($model_object, $obj_idx);
    
    $self->selection_changed;  # refresh info (size etc.)
    $self->update;
}

# XXX: not done
sub mirror {
    my ($self, $axis) = @_;
    
    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;
    
    my $model_object = $self->{model}->objects->[$obj_idx];
    my $model_instance = $model_object->instances->[0];
    
    # apply Z rotation before mirroring
    if ($model_instance->rotation != 0) {
        $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
        $_->set_rotation(0) for @{ $model_object->instances };
    }
    
    $model_object->mirror($axis);
    
#    # realign object to Z = 0
#    $model_object->center_around_origin;
#    $self->reset_thumbnail($obj_idx);
        
    # update print and start background processing
    $self->stop_background_process;
    $self->{print}->add_model_object($model_object, $obj_idx);
    
    $self->selection_changed;  # refresh info (size etc.)
    $self->update;
}

# XXX: not done, renamed as Plater::priv::scale()
sub changescale {
    my ($self, $axis, $tosize) = @_;
    
    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;
    
    my $model_object = $self->{model}->objects->[$obj_idx];
    my $model_instance = $model_object->instances->[0];
    
    my $object_size = $model_object->instance_bounding_box(0)->size;
    
    if (defined $axis) {
        my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
        my $scale;
        if ($tosize) {
            my $cursize = $object_size->[$axis];
            my $newsize = $self->_get_number_from_user(
                L('Enter the new size for the selected object:'), 
                L("Scale along ").$axis_name, L('Invalid scaling value entered'), $cursize, 1);
            return if $newsize eq '';
            $scale = $newsize / $cursize * 100;
        } else {
            $scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L("Scale along ").$axis_name, L('Invalid scaling value entered'), 100, 1);
            return if $scale eq '';
        }
        
        # apply Z rotation before scaling
        if ($model_instance->rotation != 0) {
            $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
            $_->set_rotation(0) for @{ $model_object->instances };
        }
        
        my $versor = [1,1,1];
        $versor->[$axis] = $scale/100;
        $model_object->scale_xyz(Slic3r::Pointf3->new(@$versor));
        #FIXME Scale the layer height profile when $axis == Z?
        #FIXME Scale the layer height ranges $axis == Z?
        # object was already aligned to Z = 0, so no need to realign it
#        $self->reset_thumbnail($obj_idx);
    } else {
        my $scale;
        if ($tosize) {
            my $cursize = max(@$object_size);
            my $newsize = $self->_get_number_from_user(L('Enter the new max size for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $cursize, 1);
            return if ! defined($newsize) || $newsize eq '';
            $scale = $model_instance->scaling_factor * $newsize / $cursize * 100;
        } else {
            # max scale factor should be above 2540 to allow importing files exported in inches
            $scale = $self->_get_number_from_user(L('Enter the scale % for the selected object:'), L('Scale'), L('Invalid scaling value entered'), $model_instance->scaling_factor*100, 1);
            return if ! defined($scale) || $scale eq '';
        }

        # Set object scale on c++ side
#        Slic3r::GUI::set_object_scale($obj_idx, $scale);
        $scale /= 100;  # turn percent into factor
        
        my $variation = $scale / $model_instance->scaling_factor;
        #FIXME Scale the layer height profile?
        foreach my $range (@{ $model_object->layer_height_ranges }) {
            $range->[0] *= $variation;
            $range->[1] *= $variation;
        }
        $_->set_scaling_factor($scale) for @{ $model_object->instances };
#        $object->transform_thumbnail($self->{model}, $obj_idx);
    }
    
    # update print and start background processing
    $self->stop_background_process;
    $self->{print}->add_model_object($model_object, $obj_idx);
    
    $self->selection_changed(1);  # refresh info (size, volume etc.)
    $self->update;
}

# XXX: VK: WIP
sub arrange {
    my ($self) = @_;
    
    $self->stop_background_process;
    # my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($self->{config}->bed_shape);
    # my $success = $self->{model}->arrange_objects(wxTheApp->{preset_bundle}->full_config->min_object_distance, $bb);
    
    # Update is not implemented in C++ so we cannot call this for now
    $self->{appController}->arrange_model;

    # ignore arrange failures on purpose: user has visual feedback and we don't need to warn him
    # when parts don't fit in print bed
    
    # Force auto center of the aligned grid of of objects on the print bed.
    $self->update(0);
}

# XXX: not done
sub split_object {
    my $self = shift;
    
    my ($obj_idx, $current_object)  = $self->selected_object;
    
    # we clone model object because split_object() adds the split volumes
    # into the same model object, thus causing duplicates when we call load_model_objects()
    my $new_model = $self->{model}->clone;  # store this before calling get_object()
    my $current_model_object = $new_model->get_object($obj_idx);
    
    if ($current_model_object->volumes_count > 1) {
        Slic3r::GUI::warning_catcher($self)->(L("The selected object can't be split because it contains more than one volume/material."));
        return;
    }
    
    $self->stop_background_process;
    
    my @model_objects = @{$current_model_object->split_object};
    if (@model_objects == 1) {
        Slic3r::GUI::warning_catcher($self)->(L("The selected object couldn't be split because it contains only one part."));
        $self->schedule_background_process;
    } else {
        $_->center_around_origin for (@model_objects);
        $self->remove($obj_idx);
        $current_object = $obj_idx = undef;
        # load all model objects at once, otherwise the plate would be rearranged after each one
        # causing original positions not to be kept
        $self->load_model_objects(@model_objects);
    }
}

# XXX: not done
# Trigger $self->async_apply_config() after 500ms.
# The call is delayed to avoid restarting the background processing during typing into an edit field.
sub schedule_background_process {
    my ($self) = @_;
    $self->{apply_config_timer}->Start(0.5 * 1000, 1);  # 1 = one shot, every half a second.
}

