Commit Graph

1164 Commits

Author SHA1 Message Date
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
6a90fceaaf Ported expanded_output_filepath() to C++/XS 2017-02-28 10:38:32 +01:00
66493ce821 Some documentation on missing functionalities. 2017-02-28 10:29:52 +01:00
4010dd71f6 Support Prusa Control project files (.PRUS) by the GUI. 2017-02-27 16:09:22 +01:00
ee619701d8 Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00
8174c05df4 Command for reloading an object from file. #1466 2017-02-21 17:58:48 +01:00
d02ee5cf80 By @lordofhyphens:
only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
6649888d1c Support decimal scaling factors and rotation angles. #1617 2017-02-21 16:43:47 +01:00
873161ea7c Only enable movers if modifier mesh. 2017-02-21 16:30:13 +01:00
e2b56c4462 Repair the generic mesh so it can be exported. 2017-02-21 16:29:57 +01:00
4f428fae40 Added UI options to make a slab, defaulting to the model object's bounding box * 1.5 2017-02-21 16:29:42 +01:00
6aecae3121 UI: fixed naming sphere is not a cylinder. 2017-02-21 16:29:32 +01:00
2971235299 UI code to generate a generic sphere. 2017-02-21 16:29:21 +01:00
716dc2e650 Made cube and cylinder static functions of the package, not some specific TriangleMesh object. 2017-02-21 16:11:52 +01:00
26b6e4c619 Disable sliders if a volume is not selected. 2017-02-21 16:11:41 +01:00
2eea139731 UI now changes its options based on the object type selected. 2017-02-21 16:11:22 +01:00
3ee32ef153 Menu now works to select cylinders (reusing the gui options) 2017-02-21 16:11:09 +01:00
b91b98b21e Added prototype make_cylinder() 2017-02-21 16:10:38 +01:00
107c89d37b Removed commented code. 2017-02-21 16:04:45 +01:00
a0548898f3 Added a cancel button, and rewrote initial option code to reuse OptionGroup. 2017-02-21 16:04:02 +01:00
3109a9bc1f Update main plater view after moving mesh 2017-02-21 16:03:46 +01:00
33f489bba9 Anonymous object supports. Initial implementation provides for a box of arbitrary size. 2017-02-21 16:03:19 +01:00
e93cc13698 Permit sliding modifer meshes around in the Settings dialog. 2017-02-21 16:02:56 +01:00
c517b0d8f1 Bugfix: object disappeared from 2D plater when reloaded from disk. #3634 2017-02-21 13:57:40 +01:00
27a1a6609f Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 (#3683) 2017-02-21 13:07:15 +01:00
8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
8cfdc28f2b Implemented a level of detail on the variable layer height editing tool. 2017-02-20 21:54:53 +01:00
6e19921f98 Fix a warning on Linux / OSX. 2017-02-19 19:44:05 +01:00
a8eb217e4a System Info dialog made nicer.
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
898deb48c4 Error reporting on initialization of the Layer Editing OpenGL shaders.
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
70229be9bc Added SystemInfo dialog,
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
89702a5b4e Fixing an update of the "Export G-code, Send to printer" and similar buttons.
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
31f213d6ca Hopefully fixes "Export G-Code" Disabled After First Export"
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
2ddabe5fa8 Show the print statistics only if it has valid information to show.
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
420e387055 new feature: Clip multi-part objects one by the other.
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
fd54956d70 Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
61f9414b09 Fixed a bug in manipulation of multi-component bodies. 2017-02-10 11:24:54 +01:00
152026fa08 Disable variable layer height editing on the UI when a printer
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
43757df016 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2017-02-10 09:41:16 +01:00
abda054720 Cherry-picked Repetier acceleration fixes, thanks to @lordofhyphens
e0d8101627
885f27b8ae

Added a printer settings to enable / disable variable layer height editing.
2017-02-10 09:39:19 +01:00
98edb4f854 fix for issue #57 (#63) 2017-02-09 21:59:57 +01:00
db30cee6a9 Fixed the 'iso' camera orientation. 2017-02-09 21:40:07 +01:00
adb218e605 Changed layer leight limits label on the UI. 2017-02-09 16:21:48 +01:00
88e34ff5de Store / retrieve layer height profile from the AMF file.
Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
90d3535520 Added second information box that populates after exporting gcode for sliced statistics. 2017-02-08 11:40:36 +01:00