Merge some BS1.7 changes:

internal_solid_infill_pattern
This commit is contained in:
SoftFever
2023-08-08 18:34:21 +08:00
parent 7ece35931e
commit bcbbbf35db
95 changed files with 44122 additions and 693 deletions

View File

@@ -705,14 +705,44 @@ bool Preset::has_lidar(PresetBundle *preset_bundle)
return has_lidar;
}
BedType Preset::get_default_bed_type(PresetBundle* preset_bundle)
{
if (config.has("default_bed_type") && !config.opt_string("default_bed_type").empty()) {
try {
std::string str_bed_type = config.opt_string("default_bed_type");
int bed_type_value = atoi(str_bed_type.c_str());
return BedType(bed_type_value);
} catch(...) {
;
}
}
std::string model_id = this->get_printer_type(preset_bundle);
if (model_id == "BL-P001" || model_id == "BL-P002") {
return BedType::btPC;
} else if (model_id == "C11") {
return BedType::btPEI;
}
return BedType::btPEI;
}
bool Preset::has_cali_lines(PresetBundle* preset_bundle)
{
std::string model_id = this->get_printer_type(preset_bundle);
if (model_id == "BL-P001" || model_id == "BL-P002") {
return true;
}
return false;
}
static std::vector<std::string> s_Preset_print_options {
"layer_height", "initial_layer_print_height", "wall_loops", "slice_closing_radius", "spiral_mode", "slicing_mode",
"top_shell_layers", "top_shell_thickness", "bottom_shell_layers", "bottom_shell_thickness",
"ensure_vertical_shell_thickness", "reduce_crossing_wall", "detect_thin_wall", "detect_overhang_wall",
"seam_position", "staggered_inner_seams", "wall_infill_order", "sparse_infill_density", "sparse_infill_pattern", "top_surface_pattern", "bottom_surface_pattern",
"infill_direction",
"minimum_sparse_infill_area", "reduce_infill_retraction",
"ironing_type", "ironing_flow", "ironing_speed", "ironing_spacing",
"minimum_sparse_infill_area", "reduce_infill_retraction","internal_solid_infill_pattern",
"ironing_type", "ironing_pattern", "ironing_flow", "ironing_speed", "ironing_spacing",
"max_travel_detour_distance",
"fuzzy_skin", "fuzzy_skin_thickness", "fuzzy_skin_point_distance",
#ifdef HAS_PRESSURE_EQUALIZER
@@ -729,7 +759,7 @@ static std::vector<std::string> s_Preset_print_options {
"independent_support_layer_height",
"support_angle", "support_interface_top_layers", "support_interface_bottom_layers",
"support_interface_pattern", "support_interface_spacing", "support_interface_loop_pattern",
"support_top_z_distance", "support_on_build_plate_only","support_critical_regions_only", "bridge_no_support", "thick_bridges", "max_bridge_length", "print_sequence",
"support_top_z_distance", "support_on_build_plate_only","support_critical_regions_only", "bridge_no_support", "thick_bridges", "max_bridge_length", "print_sequence", "support_remove_small_overhang",
"filename_format", "wall_filament", "support_bottom_z_distance",
"sparse_infill_filament", "solid_infill_filament", "support_filament", "support_interface_filament",
"ooze_prevention", "standby_temperature_delta", "interface_shells", "line_width", "initial_layer_line_width",
@@ -1960,8 +1990,9 @@ Preset& PresetCollection::load_preset(const std::string &path, const std::string
}
//BBS: add project embedded preset logic
void PresetCollection::save_current_preset(const std::string &new_name, bool detach, bool save_to_project)
void PresetCollection::save_current_preset(const std::string &new_name, bool detach, bool save_to_project, Preset* _curr_preset)
{
Preset curr_preset = _curr_preset ? *_curr_preset : m_edited_preset;
//BBS: add lock logic for sync preset in background
std::string final_inherits;
lock();
@@ -1980,7 +2011,7 @@ void PresetCollection::save_current_preset(const std::string &new_name, bool det
return;
}
// Overwriting an existing preset.
preset.config = std::move(m_edited_preset.config);
preset.config = std::move(curr_preset.config);
// The newly saved preset will be activated -> make it visible.
preset.is_visible = true;
//TODO: remove the detach logic
@@ -1997,7 +2028,7 @@ void PresetCollection::save_current_preset(const std::string &new_name, bool det
unlock();
} else {
// Creating a new preset.
Preset &preset = *m_presets.insert(it, m_edited_preset);
Preset &preset = *m_presets.insert(it, curr_preset);
std::string &inherits = preset.inherits();
std::string old_name = preset.name;
preset.name = new_name;