Fixed calls set_uniform(emission_factor, xx) to use floats
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@@ -141,7 +141,7 @@ void GLGizmoMove3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabber
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float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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m_grabbers[m_hover_id].render(true, mean_size);
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@@ -208,7 +208,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
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if (!picking) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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}
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glsafe(::glPushMatrix());
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