#3385 - Fixed broken 3Dconnexion settings imgui dialog layout
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@ -469,8 +469,8 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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imgui.text_colored(color, _L("Speed:"));
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float translation_scale = (float)params_copy.translation.scale / Params::DefaultTranslationScale;
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if (imgui.slider_float(_L("Translation") + "##1", &translation_scale, Params::MinTranslationScale, Params::MaxTranslationScale, "%.1f")) {
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params_copy.translation.scale = Params::DefaultTranslationScale * (double)translation_scale;
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if (imgui.slider_float(_L("Translation"), &translation_scale, Params::MinTranslationScale, Params::MaxTranslationScale, "%.1f")) {
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params_copy.translation.scale = Params::DefaultTranslationScale * (double)translation_scale;
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params_changed = true;
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}
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@ -517,13 +517,13 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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imgui.text_colored(color, "Vectors:");
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Vec3f translation = m_state.get_first_vector_of_type(State::QueueItem::TranslationType).cast<float>();
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Vec3f rotation = m_state.get_first_vector_of_type(State::QueueItem::RotationType).cast<float>();
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ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat3("Translation##2", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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imgui.text_colored(color, "Queue size:");
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int input_queue_size_current[2] = { int(m_state.input_queue_size_current()), int(m_state.input_queue_max_size_achieved) };
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ImGui::InputInt2("Current##4", input_queue_size_current, ImGuiInputTextFlags_ReadOnly);
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ImGui::InputInt2("Current", input_queue_size_current, ImGuiInputTextFlags_ReadOnly);
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int input_queue_size_param = int(params_copy.input_queue_max_size);
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if (ImGui::InputInt("Max size", &input_queue_size_param, 1, 1, ImGuiInputTextFlags_ReadOnly)) {
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