Implemented possibility to show resin colors from the Plater (Bottles with resin are colored now in preset combobox)
+ Added nsvgParseFromFileWithReplace() to replace some colors before parsing from SVG file + Thumbnails are saved with selected resin color in SL1 or SL1S files + "white" folder is deleted from "icons" now. THere is no needed anymore.
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@@ -4197,7 +4197,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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shader->set_uniform("emission_factor", 0.0f);
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : orange) : gray);
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// the volume may have been deactivated by an active gizmo
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bool is_active = vol->is_active;
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vol->is_active = true;
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