Lukas Matena
13edc8eca2
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
enricoturri1966
bc4c11bef4
Follow-up of 18c8003a0f -> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
enricoturri1966
6b068f495f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
enricoturri1966
bfdaeae376
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
YuSanka
4523f49445
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
bd63d26022
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
YuSanka
769caa2e92
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
b83e109222
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
df4545e99a
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
90c2528772
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
ce92075590
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
f7fcc9b4d7
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
enricoturri1966
40fc96e051
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
enricoturri1966
69eb2fd4e5
Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
14bfc30ec4
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
bc10148ff2
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
2a04382245
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
Vojtech Bubnik
e4f3458bbc
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
1a72c78934
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
dc1f8e4b5d
Fixed slab slicing for special cases (slicing plane intersects object
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plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
e97205c415
Fixed build on Linux
2021-07-13 08:30:49 +02:00
YuSanka
1c64404890
GalleryDialog improvements:
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* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Oleksandra Yushchenko
080807eda5
Modifiers Gallery ( #6703 )
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* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
e2603b1652
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
Lukáš Hejl
afb13dadc1
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
Vojtech Bubnik
5b9d7e7376
Follow up (bugfix) of 0d70a2be69
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GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
e80ef16a5b
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
Vojtech Bubnik
a3e507a9b9
MutablePriorityQueue: Added is_trivially_copyable test for queue value
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types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
0f9b2e20bf
1) Fixed a significant bug in MutablePriorityQueue when setting
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the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
tamasmeszaros
7885c35c9e
Merge branch 'tm_arrange_notify'
2021-07-08 16:36:49 +02:00
jmd73
58545b9e47
Changed "temporary instaled" to "temporarily installed" ( #6685 )
2021-07-08 15:59:29 +02:00
tamasmeszaros
1f82670fb3
Add notification if some objects are ignored after arrange
2021-07-08 13:35:40 +02:00
Lukas Matena
85b0c0c5b2
Slightly improved 'no first layer extrusions' error message
2021-07-02 17:05:31 +02:00
David Kocik
c1abc38aec
fix of infinite loop in notification lines calulating #6583
2021-07-02 15:13:03 +02:00
Lukas Matena
cea3fff0df
Fixed incorrect use of _NDEBUG instead of NDEBUG
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Some debugging code was compiled even in release mode because of this
2021-06-30 11:59:16 +02:00
YuSanka
e96d87bc6d
Follow-up 4652733201 - Fixed Text alignment for Notebook tabs without bitmaps
2021-06-30 10:44:27 +02:00
Lukas Matena
a7e1797746
Fixed locales switching on macOS
2021-06-30 10:02:51 +02:00
Lukáš Hejl
6d0287874d
Fixed compilation on Linux
2021-06-30 08:56:35 +02:00
Vojtech Bubnik
f944596e62
Renamed the "marlinfirmware" firmware flavor to "marlin2".
2021-06-29 17:55:26 +02:00
Oleksandra Yushchenko
a41a214584
MSW specific: Implementation of the own notebook control
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* MSW specific: First implementation of the Notebook control to support Dark/Light color modes
* MSW specific: Set mode sizer to the Notebook control.
* MSW specific: Added icons to the Notepad control
+ There is no need to restart application after the changing of the color mode
* Fixed non-MSW build
* Updated color for SavePresetDialog
+ Added wrapper to wxMessageBox for mom-MSW platforms
2021-06-29 16:23:45 +02:00
tamasmeszaros
c90c350526
Fix crash after SL1 import
2021-06-29 11:40:50 +02:00
tamasmeszaros
5bdef2d29f
Hotfix for arrange not working for objects with huge translation.
2021-06-28 14:55:15 +02:00
David Kocik
d150f7fb46
fix of #6588 - using same copy function for updating presets as for exporting gcode
2021-06-28 13:21:07 +02:00
David Kocik
5161cfdace
PrusaLink - cherrypick pick from stable branch
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Added to config enums, visible in Physical Printer Dialog and class derived from Octoprint
2021-06-28 12:36:01 +02:00
Lukáš Hejl
309dc55456
Used function smooth_outward in multi-material segmentation to get rid of artifacts arisen after merging multi-volume objects.
2021-06-28 08:09:06 +02:00
Lukáš Hejl
2f2d9b034e
Replaced boost::rtree in multi-material segmentation with much faster ClosestPointInRadiusLookup.
2021-06-28 08:09:06 +02:00
Lukáš Hejl
ae27f0d853
Optimized the projection of painted triangles in multi-material segmentation. Added heuristics to skip most of the expensive calculations in cases where it is certain that performing these calculations would be useless.
2021-06-28 08:09:06 +02:00
Lukáš Hejl
a0c0a64508
Added a limitation on the number of usable extruders in the multi-material gizmo. If a printer has more extruders than this limit, a notification about it is shown.
2021-06-28 08:09:06 +02:00
Lukáš Hejl
f33310871c
Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo.
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key in the multi-material painting gizmo.
Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
2021-06-28 08:09:06 +02:00
Vojtech Bubnik
6df900b735
Fix of wxWidgets3.0 again wxGetApp not declared in this scope #6655
2021-06-28 07:45:13 +02:00