Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
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@@ -61,6 +61,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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);
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// used to render variable layers heights in 3d editor
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valid &= append_shader("variable_layer_height", { "variable_layer_height.vs", "variable_layer_height.fs" });
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// used to render highlight contour around selected triangles inside the multi-material gizmo
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valid &= append_shader("mm_contour", { "mm_contour.vs", "mm_contour.fs" });
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return { valid, error };
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}
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