Added function to generated diamond shaped model
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@@ -100,6 +100,11 @@ namespace GUI {
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// used to render sidebar hints for position and scale
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GLModel::InitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
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// create a diamond with the given resolution
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// the origin of the diamond is in its center
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// the diamond is contained into a box with size [1, 1, 1]
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GLModel::InitializationData diamond(int resolution);
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} // namespace GUI
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} // namespace Slic3r
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