New feature: bring back gcode window as well as optimized the show/hide logic a bit
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@ -3079,10 +3079,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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}
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//case 'B':
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//case 'b': { zoom_to_bed(); break; }
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#if !BBL_RELEASE_TO_PUBLIC
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case 'C':
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case 'c': { m_gcode_viewer.toggle_gcode_window_visibility(); m_dirty = true; request_extra_frame(); break; }
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#endif
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//case 'G':
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//case 'g': {
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// if ((evt.GetModifiers() & shiftMask) != 0) {
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