27b3d906da
EigenMesh3D does not store a copy of the mesh
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Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
2020-05-27 00:51:11 +02:00
20aafec26e
More code cleaning,...
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optimizations regarding normals calculation
removed unused EigenMesh3D(const Contour3D &other) constructor
removed unused class si_result
2020-05-27 00:51:11 +02:00
8183e65071
EigenMesh3D now stores TriangleMesh inside, not a mesh in Eigen format
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Rotfinder was apparently building the AABB tree needlessly
2020-05-27 00:51:11 +02:00
5de468a01a
Removed some unused code
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- removed define USE_AABB_INDIRECT (which switched between old and new AABB implementation)
- removed define SLIC3R_SLA_NEEDS_WINDTREE (relied on igl and was not used anyway)
- new define SLIC3R_HOLE_RAYCASTER (hides currently unused code)
- slight include cleanup
- removed obsolete source file SupportTreeIGL.cpp
2020-05-27 00:51:11 +02:00
972957995a
Switched to new AABB tree implementation for raycasting
2020-05-27 00:13:38 +02:00
c39bcd8afe
Merge branch 'lm_gizmos' into lm_fdm_supports_gizmo
2020-04-07 17:16:48 +02:00
7769f9740b
64bit coord_t
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Vec3i as a vertex index to TriangleMesh constructor
2020-03-25 14:35:41 +01:00
1ef8886391
WIP: First working implementation of the triangle selector for the FDM support gizmo
2020-03-19 11:15:17 +01:00
1702008db1
Bugfixes and refactoring for SLA backend
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remove duplicate code
Mark conversion constructors of EigenMesh3D `explicit`
Working on mesh simplification for hollowed interior
Fix bug SPE-1074: crash with empty supports and disabled pad.
fix regression after refactor
Remove unfinished code
Fix missing includes and dumb comments
2020-01-24 14:26:19 +01:00
6bf63f0097
Fixed a raycaster problem with handling duplicate hits from igl
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The duplicate hits confused winding number calculations in the raycaster, which in turn returned incorrect hit.
2020-01-09 14:09:26 +01:00
e053d57756
Performance improvements in raycaster
2020-01-08 17:12:06 +01:00
71fa04ad96
SLATreeSupports generator now takes account for holes and can build supports through them
2019-11-29 10:19:02 +01:00
f24d7f19dc
EigenMesh3D raycaster should now be able to pick a correct intersection on the object or inside a hole
2019-11-22 11:14:38 +01:00
375bf6ed9b
Started work on extending EigenMesh3D to account for possible drain holes when raycasting
2019-11-19 11:33:49 +01:00
2608239e37
SLAPrint steps moved to separate module.
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* Lambdas replaced with class methods
2019-11-12 16:54:59 +01:00
10f2d23ff6
Merge branch 'tm_openvdb_integration' into lm_tm_hollowing
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* Refactor file names in SLA dir
2019-11-11 12:55:22 +01:00