Hide other objects when image projection panel is open. Prevent projecting on back face when using section view (unless pass through model is enabled)
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@ -2198,6 +2198,8 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
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for (unsigned int i = 0; i < (unsigned int)volumes.size(); ++i) {
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GLVolume* volume = volumes[i];
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if (!volume->is_active)
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continue;
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bool is_transparent = volume->render_color.is_transparent();
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if (volume->is_wipe_tower) {
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GLWipeTowerVolume *wipe_tower_volume = static_cast<GLWipeTowerVolume *>(volume);
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