Merge remote-tracking branch 'upstream/main' into libvgcode
# Conflicts: # src/libslic3r/GCode/GCodeProcessor.cpp # src/libslic3r/GCode/GCodeProcessor.hpp # src/slic3r/CMakeLists.txt # src/slic3r/GUI/GCodeViewer.cpp # src/slic3r/GUI/GCodeViewer.hpp # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/GLCanvas3D.hpp # src/slic3r/GUI/GUI_Preview.cpp
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@@ -26,6 +26,7 @@
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#include <imgui/imgui_internal.h>
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#include "libslic3r/libslic3r.h"
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#include <libslic3r/ClipperUtils.hpp>
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Color.hpp"
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#include "libslic3r/Shape/TextShape.hpp"
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@@ -137,6 +138,7 @@ static const std::map<const wchar_t, std::string> font_icons_large = {
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{ImGui::PrevArrowBtnIcon, "notification_arrow_left" },
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{ImGui::NextArrowBtnIcon, "notification_arrow_right" },
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{ImGui::CompleteIcon, "notification_slicing_complete" },
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{ImGui::FilamentGreen, "filament_green" },
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{ImGui::PlayButton, "notification_play" },
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{ImGui::PlayDarkButton, "notification_play_dark" },
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@@ -395,6 +397,7 @@ void ImGuiWrapper::set_language(const std::string &language)
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0,
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};
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m_font_cjk = false;
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m_is_korean = false;
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if (lang == "cs" || lang == "pl") {
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ranges = ranges_latin2;
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} else if (lang == "ru" || lang == "uk") {
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@@ -527,8 +530,42 @@ void ImGuiWrapper::new_frame()
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init_font(true);
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}
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ImGuiIO& io = ImGui::GetIO();
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ImGui::NewFrame();
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m_new_frame_open = true;
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// BBL: we should render the new frame first, than reset keys' status
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// BBL: copy & paste form prusa github repo (https://github.com/prusa3d/PrusaSlicer/blob/master/src/slic3r/GUI/ImGuiWrapper.cpp#L375C5-L402C6)
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// synchronize key states
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// when the application loses the focus it may happen that the key up event is not processed
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// synchronize modifier keys
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constexpr std::array<std::pair<ImGuiKeyModFlags_, wxKeyCode>, 3> imgui_mod_keys{
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std::make_pair(ImGuiKeyModFlags_Ctrl, WXK_CONTROL),
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std::make_pair(ImGuiKeyModFlags_Shift, WXK_SHIFT),
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std::make_pair(ImGuiKeyModFlags_Alt, WXK_ALT) };
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for (const std::pair<ImGuiKeyModFlags_, wxKeyCode>& key : imgui_mod_keys) {
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if ((io.KeyMods & key.first) != 0 && !wxGetKeyState(key.second))
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io.KeyMods &= ~key.first;
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}
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// Not sure if it is neccessary
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// values from 33 to 126 are reserved for the standard ASCII characters
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for (size_t i = 33; i <= 126; ++i) {
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wxKeyCode keycode = static_cast<wxKeyCode>(i);
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if (io.KeysDown[i] && keycode != WXK_NONE && !wxGetKeyState(keycode))
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io.KeysDown[i] = false;
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}
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// special keys: delete, backspace, ...
