ENH: add arachne engine for narrow internal solid infill

ConcentricGapFill pattern was used for internal narrow
solid infill. Use arachne engine instead to remove
gap fill inside the pattern and improve the extrusion path

Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I758d7c72eb71cc37026b7cebf746cc345014c3f5
(cherry picked from commit 0b6bacd21a091afc13d7b36a69e5b10f155bc6f8)
This commit is contained in:
salt.wei
2022-08-10 16:11:39 +08:00
committed by Lane.Wei
parent cbefb77de3
commit aab8a12801
54 changed files with 7922 additions and 30 deletions

View File

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// Copyright (c) 2022 Ultimaker B.V.
// CuraEngine is released under the terms of the AGPLv3 or higher.
#include <numeric>
#include "DistributedBeadingStrategy.hpp"
namespace Slic3r::Arachne
{
DistributedBeadingStrategy::DistributedBeadingStrategy(const coord_t optimal_width,
const coord_t default_transition_length,
const double transitioning_angle,
const double wall_split_middle_threshold,
const double wall_add_middle_threshold,
const int distribution_radius)
: BeadingStrategy(optimal_width, wall_split_middle_threshold, wall_add_middle_threshold, default_transition_length, transitioning_angle)
{
if(distribution_radius >= 2)
one_over_distribution_radius_squared = 1.0f / (distribution_radius - 1) * 1.0f / (distribution_radius - 1);
else
one_over_distribution_radius_squared = 1.0f / 1 * 1.0f / 1;
name = "DistributedBeadingStrategy";
}
DistributedBeadingStrategy::Beading DistributedBeadingStrategy::compute(coord_t thickness, coord_t bead_count) const
{
Beading ret;
ret.total_thickness = thickness;
if (bead_count > 2) {
const coord_t to_be_divided = thickness - bead_count * optimal_width;
const float middle = static_cast<float>(bead_count - 1) / 2;
const auto getWeight = [middle, this](coord_t bead_idx) {
const float dev_from_middle = bead_idx - middle;
return std::max(0.0f, 1.0f - one_over_distribution_radius_squared * dev_from_middle * dev_from_middle);
};
std::vector<float> weights;
weights.resize(bead_count);
for (coord_t bead_idx = 0; bead_idx < bead_count; bead_idx++)
weights[bead_idx] = getWeight(bead_idx);
const float total_weight = std::accumulate(weights.cbegin(), weights.cend(), 0.f);
for (coord_t bead_idx = 0; bead_idx < bead_count; bead_idx++) {
const float weight_fraction = weights[bead_idx] / total_weight;
const coord_t splitup_left_over_weight = to_be_divided * weight_fraction;
const coord_t width = optimal_width + splitup_left_over_weight;
if (bead_idx == 0)
ret.toolpath_locations.emplace_back(width / 2);
else
ret.toolpath_locations.emplace_back(ret.toolpath_locations.back() + (ret.bead_widths.back() + width) / 2);
ret.bead_widths.emplace_back(width);
}
ret.left_over = 0;
} else if (bead_count == 2) {
const coord_t outer_width = thickness / 2;
ret.bead_widths.emplace_back(outer_width);
ret.bead_widths.emplace_back(outer_width);
ret.toolpath_locations.emplace_back(outer_width / 2);
ret.toolpath_locations.emplace_back(thickness - outer_width / 2);
ret.left_over = 0;
} else if (bead_count == 1) {
const coord_t outer_width = thickness;
ret.bead_widths.emplace_back(outer_width);
ret.toolpath_locations.emplace_back(outer_width / 2);
ret.left_over = 0;
} else {
ret.left_over = thickness;
}
return ret;
}
coord_t DistributedBeadingStrategy::getOptimalBeadCount(coord_t thickness) const
{
const coord_t naive_count = thickness / optimal_width; // How many lines we can fit in for sure.
const coord_t remainder = thickness - naive_count * optimal_width; // Space left after fitting that many lines.
const coord_t minimum_line_width = optimal_width * (naive_count % 2 == 1 ? wall_split_middle_threshold : wall_add_middle_threshold);
return naive_count + (remainder >= minimum_line_width); // If there's enough space, fit an extra one.
}
} // namespace Slic3r::Arachne