Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.
This commit is contained in:
@@ -1913,14 +1913,16 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
|
||||
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
|
||||
{
|
||||
TriangleSelector selector(mv.mesh());
|
||||
selector.deserialize(m_data);
|
||||
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
|
||||
selector.deserialize(m_data, false);
|
||||
return selector.get_facets(type);
|
||||
}
|
||||
|
||||
indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume& mv, EnforcerBlockerType type) const
|
||||
{
|
||||
TriangleSelector selector(mv.mesh());
|
||||
selector.deserialize(m_data);
|
||||
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
|
||||
selector.deserialize(m_data, false);
|
||||
return selector.get_facets_strict(type);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user