Some reduction of unnecessary conversions when calling ClipperUtils.
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@@ -92,7 +92,7 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
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for (auto y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step) {
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polylines.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) }));
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}
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polylines = intersection_pl(polylines, (Polygons)bed_polygon);
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polylines = intersection_pl(polylines, bed_polygon);
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dc.SetPen(wxPen(wxColour(230, 230, 230), 1, wxPENSTYLE_SOLID));
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for (auto pl : polylines)
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