Graphics Preferences: Anti-aliasing + FPS (#13538)
* Expose Antialiasing velues Expose Antialiasing multipliers. Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality. * FXAA * Improve descriptions * Require restart when MSAA setting changes Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately. * Revert "Require restart when MSAA setting changes" This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22. * Menu and FPS options * Fix FPS limiter and remove VSYNC * Grouped FPS settings and mode up rigth fps counter --------- Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
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@@ -230,6 +230,29 @@ void AppConfig::set_defaults()
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if (get("camera_orbit_mult").empty())
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set("camera_orbit_mult", "1.0");
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if (get(SETTING_OPENGL_AA_SAMPLES).empty())
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set(SETTING_OPENGL_AA_SAMPLES, "4");
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if (get(SETTING_OPENGL_FXAA_ENABLED).empty())
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set_bool(SETTING_OPENGL_FXAA_ENABLED, false);
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if (get(SETTING_OPENGL_FPS_CAP).empty())
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set(SETTING_OPENGL_FPS_CAP, "0");
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else {
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int fps_cap = 0;
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try {
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fps_cap = std::stoi(get(SETTING_OPENGL_FPS_CAP));
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}
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catch (...) {
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fps_cap = 0;
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}
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fps_cap = std::max(0, std::min(fps_cap, 240));
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set(SETTING_OPENGL_FPS_CAP, std::to_string(fps_cap));
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}
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if (get(SETTING_OPENGL_SHOW_FPS_OVERLAY).empty())
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set_bool(SETTING_OPENGL_SHOW_FPS_OVERLAY, false);
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if (get("export_sources_full_pathnames").empty())
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set_bool("export_sources_full_pathnames", false);
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