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for (int key : io.KeyMap) {
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wxKeyCode keycode = static_cast<wxKeyCode>(key);
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if (io.KeysDown[key] && keycode != WXK_NONE && !wxGetKeyState(keycode))
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io.KeysDown[key] = false;
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}
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// BBL: end copy & paste
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}
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void ImGuiWrapper::render()
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@@ -1025,6 +1062,10 @@ void ImGuiWrapper::tooltip(const char *label, float wrap_width)
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ImGui::EndTooltip();
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}
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void ImGuiWrapper::tooltip(const std::string &label, float wrap_width) {
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tooltip(label.c_str(), wrap_width);
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}
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void ImGuiWrapper::tooltip(const wxString &label, float wrap_width)
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{
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ImGui::BeginTooltip();
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@@ -3206,6 +3247,94 @@ void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
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}
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}
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std::tuple<ImVec2, bool> ImGuiWrapper::calculate_filament_group_text_size(const std::string& filament_type)
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{
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ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
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float four_word_width = ImGui::CalcTextSize("ABCD").x;
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float wrap_width = four_word_width;
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float line_height = ImGui::GetTextLineHeight();
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bool is_multiline = text_size.x > wrap_width;
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int line_count = std::ceil(text_size.x / wrap_width);
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float text_height = line_count * line_height;
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float final_width = is_multiline ? wrap_width : text_size.x;
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float final_height = line_count * line_height;
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return { { final_width,final_height },is_multiline };
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}
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void ImGuiWrapper::filament_group(const std::string& filament_type, const char* hex_color, unsigned char filament_id, float align_width)
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{
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//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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static ImTextureID transparent;
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ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
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// BBS image sizing based on text width (DPI scaling)
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float img_width = ImGui::CalcTextSize("ABC").x;
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ImVec2 img_size = { img_width, img_width };
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ImVec2 id_text_size = this->calc_text_size(id);
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unsigned char rgba[4];
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rgba[3] = 0xff;
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Slic3r::GUI::BitmapCache::parse_color4(hex_color, rgba);
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std::string svg_path = "/images/outlined_rect.svg";
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if (rgba[3] == 0x00) {
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svg_path = "/images/outlined_rect_transparent.svg";
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}
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BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color);
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ImGui::BeginGroup();
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{
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ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
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draw_list->AddImage(transparent, cursor_pos, { cursor_pos.x + img_size.x, cursor_pos.y + img_size.y }, { 0, 0 }, { 1, 1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
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// image border test
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// draw_list->AddRect(cursor_pos, {cursor_pos.x + img_size.x, cursor_pos.y + img_size.y}, IM_COL32(0, 0, 0, 255));
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ImVec2 current_cursor = ImGui::GetCursorPos();
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ImGui::SetCursorPos({ current_cursor.x + (img_size.x - id_text_size.x) * 0.5f, current_cursor.y + (img_size.y - id_text_size.y) * 0.5f });
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float gray = 0.299 * rgba[0] + 0.587 * rgba[1] + 0.114 * rgba[2];
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ImVec4 text_color = gray < 80 ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f) : ImVec4(0, 0, 0, 1.0f);
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this->text_colored(text_color, id.c_str());
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auto wrapped_text_info = calculate_filament_group_text_size(filament_type);
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ImVec2 wrapped_text_size = std::get<0>(wrapped_text_info);
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bool is_multiline = std::get<1>(wrapped_text_info);
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float text_y_offset = 4.f;
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float text_x_offset = is_multiline ? (img_size.x - wrapped_text_size.x) * 0.5f + 2.f : (img_size.x - wrapped_text_size.x) * 0.5f + 2.f;
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auto cursor_x_before_text = ImGui::GetCursorPosX();
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current_cursor = ImGui::GetCursorPos();
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ImGui::SetCursorPos({
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current_cursor.x + text_x_offset,
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current_cursor.y + text_y_offset
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});
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if (is_multiline) {
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ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + wrapped_text_size.x);
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}
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this->text(filament_type);
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if (is_multiline) {
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ImGui::PopTextWrapPos();
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}
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ImGui::Dummy(ImVec2(align_width, 0));
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ImGui::EndGroup();
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}
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//ImGui::PopStyleVar(1);
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}
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void ImGuiWrapper::sub_title(const std::string &label)
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{
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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text_colored(ImVec4(1.0f, 1.0f, 1.0f, 0.5f), label);
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ImGui::SameLine();
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ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
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float available_width = ImGui::GetContentRegionAvail().x;
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draw_list->AddLine(ImVec2(cursor_pos.x, cursor_pos.y + 8.0f), ImVec2(cursor_pos.x + available_width, cursor_pos.y + 8.0f), IM_COL32(255, 255, 255, 100));
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ImGui::NewLine();
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}
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bool IMTexture::load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID& texture_id)
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{
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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