# XXX: not done
# Executed asynchronously by a timer every PROCESS_DELAY (0.5 second).
# The timer is started by schedule_background_process(), 
sub async_apply_config {
    my ($self) = @_;
    # Apply new config to the possibly running background task.
    my $was_running = $self->{background_slicing_process}->running;
    my $invalidated = $self->{background_slicing_process}->apply_config(wxTheApp->{preset_bundle}->full_config);
    # Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile.
    $self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D});
    # If the apply_config caused the calculation to stop, or it was not running yet:
    if ($invalidated) {
        if ($was_running) {
            # Hide the slicing results if the current slicing status is no more valid.
            $self->print_info_box_show(0)
        }
        if (wxTheApp->{app_config}->get("background_processing")) {
            $self->{background_slicing_process}->start;
        }
        if ($was_running) {
            # Reset preview canvases. If the print has been invalidated, the preview canvases will be cleared.
            # Otherwise they will be just refreshed.
            $self->{gcode_preview_data}->reset;
            $self->{preview_iface}->reload_print if $self->{preview_iface};
#            $self->{preview3D}->reload_print if $self->{preview3D};
            # We also need to reload 3D scene because of the wipe tower preview box
            if ($self->{config}->wipe_tower) {
                my $selections = $self->collect_selections;
                Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
    	        Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1) if $self->{canvas3D}
            }
        }
    }
}

# XXX: not done
# Background processing is started either by the "Slice now" button, by the "Export G-code button" or by async_apply_config().
sub start_background_process {
    my ($self) = @_;
    return if ! @{$self->{objects}} || $self->{background_slicing_process}->running;
    # Don't start process thread if config is not valid.
    eval {
        # this will throw errors if config is not valid
        wxTheApp->{preset_bundle}->full_config->validate;
        $self->{print}->validate;
    };
    if ($@) {
        $self->statusbar->SetStatusText($@);
        return;
    }   
    # Copy the names of active presets into the placeholder parser.
    wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
    # Start the background process.
    $self->{background_slicing_process}->start;
}

# XXX: not done
# Stop the background processing
sub stop_background_process {
    my ($self) = @_;
    $self->{background_slicing_process}->stop();
    $self->{preview_iface}->reload_print if $self->{preview_iface};
#    $self->{preview3D}->reload_print if $self->{preview3D};
}

# XXX: not done
# Called by the "Slice now" button, which is visible only if the background processing is disabled.
sub reslice {
    # explicitly cancel a previous thread and start a new one.
    my ($self) = @_;
    # Don't reslice if export of G-code or sending to OctoPrint is running.
    if (! defined($self->{export_gcode_output_file}) && ! defined($self->{send_gcode_file})) {
        # Stop the background processing threads, stop the async update timer.
        $self->stop_background_process;
        # Rather perform one additional unnecessary update of the print object instead of skipping a pending async update.
        $self->async_apply_config;
        $self->statusbar->SetCancelCallback(sub {
            $self->stop_background_process;
            $self->statusbar->SetStatusText(L("Slicing cancelled"));
            # this updates buttons status
            $self->object_list_changed;
        });
        $self->start_background_process;
    }
}

# XXX: VK: done
sub export_gcode {
    my ($self, $output_file) = @_;
    
    return if !@{$self->{objects}};
    
    if ($self->{export_gcode_output_file}) {
        Wx::MessageDialog->new($self, L("Another export job is currently running."), L('Error'), wxOK | wxICON_ERROR)->ShowModal;
        return;
    }
    
    # if process is not running, validate config
    # (we assume that if it is running, config is valid)
    eval {
        # this will throw errors if config is not valid
        wxTheApp->{preset_bundle}->full_config->validate;
        $self->{print}->validate;
    };
    Slic3r::GUI::catch_error($self) and return;
    
    
    # apply config and validate print
    my $config = wxTheApp->{preset_bundle}->full_config;
    eval {
        # this will throw errors if config is not valid
        $config->validate;
        #FIXME it shall use the background processing!
        $self->{print}->apply_config($config);
        $self->{print}->validate;
    };
    Slic3r::GUI::catch_error($self) and return;
    
    # Copy the names of active presets into the placeholder parser.
    wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
    # select output file
    if ($output_file) {
        $self->{export_gcode_output_file} = eval { $self->{print}->output_filepath($output_file) };
        Slic3r::GUI::catch_error($self) and return;
    } else {
        my $default_output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
        Slic3r::GUI::catch_error($self) and return;
        # If possible, remove accents from accented latin characters.
        # This function is useful for generating file names to be processed by legacy firmwares.
        $default_output_file = Slic3r::GUI::fold_utf8_to_ascii($default_output_file);
        my $dlg = Wx::FileDialog->new($self, L('Save G-code file as:'), 
            wxTheApp->{app_config}->get_last_output_dir(dirname($default_output_file)),
            basename($default_output_file), &Slic3r::GUI::FILE_WILDCARDS->{gcode}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
        if ($dlg->ShowModal != wxID_OK) {
            $dlg->Destroy;
            return;
        }
        my $path = $dlg->GetPath;
        wxTheApp->{app_config}->update_last_output_dir(dirname($path));
        $self->{export_gcode_output_file} = $path;
        $dlg->Destroy;
    }
    
    $self->statusbar->StartBusy;
    
    $self->statusbar->SetCancelCallback(sub {
        $self->stop_background_process;
        $self->statusbar->SetStatusText(L("Export cancelled"));
        $self->{export_gcode_output_file} = undef;
        $self->{send_gcode_file} = undef;
        
        # this updates buttons status
        $self->object_list_changed;
    });

    $self->{background_slicing_process}->set_output_path($self->{export_gcode_output_file});
    
    # start background process, whose completion event handler
    # will detect $self->{export_gcode_output_file} and proceed with export
    $self->start_background_process;
    
    # this updates buttons status
    $self->object_list_changed;
    
    return $self->{export_gcode_output_file};
}

# XXX: not done
# This message should be called by the background process synchronously.
sub on_update_print_preview {
    my ($self) = @_;
    $self->{preview_iface}->reload_print if $self->{preview_iface};
#    $self->{preview3D}->reload_print if $self->{preview3D};

    # in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
    my $selections = $self->collect_selections;
    Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
    Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
}

# XXX: not done
# This gets called also if we have no threads.
sub on_progress_event {
    my ($self, $percent, $message) = @_;
    
    $self->statusbar->SetProgress($percent);
    # TODO: three dot character is not properly translated into C++
    # $self->statusbar->SetStatusText("$message…");
    $self->statusbar->SetStatusText("$message...");
}

# XXX: not done
# Called when the G-code export finishes, either successfully or with an error.
# This gets called also if we don't have threads.
sub on_process_completed {
    my ($self, $result) = @_;

