Rearrange code a little bit to make it more reusable

This commit is contained in:
Noisyfox
2026-05-09 16:16:06 +08:00
parent 4490dccade
commit bfde91685e
3 changed files with 43 additions and 39 deletions

View File

@@ -1980,6 +1980,41 @@ void ModelVolume::reset_extra_facets()
this->fuzzy_skin_facets.reset();
}
std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() const
{
if (is_any_painted() && is_model_part() && !mesh().empty()) {
TriangleSelector::SavedPainting sp;
sp.mesh = mesh();
sp.supported = supported_facets.get_data();
sp.seam = seam_facets.get_data();
sp.mmu = mmu_segmentation_facets.get_data();
sp.fuzzy = fuzzy_skin_facets.get_data();
return sp;
}
return {};
}
void ModelVolume::restore_painting(const std::optional<TriangleSelector::SavedPainting>& saved)
{
if (!saved) {
return;
}
auto remap_one = [&](const TriangleSelector::TriangleSplittingData& src_data,
FacetsAnnotation& target_facets) {
if (src_data.bitstream.empty())
return;
auto result = TriangleSelector::remap_painting(saved->mesh.its, src_data, mesh().its, Geometry::translation_transform(mesh().get_init_shift()));
if (!result.bitstream.empty())
target_facets.set_data(result);
};
remap_one(saved->supported, supported_facets);
remap_one(saved->seam, seam_facets);
remap_one(saved->mmu, mmu_segmentation_facets);
remap_one(saved->fuzzy, fuzzy_skin_facets);
}
static void invalidate_translations(ModelObject* object, const ModelInstance* src_instance)
{
if (!object->origin_translation.isApprox(Vec3d::Zero()) && src_instance->get_offset().isApprox(Vec3d::Zero())) {