Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
committed by
Noisyfox
parent
bb044754af
commit
1e4f16bd39
@@ -234,7 +234,7 @@ void GLGizmoScale3D::on_render()
|
||||
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
|
||||
|
||||
//draw connections
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
// BBS: when select multiple objects, uniform scale can be deselected, display the connection(4,5)
|
||||
|
||||
Reference in New Issue
Block a user