    # Stop the background task, wait until the thread goes into the "Idle" state.
    # At this point of time the thread should be either finished or canceled,
    # so the following call just confirms, that the produced data were consumed.
    $self->{background_slicing_process}->stop;
    $self->statusbar->ResetCancelCallback();
    $self->statusbar->StopBusy;
    $self->statusbar->SetStatusText("");
    
    my $message;
    my $send_gcode = 0;
    my $do_print = 0;
#    print "Process completed, message: ", $message, "\n";
    if (defined($result)) {
        $message = L("Export failed");
    } else {
        # G-code file exported successfully.
        if ($self->{print_file}) {
            $message = L("File added to print queue");
            $do_print = 1;
        } elsif ($self->{send_gcode_file}) {
            $message = L("Sending G-code file to the Printer Host ...");
            $send_gcode = 1;
        } elsif (defined $self->{export_gcode_output_file}) {
            $message = L("G-code file exported to ") . $self->{export_gcode_output_file};
        } else {
            $message = L("Slicing complete");
        }
    }
    $self->{export_gcode_output_file} = undef;
    wxTheApp->notify($message);
    
    $self->do_print if $do_print;

    # Send $self->{send_gcode_file} to OctoPrint.
    if ($send_gcode) {
        my $host = Slic3r::PrintHost::get_print_host($self->{config});
        if ($host->send_gcode($self->{send_gcode_file})) {
            $message = L("Upload to host finished.");
        } else {
            $message = "";
        }
    }

    # As of now, the BackgroundProcessing thread posts status bar update messages to a queue on the MainFrame.pm,
    # but the "Processing finished" message is posted to this window.
    # Delay the following status bar update, so it will be called later than what is received by MainFrame.pm.
    wxTheApp->CallAfter(sub {
        $self->statusbar->SetStatusText($message);
    });

    $self->{print_file} = undef;
    $self->{send_gcode_file} = undef;
    $self->print_info_box_show(1);

    # this updates buttons status
    $self->object_list_changed;
    
    # refresh preview
    $self->{preview_iface}->reload_print if $self->{preview_iface};
#    $self->{preview3D}->reload_print if $self->{preview3D};
}

# XXX: partially done in the Sidebar
# Fill in the "Sliced info" box with the result of the G-code generator.
sub print_info_box_show {
    my ($self, $show) = @_;
#    my $scrolled_window_panel = $self->{scrolled_window_panel}; 
#    my $scrolled_window_sizer = $self->{scrolled_window_sizer};
#    return if (!$show && ($scrolled_window_sizer->IsShown(2) == $show));
    my $panel = $self->{scrolled_window_panel};#$self->{right_panel};
    my $sizer = $self->{info_sizer};
#    return if (!$sizer || !$show && ($sizer->IsShown(1) == $show));
    return if (!$sizer);

    Slic3r::GUI::set_show_print_info($show);
#    return if (wxTheApp->{app_config}->get("view_mode") eq "simple");

#    if ($show) 
    {
        my $print_info_sizer = $self->{print_info_sizer};
        $print_info_sizer->Clear(1);
        my $grid_sizer = Wx::FlexGridSizer->new(2, 2, 5, 5);
        $grid_sizer->SetFlexibleDirection(wxHORIZONTAL);
        $grid_sizer->AddGrowableCol(1, 1);
        $grid_sizer->AddGrowableCol(3, 1);
        $print_info_sizer->Add($grid_sizer, 0, wxEXPAND);
        my $is_wipe_tower = $self->{print}->total_wipe_tower_filament > 0;
        my @info = (
            L("Used Filament (m)")
                =>  $is_wipe_tower ?
                       sprintf("%.2f  (%.2f %s + %.2f %s)" , $self->{print}->total_used_filament / 1000,
                                                            ($self->{print}->total_used_filament - $self->{print}->total_wipe_tower_filament) / 1000,
                                                             L("objects"),
							     $self->{print}->total_wipe_tower_filament / 1000,
                                                             L("wipe tower")) :
                       sprintf("%.2f" , $self->{print}->total_used_filament / 1000),

            L("Used Filament (mm³)")
                => sprintf("%.2f" , $self->{print}->total_extruded_volume),
            L("Used Filament (g)"),
                => sprintf("%.2f" , $self->{print}->total_weight),
            L("Cost"),
                => $is_wipe_tower ?
                       sprintf("%.2f  (%.2f %s + %.2f %s)" , $self->{print}->total_cost,
                                                            ($self->{print}->total_cost - $self->{print}->total_wipe_tower_cost),
                                                             L("objects"),
							     $self->{print}->total_wipe_tower_cost,
                                                             L("wipe tower")) :
                       sprintf("%.2f" , $self->{print}->total_cost),
            L("Estimated printing time (normal mode)")
                => $self->{print}->estimated_normal_print_time,
            L("Estimated printing time (silent mode)")
                => $self->{print}->estimated_silent_print_time
        );
        # if there is a wipe tower, insert number of toolchanges info into the array:
        splice (@info, 8, 0, L("Number of tool changes") => sprintf("%.d", $self->{print}->wipe_tower_number_of_toolchanges))  if ($is_wipe_tower);

        while ( my $label = shift @info) {
            my $value = shift @info;
            next if $value eq "N/A";
#            my $text = Wx::StaticText->new($scrolled_window_panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
            my $text = Wx::StaticText->new($panel, -1, "$label:", wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
            $text->SetFont($Slic3r::GUI::small_font);
            $grid_sizer->Add($text, 0);            
#            my $field = Wx::StaticText->new($scrolled_window_panel, -1, $value, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
            my $field = Wx::StaticText->new($panel, -1, $value, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
            $field->SetFont($Slic3r::GUI::small_font);
            $grid_sizer->Add($field, 0);
        }
    }

#    $scrolled_window_sizer->Show(2, $show);
#    $scrolled_window_panel->Layout;
    $sizer->Show(1, $show && wxTheApp->{app_config}->get("view_mode") ne "simple");

    $self->Layout;
    $panel->Refresh;
}

# XXX: not done - to be removed
sub do_print {
    my ($self) = @_;
    
    my $controller = $self->GetFrame->{controller};
    my $printer_preset = wxTheApp->{preset_bundle}->printer->get_edited_preset;    
    my $printer_panel = $controller->add_printer($printer_preset->name, $printer_preset->config);
    
    my $filament_stats = $self->{print}->filament_stats;
    my $filament_names = wxTheApp->{preset_bundle}->filament_presets;
    $filament_stats = { map { $filament_names->[$_] => $filament_stats->{$_} } keys %$filament_stats };
    $printer_panel->load_print_job($self->{print_file}, $filament_stats);
}

