Merge branch 'main' into zaa

This commit is contained in:
Aleksandr Dobkin
2026-03-11 01:04:44 -07:00
838 changed files with 81551 additions and 33834 deletions

View File

@@ -188,6 +188,58 @@ void GLVolume::load_render_colors()
RenderColor::colors[RenderCol_Model_Unprintable] = GUI::ImGuiWrapper::to_ImVec4(GLVolume::UNPRINTABLE_COLOR);
}
ColorRGBA GLVolume::brighten_color(const ColorRGBA& color, float multiplier)
{
// Convert RGB to HSL, increase lightness, convert back
float r = color.r(), g = color.g(), b = color.b();
// RGB to HSL conversion
float max_val = std::max({r, g, b});
float min_val = std::min({r, g, b});
float l = (max_val + min_val) / 2.0f;
float h = 0.0f, s = 0.0f;
if (max_val != min_val) {
float delta = max_val - min_val;
s = l > 0.5f ? delta / (2.0f - max_val - min_val) : delta / (max_val + min_val);
if (max_val == r)
h = (g - b) / delta + (g < b ? 6.0f : 0.0f);
else if (max_val == g)
h = (b - r) / delta + 2.0f;
else
h = (r - g) / delta + 4.0f;
h /= 6.0f;
}
// Increase lightness by a fixed amount (0.25)
// Ensures even saturated colors become visibly brighter
l = std::min(l + 0.25f, 1.0f);
// HSL to RGB conversion
auto hue_to_rgb = [](float p, float q, float t) {
if (t < 0.0f) t += 1.0f;
if (t > 1.0f) t -= 1.0f;
if (t < 1.0f / 6.0f) return p + (q - p) * 6.0f * t;
if (t < 1.0f / 2.0f) return q;
if (t < 2.0f / 3.0f) return p + (q - p) * (2.0f / 3.0f - t) * 6.0f;
return p;
};
if (s == 0.0f) {
r = g = b = l; // achromatic (gray)
} else {
float q = l < 0.5f ? l * (1.0f + s) : l + s - l * s;
float p = 2.0f * l - q;
r = hue_to_rgb(p, q, h + 1.0f / 3.0f);
g = hue_to_rgb(p, q, h);
b = hue_to_rgb(p, q, h - 1.0f / 3.0f);
}
return ColorRGBA(r, g, b, color.a());
}
GLVolume::GLVolume(float r, float g, float b, float a)
: m_sla_shift_z(0.0)
, m_sinking_contours(*this)
@@ -253,16 +305,28 @@ void GLVolume::set_render_color()
set_render_color(outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR);
else if (disabled)
*/
if (disabled)
set_render_color(DISABLED_COLOR);
// Determine base color first
ColorRGBA base_color;
if (disabled) {
base_color = DISABLED_COLOR;
}
#ifdef ENABLE_OUTSIDE_COLOR
else if (is_outside && shader_outside_printer_detection_enabled)
set_render_color(OUTSIDE_COLOR);
else if (is_outside && shader_outside_printer_detection_enabled) {
base_color = OUTSIDE_COLOR;
}
#endif
else {
//to make black not too hard too see
ColorRGBA new_color = adjust_color_for_rendering(color);
set_render_color(new_color);
// to make black not too hard too see
base_color = adjust_color_for_rendering(color);
}
// Apply selection brightening AFTER determining base color
if (selected && !disabled) {
set_render_color(brighten_color(base_color, 1.25f));
}
else {
set_render_color(base_color);
}
}
@@ -276,7 +340,11 @@ void GLVolume::set_render_color()
//BBS set unprintable color
if (!printable) {
render_color = UNPRINTABLE_COLOR;
if (selected) {
render_color = brighten_color(UNPRINTABLE_COLOR, 1.25f);
} else {
render_color = UNPRINTABLE_COLOR;
}
}
//BBS set invisible color