Fixed calls set_uniform(emission_factor, xx) to use floats
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@@ -183,7 +183,7 @@ void GLGizmoBase::render_grabbers(float size) const
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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for (int i = 0; i < (int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled)
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m_grabbers[i].render(m_hover_id == i, size);
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