# XXX: VK: done
sub export_stl {
    my ($self) = @_;
    return if !@{$self->{objects}};
    # Ask user for a file name to write into.
    my $output_file = $self->_get_export_file('STL') or return;
    # Store a binary STL.
    $self->{model}->store_stl($output_file, 1);
    $self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}

# XXX: VK: done
sub reload_from_disk {
    my ($self) = @_;
    
    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;
    
    my $model_object = $self->{model}->objects->[$obj_idx];
    #FIXME convert to local file encoding
    return if !$model_object->input_file
        || !-e Slic3r::encode_path($model_object->input_file);
    
    my @new_obj_idx = $self->load_files([$model_object->input_file]);
    return if !@new_obj_idx;
    
    foreach my $new_obj_idx (@new_obj_idx) {
        my $o = $self->{model}->objects->[$new_obj_idx];
        $o->clear_instances;
        $o->add_instance($_) for @{$model_object->instances};
        #$o->invalidate_bounding_box;
        
        if ($o->volumes_count == $model_object->volumes_count) {
            for my $i (0..($o->volumes_count-1)) {
                $o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
            }
        }
        #FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
    }
    
    $self->remove($obj_idx);
}

# XXX: VK: integrated into Plater::export_stl()
sub export_object_stl {
    my ($self) = @_;
    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;
    my $model_object = $self->{model}->objects->[$obj_idx];
    # Ask user for a file name to write into.        
    my $output_file = $self->_get_export_file('STL') or return;
    $model_object->mesh->write_binary($output_file);
    $self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}

# XXX: not done
sub fix_through_netfabb {
    my ($self) = @_;
    my ($obj_idx, $object) = $self->selected_object;
    return if !defined $obj_idx;
    my $model_object = $self->{model}->objects->[$obj_idx];
    my $model_fixed = Slic3r::Model->new;
    Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);

    my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
    return if !@new_obj_idx;
    
    foreach my $new_obj_idx (@new_obj_idx) {
        my $o = $self->{model}->objects->[$new_obj_idx];
        $o->clear_instances;
        $o->add_instance($_) for @{$model_object->instances};
        #$o->invalidate_bounding_box;
        
        if ($o->volumes_count == $model_object->volumes_count) {
            for my $i (0..($o->volumes_count-1)) {
                $o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
            }
        }
        #FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
    }
    
    $self->remove($obj_idx);
}

# XXX: VK: done
sub export_amf {
    my ($self) = @_;
    return if !@{$self->{objects}};
    # Ask user for a file name to write into.
    my $output_file = $self->_get_export_file('AMF') or return;
    my $res = $self->{model}->store_amf($output_file, $self->{print}, $self->{export_option});
    if ($res)
    {
        $self->statusbar->SetStatusText(L("AMF file exported to ").$output_file);
    }
    else
    {
        $self->statusbar->SetStatusText(L("Error exporting AMF file ").$output_file);
    }
}

# XXX: VK: done
sub export_3mf {
    my ($self) = @_;
    return if !@{$self->{objects}};
    # Ask user for a file name to write into.
    my $output_file = $self->_get_export_file('3MF') or return;
    my $res = $self->{model}->store_3mf($output_file, $self->{print}, $self->{export_option});
    if ($res)
    {
        $self->statusbar->SetStatusText(L("3MF file exported to ").$output_file);
    }
    else
    {
        $self->statusbar->SetStatusText(L("Error exporting 3MF file ").$output_file);
    }
}

# XXX: VK: done
# Ask user to select an output file for a given file format (STl, AMF, 3MF).
# Propose a default file name based on the 'output_filename_format' configuration value.
sub _get_export_file {
    my ($self, $format) = @_;    
    my $suffix = '';
    my $wildcard = 'known';
    if ($format eq 'STL')
    {
        $suffix = '.stl';
        $wildcard = 'stl';
    }
    elsif ($format eq 'AMF')
    {
        if (&Wx::wxMAC) {
            # It seems that MacOS does not like double extension
            $suffix = '.amf';
        } else {
            $suffix = '.zip.amf';
        }
        $wildcard = 'amf';
    }
    elsif ($format eq '3MF')
    {
        $suffix = '.3mf';
        $wildcard = 'threemf';
    }
    # Copy the names of active presets into the placeholder parser.
    wxTheApp->{preset_bundle}->export_selections_pp($self->{print}->placeholder_parser);
    my $output_file = eval { $self->{print}->output_filepath($main::opt{output} // '') };
    Slic3r::GUI::catch_error($self) and return undef;
    $output_file =~ s/\.[gG][cC][oO][dD][eE]$/$suffix/;
    my $dlg = Wx::FileDialog->new($self, L("Save ").$format.L(" file as:"), dirname($output_file),
        basename($output_file), &Slic3r::GUI::FILE_WILDCARDS->{$wildcard}, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
    Slic3r::GUI::add_export_option($dlg, $format);
    if ($dlg->ShowModal != wxID_OK) {
        $dlg->Destroy;
        return undef;
    }
    $output_file = $dlg->GetPath;
    $self->{export_option} = Slic3r::GUI::get_export_option($dlg);
    $dlg->Destroy;
    return $output_file;
}

#sub reset_thumbnail {
#    my ($self, $obj_idx) = @_;
#    $self->{objects}[$obj_idx]->thumbnail(undef);
#}

# XXX: VK: done
# this method gets called whenever print center is changed or the objects' bounding box changes
# (i.e. when an object is added/removed/moved/rotated/scaled)
sub update {
    my ($self, $force_autocenter) = @_;
    $self->Freeze;
    if (wxTheApp->{app_config}->get("autocenter") || $force_autocenter) {
        $self->{model}->center_instances_around_point($self->bed_centerf);
    }
    $self->stop_background_process;
    $self->{print}->reload_model_instances();
    $self->{canvas}->reload_scene if $self->{canvas};
#    $self->{canvas}->reload_scene if $self->{canvas};
    my $selections = $self->collect_selections;
    Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
    Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
    $self->{preview_iface}->reset_gcode_preview_data if $self->{preview_iface};
    $self->{preview_iface}->reload_print if $self->{preview_iface};
#    $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
#    $self->{preview3D}->reload_print if $self->{preview3D};
    $self->schedule_background_process;
    $self->Thaw;
}

