FIX: lightning infill may fail for some cases

Change-Id: Ibc6e4e4262ef9fc0b36a936acc52a3b60dca2cb4
(cherry picked from commit e3b7c5c3404aa200c4b852b3963a7a0aae8837d2)
This commit is contained in:
Arthur
2022-12-07 10:54:43 +08:00
committed by Lane.Wei
parent 5e51ae3845
commit beb1dd9ea3
9 changed files with 34 additions and 36 deletions

View File

@@ -63,7 +63,7 @@ Slic3r::SVG draw_two_overhangs_to_svg(size_t ts_layer, const ExPolygons& overhan
namespace Slic3r::FillLightning {
Generator::Generator(const PrintObject &print_object)
Generator::Generator(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback)
{
const PrintConfig &print_config = print_object.print()->config();
const PrintObjectConfig &object_config = print_object.config();
@@ -87,11 +87,11 @@ Generator::Generator(const PrintObject &print_object)
m_prune_length = coord_t(layer_thickness * std::tan(lightning_infill_prune_angle));
m_straightening_max_distance = coord_t(layer_thickness * std::tan(lightning_infill_straightening_angle));
generateInitialInternalOverhangs(print_object);
generateTrees(print_object);
generateInitialInternalOverhangs(print_object, throw_on_cancel_callback);
generateTrees(print_object, throw_on_cancel_callback);
}
Generator::Generator(PrintObject* m_object, std::vector<Polygons>& contours, std::vector<Polygons>& overhangs, float density)
Generator::Generator(PrintObject* m_object, std::vector<Polygons>& contours, std::vector<Polygons>& overhangs, const std::function<void()> &throw_on_cancel_callback, float density)
{
const PrintConfig &print_config = m_object->print()->config();
const PrintObjectConfig &object_config = m_object->config();
@@ -120,7 +120,7 @@ Generator::Generator(PrintObject* m_object, std::vector<Polygons>& contours, std
m_overhang_per_layer = overhangs;
generateTreesforSupport(contours);
generateTreesforSupport(contours, throw_on_cancel_callback);
//for (size_t i = 0; i < overhangs.size(); i++)
//{
@@ -130,13 +130,14 @@ Generator::Generator(PrintObject* m_object, std::vector<Polygons>& contours, std
//}
}
void Generator::generateInitialInternalOverhangs(const PrintObject &print_object)
void Generator::generateInitialInternalOverhangs(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback)
{
m_overhang_per_layer.resize(print_object.layers().size());
Polygons infill_area_above;
//Iterate from top to bottom, to subtract the overhang areas above from the overhang areas on the layer below, to get only overhang in the top layer where it is overhanging.
for (int layer_nr = int(print_object.layers().size()) - 1; layer_nr >= 0; --layer_nr) {
throw_on_cancel_callback();
Polygons infill_area_here;
for (const LayerRegion* layerm : print_object.get_layer(layer_nr)->regions())
for (const Surface& surface : layerm->fill_surfaces.surfaces)
@@ -157,7 +158,7 @@ const Layer& Generator::getTreesForLayer(const size_t& layer_id) const
return m_lightning_layers[layer_id];
}
void Generator::generateTrees(const PrintObject &print_object)
void Generator::generateTrees(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback)
{
m_lightning_layers.resize(print_object.layers().size());
bboxs.resize(print_object.layers().size());
@@ -165,6 +166,7 @@ void Generator::generateTrees(const PrintObject &print_object)
// For-each layer from top to bottom:
for (int layer_id = int(print_object.layers().size()) - 1; layer_id >= 0; layer_id--) {
throw_on_cancel_callback();
for (const LayerRegion *layerm : print_object.get_layer(layer_id)->regions())
for (const Surface &surface : layerm->fill_surfaces.surfaces)
if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
@@ -178,6 +180,7 @@ void Generator::generateTrees(const PrintObject &print_object)
// For-each layer from top to bottom:
for (int layer_id = int(top_layer_id); layer_id >= 0; layer_id--) {
throw_on_cancel_callback();
Layer &current_lightning_layer = m_lightning_layers[layer_id];
const Polygons &current_outlines = infill_outlines[layer_id];
const BoundingBox &current_outlines_bbox = get_extents(current_outlines);
@@ -187,7 +190,7 @@ void Generator::generateTrees(const PrintObject &print_object)
// register all trees propagated from the previous layer as to-be-reconnected
std::vector<NodeSPtr> to_be_reconnected_tree_roots = current_lightning_layer.tree_roots;
current_lightning_layer.generateNewTrees(m_overhang_per_layer[layer_id], current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius);
current_lightning_layer.generateNewTrees(m_overhang_per_layer[layer_id], current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius, throw_on_cancel_callback);
current_lightning_layer.reconnectRoots(to_be_reconnected_tree_roots, current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius);
// Initialize trees for next lower layer from the current one.
@@ -211,7 +214,7 @@ void Generator::generateTrees(const PrintObject &print_object)
}
}
void Generator::generateTreesforSupport(std::vector<Polygons>& contours)
void Generator::generateTreesforSupport(std::vector<Polygons>& contours, const std::function<void()> &throw_on_cancel_callback)
{
if (contours.empty()) return;
@@ -225,6 +228,7 @@ void Generator::generateTreesforSupport(std::vector<Polygons>& contours)
// For-each layer from top to bottom:
for (int layer_id = int(top_layer_id); layer_id >= 0; layer_id--) {
throw_on_cancel_callback();
Layer& current_lightning_layer = m_lightning_layers[layer_id];
const Polygons& current_outlines = contours[layer_id];
const BoundingBox& current_outlines_bbox = get_extents(current_outlines);
@@ -234,7 +238,7 @@ void Generator::generateTreesforSupport(std::vector<Polygons>& contours)
// register all trees propagated from the previous layer as to-be-reconnected
std::vector<NodeSPtr> to_be_reconnected_tree_roots = current_lightning_layer.tree_roots;
current_lightning_layer.generateNewTrees(m_overhang_per_layer[layer_id], current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius);
current_lightning_layer.generateNewTrees(m_overhang_per_layer[layer_id], current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius, throw_on_cancel_callback);
current_lightning_layer.reconnectRoots(to_be_reconnected_tree_roots, current_outlines, current_outlines_bbox, outlines_locator, m_supporting_radius, m_wall_supporting_radius);
// Initialize trees for next lower layer from the current one.