Show original model texture while simulated colors are being generated
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@ -914,17 +914,8 @@ void GLVolume::render_mmu_texture_preview(const Transform3d &view_matrix,
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return preview_colors;
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};
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const bool original_mesh_preview_can_defer_source_texture =
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use_original_mesh_texture_preview &&
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texture_preview_simulation_enabled_for_filament(base_filament_id, num_physical, texture_mgr);
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const bool mmuseg_preview_can_defer_source_texture =
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!use_original_mesh_texture_preview &&
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!mmuseg_texture_preview_models.empty() &&
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texture_preview_simulation_enabled_for_all_filaments(mmuseg_texture_preview_filament_ids, num_physical, texture_mgr);
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if ((use_original_mesh_texture_preview || !mmuseg_texture_preview_models.empty()) &&
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(original_mesh_preview_can_defer_source_texture ||
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mmuseg_preview_can_defer_source_texture ||
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ensure_model_volume_texture_preview(*model_volume, mmuseg_texture_preview, mmuseg_texture_preview_signature))) {
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ensure_model_volume_texture_preview(*model_volume, mmuseg_texture_preview, mmuseg_texture_preview_signature)) {
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if (use_original_mesh_texture_preview) {
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const int extruder_id = model_volume->extruder_id();
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const ColorRGBA fallback_color = extruder_colors.empty() ? ColorRGBA(0.15f, 0.65f, 0.6f, 1.f) : extruder_colors.front();
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