# XXX: YS: done
# When a printer technology is changed, the UI needs to be updated to show/hide needed preset combo boxes.
sub show_preset_comboboxes{
    my ($self, $showSLA) = @_; #if showSLA is oposite value to "ptFFF"

    my $choices = $self->{preset_choosers}{filament};    
    my $print_filament_ctrls_cnt = 2 + 2 * ($#$choices+1);

    foreach (0..$print_filament_ctrls_cnt-1){
        $self->{presets_sizer}->Show($_, !$showSLA);
    }
    $self->{presets_sizer}->Show($print_filament_ctrls_cnt  , $showSLA);
    $self->{presets_sizer}->Show($print_filament_ctrls_cnt+1, $showSLA);

    $self->{frequently_changed_parameters_sizer}->Show(0,!$showSLA);

    $self->Layout;
}

# XXX: YS: done
# When a number of extruders changes, the UI needs to be updated to show a single filament selection combo box per extruder.
# Also the wxTheApp->{preset_bundle}->filament_presets needs to be resized accordingly
# and some reasonable default has to be selected for the additional extruders.
sub on_extruders_change {
    my ($self, $num_extruders) = @_;
    my $choices = $self->{preset_choosers}{filament};

    while (int(@$choices) < $num_extruders) {
        # copy strings from first choice
        my @presets = $choices->[0]->GetStrings;
        
        # initialize new choice
#        my $choice = Wx::BitmapComboBox->new($self->{right_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY);
        my $choice = Wx::BitmapComboBox->new($self->{scrolled_window_panel}, -1, "", wxDefaultPosition, wxDefaultSize, [@presets], wxCB_READONLY);
        my $extruder_idx = scalar @$choices;
        EVT_LEFT_DOWN($choice, sub { $self->filament_color_box_lmouse_down($extruder_idx, @_); } );
        push @$choices, $choice;
        # copy icons from first choice
        $choice->SetItemBitmap($_, $choices->[0]->GetItemBitmap($_)) for 0..$#presets;
        # insert new choice into sizer
        $self->{presets_sizer}->Insert(4 + ($#$choices-1)*2, 0, 0);
        $self->{presets_sizer}->Insert(5 + ($#$choices-1)*2, $choice, 0, wxEXPAND | wxBOTTOM, 0);
        # setup the listener
        EVT_COMBOBOX($choice, $choice, sub {
            my ($choice) = @_;
            wxTheApp->CallAfter(sub {
                $self->_on_select_preset('filament', $choice, $extruder_idx);
            });
        });
        # initialize selection
        wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $choice);
    }
    
    # remove unused choices if any
    while (@$choices > $num_extruders) {
        $self->{presets_sizer}->Remove(4 + ($#$choices-1)*2);  # label
        $self->{presets_sizer}->Remove(4 + ($#$choices-1)*2);  # wxChoice
        $choices->[-1]->Destroy;
        pop @$choices;
    }
    $self->{right_panel}->Layout;
    $self->Layout;
}

# XXX: not done
sub on_config_change {
    my ($self, $config) = @_;
    
    my $update_scheduled;
    foreach my $opt_key (@{$self->{config}->diff($config)}) {
        $self->{config}->set($opt_key, $config->get($opt_key));
        if ($opt_key eq 'bed_shape') {
#            $self->{canvas}->update_bed_size;
            Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
            $self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
#            Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
            $update_scheduled = 1;
        } elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') {
            $update_scheduled = 1;
        } elsif ($opt_key eq 'serial_port') {
            $self->{btn_print}->Show($config->get('serial_port'));
            $self->Layout;
        } elsif ($opt_key eq 'print_host') {
            $self->{btn_send_gcode}->Show($config->get('print_host'));
            $self->Layout;
        } elsif ($opt_key eq 'variable_layer_height') {
            if ($config->get('variable_layer_height') != 1) {
#                if ($self->{htoolbar}) {
#                    $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0);
#                    $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, 0);
#                } else {
#                    $self->{"btn_layer_editing"}->Disable;
#                    $self->{"btn_layer_editing"}->SetValue(0);
#                }
                Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
                Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
                $self->{canvas3D}->Refresh;
                $self->{canvas3D}->Update;
            } elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) {
                # Want to allow the layer editing, but do it only if the OpenGL supports it.
#                if ($self->{htoolbar}) {
#                    $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1);
#                } else {
#                    $self->{"btn_layer_editing"}->Enable;
#                }
                Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 1);
            }
        } elsif ($opt_key eq 'extruder_colour') {
            $update_scheduled = 1;
            my $extruder_colors = $config->get('extruder_colour');
            $self->{preview_iface}->set_number_extruders(scalar(@{$extruder_colors}));
#            $self->{preview3D}->set_number_extruders(scalar(@{$extruder_colors}));
        } elsif ($opt_key eq 'max_print_height') {
            $update_scheduled = 1;
        } elsif ($opt_key eq 'printer_model') {
            # update to force bed selection (for texturing)
            Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D};
            $self->{preview_iface}->set_bed_shape($self->{config}->bed_shape) if ($self->{preview_iface});
#            Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D};
            $update_scheduled = 1;
        }
    }

    $self->update if $update_scheduled;
    
    return if !$self->GetFrame->is_loaded;
    
    # (re)start timer
    $self->schedule_background_process;
}

# XXX: YS: WIP
sub item_changed_selection {
    my ($self, $obj_idx) = @_;

    if (($obj_idx >= 0) && ($obj_idx < 1000)) { # skip if wipe tower selected
        if ($self->{canvas3D}) {
            Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
            if ($obj_idx >= 0) {
                my $selections = $self->collect_selections;
                Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
            }
#            Slic3r::GUI::_3DScene::render($self->{canvas3D});
        }
    }
}

# XXX: VK: done
sub collect_selections {
    my ($self) = @_;
    my $selections = [];
    foreach my $o (@{$self->{objects}}) {
        push(@$selections, $o->selected);
    }            
    return $selections;
}

