Unify Tool UI Footer (#12850)
* unify footer adds "Done" Buttons, standardize "Reset" Buttons, adds disabled logic to "Reset" Buttons * adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning, replaces ColorRGB::Warning * consistently display warnings, moves assermbly warning after footer, make cut warnings warning color * adds separator above cut warnings * adds tooltip entry in move, rotate & scale for auto-drop * use wrapper tooltip in wrapper->button for consistent text color * restructures brim ears button, renames "Reset" button in painting tools to "Erase All", small styling fixes * small adjustments, moves "Edge detection" checkbox in painting tool underneath, moves "Section View" in Brim ears tool after buttons, moves warnings in Assemble tool under footer * small brim ear tool structure changes, adds separator between "Head Diameter" and "Max angle", adds tooltip to "Auto-generate" button, rewords shortcut descriptions to match other tools --------- Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
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@@ -226,7 +226,7 @@ bool GLCanvas3D::LayersEditing::is_allowed() const
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float GLCanvas3D::LayersEditing::s_overlay_window_width;
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void GLCanvas3D::LayersEditing::render_variable_layer_height_dialog(const GLCanvas3D& canvas) {
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void GLCanvas3D::LayersEditing::render_variable_layer_height_dialog(GLCanvas3D& canvas) {
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if (!m_enabled)
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return;
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@@ -336,8 +336,23 @@ void GLCanvas3D::LayersEditing::render_variable_layer_height_dialog(const GLCanv
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GLGizmoUtils::render_tooltip_button(&imgui, canvas, shortcuts, x, y);
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ImGui::SameLine();
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if (imgui.button(_L("Reset")))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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imgui.disabled_begin(check_object_layers_fixed(*m_slicing_parameters, m_layer_height_profile));
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if (imgui.button(_L("Reset"))) {
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wxPostEvent((wxEvtHandler*) canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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}
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imgui.disabled_end();
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ImGui::SameLine();
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GLGizmoUtils::begin_right_aligned_buttons({_L("Done")});
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if (imgui.button(_L("Done"))) {
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m_enabled = false;
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GLToolbarItem* item = canvas.m_main_toolbar.get_item("layersediting");
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item->set_state(GLToolbarItem::Normal);
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canvas.set_as_dirty();
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canvas.request_extra_frame();
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}
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GLCanvas3D::LayersEditing::s_overlay_window_width = ImGui::GetWindowSize().x;
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imgui.end();
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@@ -345,7 +360,7 @@ void GLCanvas3D::LayersEditing::render_variable_layer_height_dialog(const GLCanv
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imgui.pop_toolbar_style();
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}
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void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas)
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void GLCanvas3D::LayersEditing::render_overlay(GLCanvas3D& canvas)
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{
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render_variable_layer_height_dialog(canvas);
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render_active_object_annotations(canvas);
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