First draft of SendSystemInfoDialog
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@@ -27,7 +27,7 @@ namespace Slic3r {
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namespace GUI {
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// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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inline std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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{
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const char* value = (const char*)::glGetString(param);
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return std::string((value != nullptr) ? value : default_value);
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