# XXX: YS: done, lambda on LEFT_DOWN
# Called when clicked on the filament preset combo box.
# When clicked on the icon, show the color picker.
sub filament_color_box_lmouse_down
{
    my ($self, $extruder_idx, $combobox, $event) = @_;
    my $pos = $event->GetLogicalPosition(Wx::ClientDC->new($combobox));
    my( $x, $y ) = ( $pos->x, $pos->y );
    if ($x > 24) {
        # Let the combo box process the mouse click.
        $event->Skip;
    } else {
        # Swallow the mouse click and open the color picker.
        my $data = Wx::ColourData->new;
        $data->SetChooseFull(1);
        my $dialog = Wx::ColourDialog->new($self->GetFrame, $data);
        if ($dialog->ShowModal == wxID_OK) {
            my $cfg = Slic3r::Config->new;
            my $colors = wxTheApp->{preset_bundle}->full_config->get('extruder_colour');
            $colors->[$extruder_idx] = $dialog->GetColourData->GetColour->GetAsString(wxC2S_HTML_SYNTAX);
            $cfg->set('extruder_colour', $colors);
            $self->GetFrame->{options_tabs}{printer}->load_config($cfg);
            wxTheApp->{preset_bundle}->update_platter_filament_ui($extruder_idx, $combobox);
        }
        $dialog->Destroy();
    }
}

#sub object_cut_dialog {
#    my ($self, $obj_idx) = @_;
#    
#    if (!defined $obj_idx) {
#        ($obj_idx, undef) = $self->selected_object;
#    }
#    
#    if (!$Slic3r::GUI::have_OpenGL) {
#        Slic3r::GUI::show_error($self, L("Please install the OpenGL modules to use this feature (see build instructions)."));
#        return;
#    }
#    
#    my $dlg = Slic3r::GUI::Plater::ObjectCutDialog->new($self,
#		object              => $self->{objects}[$obj_idx],
#		model_object        => $self->{model}->objects->[$obj_idx],
#	);
#	return unless $dlg->ShowModal == wxID_OK;
#	
#	if (my @new_objects = $dlg->NewModelObjects) {
#	    $self->remove($obj_idx);
#	    $self->load_model_objects(grep defined($_), @new_objects);
#	    $self->arrange;
#        Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D};
#	}
#}

# XXX: YS: done
sub changed_object_settings {
    my ($self, $obj_idx, $parts_changed, $part_settings_changed) = @_;
    
    # update thumbnail since parts may have changed
    if ($parts_changed) {
        # recenter and re-align to Z = 0
        my $model_object = $self->{model}->objects->[$obj_idx];
        $model_object->center_around_origin;
#        $self->reset_thumbnail($obj_idx);
    }
    
    # update print
    if ($parts_changed || $part_settings_changed) {
        $self->stop_background_process;
        $self->{print}->reload_object($obj_idx);
        $self->schedule_background_process;
        $self->{canvas}->reload_scene if $self->{canvas};
        my $selections = $self->collect_selections;
        Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
        Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
    } else {
        $self->schedule_background_process;
    }
}

# XXX: VK: done
# Called to update various buttons depending on whether there are any objects or
# whether background processing (export of a G-code, sending to Octoprint, forced background re-slicing) is active.
sub object_list_changed {
    my $self = shift;
        
    # Enable/disable buttons depending on whether there are any objects on the platter.
    my $have_objects = @{$self->{objects}} ? 1 : 0;
#    if ($self->{htoolbar}) {
#        # On OSX or Linux
#        $self->{htoolbar}->EnableTool($_, $have_objects)
#            for (TB_RESET, TB_ARRANGE);
#    } else {
#        # On MSW
#        my $method = $have_objects ? 'Enable' : 'Disable';
#        $self->{"btn_$_"}->$method
#            for grep $self->{"btn_$_"}, qw(reset arrange reslice export_gcode export_stl print send_gcode);
#    }

    for my $toolbar_item (qw(deleteall arrange)) {
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_objects);
    }
    
    my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
    my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
    # $model_fits == 1 -> ModelInstance::PVS_Partly_Outside
    my $method = ($have_objects && ! $export_in_progress && ($model_fits != 1)) ? 'Enable' : 'Disable';
    $self->{"btn_$_"}->$method
        for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode);
}

# XXX: VK: WIP
# Selection of an active 3D object changed.
sub selection_changed {
    my ($self) = @_;
    my ($obj_idx, $object) = $self->selected_object;
    my $have_sel = defined $obj_idx;
    my $layers_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}) && $have_sel;

    $self->{right_panel}->Freeze;
#    if ($self->{htoolbar}) {
#        # On OSX or Linux
#        $self->{htoolbar}->EnableTool($_, $have_sel)
#            for (TB_REMOVE, TB_MORE, TB_45CW, TB_45CCW, TB_SCALE, TB_SPLIT, TB_CUT, TB_SETTINGS);
#
#        $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, $layers_height_allowed);
#
#        if ($have_sel) {
#            my $model_object = $self->{model}->objects->[$obj_idx];
#            $self->{htoolbar}->EnableTool(TB_FEWER, $model_object->instances_count > 1);
#        } else {
#            $self->{htoolbar}->EnableTool(TB_FEWER, 0);
#        }
#            
#    } else {
#        # On MSW
#        my $method = $have_sel ? 'Enable' : 'Disable';
#        $self->{"btn_$_"}->$method
#            for grep $self->{"btn_$_"}, qw(remove increase rotate45cw rotate45ccw changescale split cut settings);
#
#        if ($layers_height_allowed) {
#            $self->{"btn_layer_editing"}->Enable;
#        } else {
#            $self->{"btn_layer_editing"}->Disable;
#        }
#
#        if ($have_sel) {
#            my $model_object = $self->{model}->objects->[$obj_idx];
#            if ($model_object->instances_count > 1) {
#                $self->{"btn_decrease"}->Enable;
#            } else {
#                $self->{"btn_decrease"}->Disable;
#            }            
#        } else {
#            $self->{"btn_decrease"}->Disable;
#        }
#    }

    for my $toolbar_item (qw(delete more fewer split cut settings)) {
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel);
    }
    
    Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);

    my $can_select_by_parts = 0;
    
    if ($have_sel) {
        my $model_object = $self->{model}->objects->[$obj_idx];
        $can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1);
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
    }
    
    if ($can_select_by_parts) {
        # first disable to let the item in the toolbar to switch to the unpressed state
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1);
    } else {
        Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
        Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
    }
        
    if ($self->{object_info_size}) { # have we already loaded the info pane?
        if ($have_sel) {
            my $model_object = $self->{model}->objects->[$obj_idx];
            #FIXME print_info runs model fixing in two rounds, it is very slow, it should not be performed here!
            # $model_object->print_info;
            my $model_instance = $model_object->instances->[0];
            $self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", @{$model_object->instance_bounding_box(0)->size}));
            $self->{object_info_materials}->SetLabel($model_object->materials_count);
            
            if (my $stats = $model_object->mesh_stats) {
                $self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * ($model_instance->scaling_factor**3)));
                $self->{object_info_facets}->SetLabel(sprintf(L('%d (%d shells)'), $model_object->facets_count, $stats->{number_of_parts}));
                if (my $errors = sum(@$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)})) {
                    $self->{object_info_manifold}->SetLabel(sprintf(L("Auto-repaired (%d errors)"), $errors));
                    #$self->{object_info_manifold_warning_icon}->Show;
                    $self->{"object_info_manifold_warning_icon_show"}->(1);
                    
                    # we don't show normals_fixed because we never provide normals
	                # to admesh, so it generates normals for all facets
                    my $message = sprintf L('%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges'),
                        @$stats{qw(degenerate_facets edges_fixed facets_removed facets_added facets_reversed backwards_edges)};
                    $self->{object_info_manifold}->SetToolTipString($message);
                    $self->{object_info_manifold_warning_icon}->SetToolTipString($message);
                } else {
                    $self->{object_info_manifold}->SetLabel(L("Yes"));
                    #$self->{object_info_manifold_warning_icon}->Hide;
                    $self->{"object_info_manifold_warning_icon_show"}->(0);
                    $self->{object_info_manifold}->SetToolTipString("");
                    $self->{object_info_manifold_warning_icon}->SetToolTipString("");
                }
            } else {
                $self->{object_info_facets}->SetLabel($object->facets);
            }
        } else {
            $self->{"object_info_$_"}->SetLabel("") for qw(size volume facets materials manifold);
            #$self->{object_info_manifold_warning_icon}->Hide;
            $self->{"object_info_manifold_warning_icon_show"}->(0);
            $self->{object_info_manifold}->SetToolTipString("");
            $self->{object_info_manifold_warning_icon}->SetToolTipString("");
        }
        $self->Layout;
    }
    
    # prepagate the event to the frame (a custom Wx event would be cleaner)
    $self->GetFrame->on_plater_selection_changed($have_sel);
    $self->{right_panel}->Thaw;
}

# XXX: VK: done
sub select_object {
    my ($self, $obj_idx, $child) = @_;

    # remove current selection
    foreach my $o (0..$#{$self->{objects}}) {
        $self->{objects}->[$o]->selected(0);
    }

    if (defined $obj_idx) {
        $self->{objects}->[$obj_idx]->selected(1);
        # Select current object in the list on c++ side, if item isn't child
#        if (!defined $child){
#            Slic3r::GUI::select_current_object($obj_idx);} # all selections in the object list is on c++ side
    } else {
        # Unselect all objects in the list on c++ side
#        Slic3r::GUI::unselect_objects(); # all selections in the object list is on c++ side
    }
    $self->selection_changed(1);
}

# XXX: YS: WIP
sub select_object_from_cpp {
    my ($self, $obj_idx, $vol_idx) = @_;
    
    # remove current selection
    foreach my $o (0..$#{$self->{objects}}) {
        $self->{objects}->[$o]->selected(0);
    }    

    my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});

    if (defined $obj_idx) {
        if ($vol_idx == -1){
            if ($curr eq 'object') {
                $self->{objects}->[$obj_idx]->selected(1);
            }
            elsif ($curr eq 'volume') {
                Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
            }

            my $selections = $self->collect_selections;
            Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
            Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
        }
        else {
            if ($curr eq 'object') {
                Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
            }

            my $selections = [];
            Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
            Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
            Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
            my $volume_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);

            my $inst_cnt = $self->{model}->objects->[$obj_idx]->instances_count;
            for (0..$inst_cnt-1){
                Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx*$inst_cnt + $_ + $volume_idx) if ($volume_idx != -1);
            }
        }
    }

    $self->selection_changed(1);
}

# XXX: VK: done
sub selected_object {
    my ($self) = @_;
    my $obj_idx = first { $self->{objects}[$_]->selected } 0..$#{ $self->{objects} };
    return defined $obj_idx ? ($obj_idx, $self->{objects}[$obj_idx]) : undef;
}

# XXX: VK: done
sub statusbar {
    return $_[0]->GetFrame->{statusbar};
}

# XXX: not done, to be removed (?)
sub object_menu {
    my ($self) = @_;
    
    my $frame = $self->GetFrame;
    my $menu = Wx::Menu->new;
    my $accel = ($^O eq 'MSWin32') ? sub { $_[0] . "\t\xA0" . $_[1] } : sub { $_[0] };
    $frame->_append_menu_item($menu, $accel->(L('Delete'), 'Del'), L('Remove the selected object'), sub {
        $self->remove;
    }, undef, 'brick_delete.png');
    $frame->_append_menu_item($menu, $accel->(L('Increase copies'), '+'), L('Place one more copy of the selected object'), sub {
        $self->increase;
    }, undef, 'add.png');
    $frame->_append_menu_item($menu, $accel->(L('Decrease copies'), '-'), L('Remove one copy of the selected object'), sub {
        $self->decrease;
    }, undef, 'delete.png');
    $frame->_append_menu_item($menu, L("Set number of copies…"), L('Change the number of copies of the selected object'), sub {
        $self->set_number_of_copies;
    }, undef, 'textfield.png');
    $menu->AppendSeparator();
    $frame->_append_menu_item($menu, $accel->(L('Rotate 45° clockwise'), 'l'), L('Rotate the selected object by 45° clockwise'), sub {
        $self->rotate(-45, Z, 'relative');
    }, undef, 'arrow_rotate_clockwise.png');
    $frame->_append_menu_item($menu, $accel->(L('Rotate 45° counter-clockwise'), 'r'), L('Rotate the selected object by 45° counter-clockwise'), sub {
        $self->rotate(+45, Z, 'relative');
    }, undef, 'arrow_rotate_anticlockwise.png');
    
