Fix: Globally fixing the "milisecond" typo in the code (#13329)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -3993,14 +3993,14 @@ void GLCanvas3D::on_set_color_timer(wxTimerEvent& evt)
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}
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void GLCanvas3D::schedule_extra_frame(int miliseconds)
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void GLCanvas3D::schedule_extra_frame(int milliseconds)
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{
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// Schedule idle event right now
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if (miliseconds == 0)
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if (milliseconds == 0)
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{
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// We want to wakeup idle evnt but most likely this is call inside render cycle so we need to wait
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// We want to wakeup idle event but most likely this is call inside render cycle so we need to wait
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if (m_in_render)
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miliseconds = 33;
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milliseconds = 33;
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else {
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m_dirty = true;
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wxWakeUpIdle();
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@@ -4010,12 +4010,12 @@ void GLCanvas3D::schedule_extra_frame(int miliseconds)
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int remaining_time = m_render_timer.GetInterval();
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// Timer is not running
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if (!m_render_timer.IsRunning()) {
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m_render_timer.StartOnce(miliseconds);
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// Timer is running - restart only if new period is shorter than remaning period
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m_render_timer.StartOnce(milliseconds);
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// Timer is running - restart only if new period is shorter than remaining period
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} else {
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if (miliseconds + 20 < remaining_time) {
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if (milliseconds + 20 < remaining_time) {
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m_render_timer.Stop();
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m_render_timer.StartOnce(miliseconds);
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m_render_timer.StartOnce(milliseconds);
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}
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}
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}
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