diff --git a/src/libslic3r/ExtrusionEntityCollection.hpp b/src/libslic3r/ExtrusionEntityCollection.hpp index e3f6b4aa8e0..5cb3d7783ef 100644 --- a/src/libslic3r/ExtrusionEntityCollection.hpp +++ b/src/libslic3r/ExtrusionEntityCollection.hpp @@ -158,9 +158,7 @@ public: { return this->no_sort ? *this : chained_path_from(this->entities, start_near, role); } void reverse() override; Point first_point() const override { return this->entities.front()->first_point(); } - const Point3& first_point3() const override { return this->entities.front()->first_point3(); } Point last_point() const override { return this->entities.back()->last_point(); } - const Point3& last_point3() const override { return this->entities.back()->last_point3(); } // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. diff --git a/src/libslic3r/Print.hpp b/src/libslic3r/Print.hpp index dc4d0124f34..29c98969146 100644 --- a/src/libslic3r/Print.hpp +++ b/src/libslic3r/Print.hpp @@ -651,14 +651,14 @@ struct FakeWipeTower std::vector paths; for (float h = 0.f; h < height; h += layer_height) { ExtrusionPath path(ExtrusionRole::erWipeTower, 0.0, 0.0, layer_height); - path.polyline = Polyline3(Polyline{{minCorner, {maxCorner.x(), minCorner.y()}, maxCorner, {minCorner.x(), maxCorner.y()}, minCorner}}); + path.polyline = Polyline{{minCorner, {maxCorner.x(), minCorner.y()}, maxCorner, {minCorner.x(), maxCorner.y()}, minCorner}}; paths.push_back({path}); if (h == 0.f) { // add brim ExtrusionPath fakeBrim(ExtrusionRole::erBrim, 0.0, 0.0, layer_height); Point wtbminCorner = {minCorner - Point{bd, bd}}; Point wtbmaxCorner = {maxCorner + Point{bd, bd}}; - fakeBrim.polyline = Polyline3(Polyline{{wtbminCorner, {wtbmaxCorner.x(), wtbminCorner.y()}, wtbmaxCorner, {wtbminCorner.x(), wtbmaxCorner.y()}, wtbminCorner}}); + fakeBrim.polyline = Polyline{{wtbminCorner, {wtbmaxCorner.x(), wtbminCorner.y()}, wtbmaxCorner, {wtbminCorner.x(), wtbmaxCorner.y()}, wtbminCorner}}; paths.back().push_back(fakeBrim); } } @@ -695,13 +695,13 @@ struct FakeWipeTower ExtrusionPath path(ExtrusionRole::erWipeTower, 0.0, 0.0, lh); - path.polyline = Polyline3(Polyline{{ minCorner, {maxCorner.x(), minCorner.y()}, maxCorner, {minCorner.x(), maxCorner.y()}, minCorner }}); + path.polyline = Polyline{{ minCorner, {maxCorner.x(), minCorner.y()}, maxCorner, {minCorner.x(), maxCorner.y()}, minCorner }}; paths.push_back({ path }); // We added the border, now add several parallel lines so we can detect an object that is fully inside the tower. // For now, simply use fixed spacing of 3mm. for (coord_t y=minCorner.y()+scale_(3.); y