    my $rotateMenu = Wx::Menu->new;
    my $rotateMenuItem = $menu->AppendSubMenu($rotateMenu, L("Rotate"), L('Rotate the selected object by an arbitrary angle'));
    $frame->_set_menu_item_icon($rotateMenuItem, 'textfield.png');
    $frame->_append_menu_item($rotateMenu, L("Around X axis…"), L('Rotate the selected object by an arbitrary angle around X axis'), sub {
        $self->rotate(undef, X);
    }, undef, 'bullet_red.png');
    $frame->_append_menu_item($rotateMenu, L("Around Y axis…"), L('Rotate the selected object by an arbitrary angle around Y axis'), sub {
        $self->rotate(undef, Y);
    }, undef, 'bullet_green.png');
    $frame->_append_menu_item($rotateMenu, L("Around Z axis…"), L('Rotate the selected object by an arbitrary angle around Z axis'), sub {
        $self->rotate(undef, Z);
    }, undef, 'bullet_blue.png');
    
    my $mirrorMenu = Wx::Menu->new;
    my $mirrorMenuItem = $menu->AppendSubMenu($mirrorMenu, L("Mirror"), L('Mirror the selected object'));
    $frame->_set_menu_item_icon($mirrorMenuItem, 'shape_flip_horizontal.png');
    $frame->_append_menu_item($mirrorMenu, L("Along X axis…"), L('Mirror the selected object along the X axis'), sub {
        $self->mirror(X);
    }, undef, 'bullet_red.png');
    $frame->_append_menu_item($mirrorMenu, L("Along Y axis…"), L('Mirror the selected object along the Y axis'), sub {
        $self->mirror(Y);
    }, undef, 'bullet_green.png');
    $frame->_append_menu_item($mirrorMenu, L("Along Z axis…"), L('Mirror the selected object along the Z axis'), sub {
        $self->mirror(Z);
    }, undef, 'bullet_blue.png');
    
    my $scaleMenu = Wx::Menu->new;
    my $scaleMenuItem = $menu->AppendSubMenu($scaleMenu, L("Scale"), L('Scale the selected object along a single axis'));
    $frame->_set_menu_item_icon($scaleMenuItem, 'arrow_out.png');
    $frame->_append_menu_item($scaleMenu, $accel->(L('Uniformly…'), 's'), L('Scale the selected object along the XYZ axes'), sub {
        $self->changescale(undef);
    });
    $frame->_append_menu_item($scaleMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub {
        $self->changescale(X);
    }, undef, 'bullet_red.png');
    $frame->_append_menu_item($scaleMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub {
        $self->changescale(Y);
    }, undef, 'bullet_green.png');
    $frame->_append_menu_item($scaleMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub {
        $self->changescale(Z);
    }, undef, 'bullet_blue.png');
    
    my $scaleToSizeMenu = Wx::Menu->new;
    my $scaleToSizeMenuItem = $menu->AppendSubMenu($scaleToSizeMenu, L("Scale to size"), L('Scale the selected object along a single axis'));
    $frame->_set_menu_item_icon($scaleToSizeMenuItem, 'arrow_out.png');
    $frame->_append_menu_item($scaleToSizeMenu, L("Uniformly…"), L('Scale the selected object along the XYZ axes'), sub {
        $self->changescale(undef, 1);
    });
    $frame->_append_menu_item($scaleToSizeMenu, L("Along X axis…"), L('Scale the selected object along the X axis'), sub {
        $self->changescale(X, 1);
    }, undef, 'bullet_red.png');
    $frame->_append_menu_item($scaleToSizeMenu, L("Along Y axis…"), L('Scale the selected object along the Y axis'), sub {
        $self->changescale(Y, 1);
    }, undef, 'bullet_green.png');
    $frame->_append_menu_item($scaleToSizeMenu, L("Along Z axis…"), L('Scale the selected object along the Z axis'), sub {
        $self->changescale(Z, 1);
    }, undef, 'bullet_blue.png');
    
    $frame->_append_menu_item($menu, L("Split"), L('Split the selected object into individual parts'), sub {
        $self->split_object;
    }, undef, 'shape_ungroup.png');
    $frame->_append_menu_item($menu, L("Cut…"), L('Open the 3D cutting tool'), sub {
        $self->object_cut_dialog;
    }, undef, 'package.png');
    $menu->AppendSeparator();
    $frame->_append_menu_item($menu, L("Settings…"), L('Open the object editor dialog'), sub {
        $self->object_settings_dialog;
    }, undef, 'cog.png');
    $menu->AppendSeparator();
    $frame->_append_menu_item($menu, L("Reload from Disk"), L('Reload the selected file from Disk'), sub {
        $self->reload_from_disk;
    }, undef, 'arrow_refresh.png');
    $frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
        $self->export_object_stl;
    }, undef, 'brick_go.png');
    if (Slic3r::GUI::is_windows10) {
        $frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
            $self->fix_through_netfabb;
        }, undef, 'brick_go.png');
    }
    
    return $menu;
}

# XXX: not done
# Set a camera direction, zoom to all objects.
sub select_view {
    my ($self, $direction) = @_;
    my $idx_page = $self->{preview_notebook}->GetSelection;
    my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page);
    if ($page eq L('Preview')) {
        $self->{preview_iface}->select_view($direction);
        $self->{preview_iface}->set_viewport_into_scene($self->{canvas3D});
#        Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction);
#        Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas);
    } else {
        Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction);
        $self->{preview_iface}->set_viewport_from_scene($self->{canvas3D});
#        Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
    }
}


# XXX: VK: done, in PlaterDropTarget
package Slic3r::GUI::Plater::DropTarget;
use Wx::DND;
use base 'Wx::FileDropTarget';

sub new {
    my ($class, $window) = @_;
    my $self = $class->SUPER::new;
    $self->{window} = $window;
    return $self;
}

sub OnDropFiles {
    my ($self, $x, $y, $filenames) = @_;    
    # stop scalars leaking on older perl
    # https://rt.perl.org/rt3/Public/Bug/Display.html?id=70602
    @_ = ();
    # only accept STL, OBJ, AMF, 3MF and PRUSA files
    return 0 if grep !/\.(?:[sS][tT][lL]|[oO][bB][jJ]|[aA][mM][fF]|[3][mM][fF]|[aA][mM][fF].[xX][mM][lL]|[zZ][iI][pP].[aA][mM][lL]|[pP][rR][uU][sS][aA])$/, @$filenames;
    $self->{window}->load_files($filenames);
}

# 2D preview of an object. Each object is previewed by its convex hull.
package Slic3r::GUI::Plater::Object;
use Moo;

has 'name'                  => (is => 'rw', required => 1);
has 'selected'              => (is => 'rw', default => sub { 0 });

1;
