From 201dbbd64d4473d85c45b73fbd8cfd32d9935244 Mon Sep 17 00:00:00 2001 From: Lukas Matena Date: Wed, 29 Apr 2020 10:58:38 +0200 Subject: [PATCH] Selection rectangle is supressed when FDM custom supports gizmo is active --- src/slic3r/GUI/GLCanvas3D.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 40568f8ded0..375c473f04a 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -3658,7 +3658,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) { - if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) + if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports + && m_gizmos.get_current_type() != GLGizmosManager::FdmSupports) { m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect); m_dirty = true;