Vojtech Bubnik
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a6d261c888
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Some shader compilers did not seemingly like #if XXX blocks
if XXX was not defined. Changed to #ifdef XXX.
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2020-12-11 12:27:07 +01:00 |
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Vojtech Bubnik
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9f71626a0a
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1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
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2020-12-10 13:20:25 +01:00 |
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enricoturri1966
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9f93d82038
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Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
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2020-11-16 10:29:54 +01:00 |
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enricoturri1966
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9d3ca1ca4f
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ENABLE_SLOPE_RENDERING set as default
Slope rendering active only when using Gizmo FDM supports
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2020-10-02 15:43:39 +02:00 |
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enricoturri1966
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2ee16ab700
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Code cleanup
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2020-08-27 09:13:30 +02:00 |
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enricoturri1966
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8fd394acc2
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GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
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2020-08-26 15:29:33 +02:00 |
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enricoturri1966
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d4d4bafc8f
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Renamed shaders
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2020-08-25 08:12:28 +02:00 |
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enricoturri1966
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7977d769ce
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ENABLE_GCODE_VIEWER -> Removed options_120_solid shader
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2020-08-19 11:25:12 +02:00 |
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enricoturri1966
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3235d89927
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GCodeViewer -> Pass vertex normal to shaders for toolpaths
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2020-06-29 14:00:08 +02:00 |
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enricoturri1966
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b65691978e
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GCodeProcessor -> Added processing of gcode lines G0
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2020-06-12 09:01:20 +02:00 |
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enricoturri1966
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c00b93d090
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Follow-up of 707268d41d -> Fixed typo
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2020-06-01 09:11:16 +02:00 |
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enricoturri1966
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f09127a2e6
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ENABLE_GCODE_VIEWER -> Improvements in shaders for options
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2020-06-01 08:55:44 +02:00 |
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enricoturri1966
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9e2d3e1180
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ENABLE_GCODE_VIEWER -> Refactoring of shaders for options
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2020-05-29 12:29:04 +02:00 |
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enricoturri1966
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6bdb0afca9
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Fixed conflicts after merge with master
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2020-05-28 15:50:21 +02:00 |
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enricoturri1966
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e765cebcdd
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1st installment of tech ENABLE_ENVIRONMENT_MAP
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2020-05-28 15:27:29 +02:00 |
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enricoturri1966
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18fa76326b
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GCodeViewer -> Shaders code cleanup
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2020-05-28 09:23:30 +02:00 |
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enricoturri1966
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000921dfc9
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GCodeViewer -> Improved depth detection in shader for options
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2020-05-28 07:06:54 +02:00 |
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enricoturri1966
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6a1d3787e5
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GCodeViewer -> Newer version of shader for options
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2020-05-27 16:19:40 +02:00 |
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enricoturri1966
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afdb571bb2
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GCodeViewer -> Temporary ImGui dialog for editing shaders parameters
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2020-05-26 08:16:08 +02:00 |
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enricoturri1966
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69af5f9480
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DoubleSlider::Control thumb text rendered closer to the slider
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2020-05-25 11:16:40 +02:00 |
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enricoturri1966
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b8b4ec4c05
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GCodeViewer refactoring and GLShaderProgram upgrade
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2020-05-25 10:48:53 +02:00 |
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enricoturri1966
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1eb6ec97ed
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ENABLE_SHADERS_MANAGER set as default
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2020-05-22 16:08:02 +02:00 |
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enricoturri1966
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3ad1b66c94
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GCodeViewer -> New shaders for options
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2020-05-22 13:21:43 +02:00 |
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enricoturri1966
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3b8174bcdd
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GCodeViewer -> Prototype for tool marker
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2020-05-11 13:09:26 +02:00 |
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enricoturri1966
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89db03f6a4
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GCodeViewer -> Layers z slider wip
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2020-04-27 11:44:29 +02:00 |
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enricoturri1966
|
7817818219
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GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring
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2020-04-22 16:29:07 +02:00 |
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enricoturri1966
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faef3acc1e
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GCodeViewer -> Use rgb instead of rgba colors
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2020-04-20 13:44:14 +02:00 |
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enricoturri1966
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f6e79b75b2
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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
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2020-04-17 08:18:20 +02:00 |
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enricoturri1966
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a452acf605
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GCodeViewer -> Basic indexed rendering
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2020-04-15 16:29:11 +02:00 |
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enricoturri1966
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006ec338de
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GCodeViewer -> Toggle visibility of shells
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2020-04-15 14:31:39 +02:00 |
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enricoturri1966
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a73b7180e2
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GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions
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2020-04-14 16:40:08 +02:00 |
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enricoturri1966
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5bd1d4e035
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Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders
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2020-04-14 10:02:08 +02:00 |
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enricoturri1966
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b46fdc67c9
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Follow-up of c887ecfefa -> Removed unneded assignements from shaders
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2020-04-08 09:00:08 +02:00 |
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enricoturri1966
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35c01d0a5e
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Removed unneeded branching from shaders
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2020-04-08 08:22:02 +02:00 |
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enricoturri1966
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2d6a2accb3
|
Fixed bug in calculating the specular component of the color in shaders
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2020-04-08 08:07:36 +02:00 |
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Enrico Turri
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d0a100971f
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Fixed shaders on Intel Cards - not allowed use of 'active' word
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2020-03-31 12:51:50 +02:00 |
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enricoturri1966
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2c90f5c174
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ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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2020-03-16 08:35:13 +01:00 |
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enricoturri1966
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0647e9c850
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New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
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2020-03-13 15:09:07 +01:00 |
|
Enrico Turri
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6f6309fb64
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Render custom bed textures in png format on prusa beds
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2019-07-19 09:18:09 +02:00 |
|
Enrico Turri
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d642517843
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Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
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2019-06-14 10:55:56 +02:00 |
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bubnikv
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77d1851ace
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Optimization of the OpenGL shaders for clipping with clipping planes.
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2019-04-12 11:01:53 +02:00 |
|
Lukas Matena
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2eefbff52b
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Fixed a literal in vertex shader that refused to compile on OSX
|
2019-04-08 16:05:18 +02:00 |
|
Lukas Matena
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6bd7749192
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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
|
2019-04-08 10:31:16 +02:00 |
|
Enrico Turri
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e255f0239a
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Code cleanup
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2019-02-28 09:37:55 +01:00 |
|
Enrico Turri
|
7f664a8ef3
|
2nd attempt to fix rendering of printbed svg textures on Mac
|
2019-02-28 09:04:17 +01:00 |
|
Enrico Turri
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1be5c11f52
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Printbed textures generated from svg files
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2019-02-20 15:23:23 +01:00 |
|
Enrico Turri
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4ddce6a2e5
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SLA slices preview - wip 3
|
2018-11-27 14:50:57 +01:00 |
|
Enrico Turri
|
8881f43162
|
Faster gizmos update
|
2018-06-21 08:37:04 +02:00 |
|
Enrico Turri
|
ea62cb6880
|
Shaders loaded from files
|
2018-05-21 13:08:02 +02:00 |
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