Commit Graph

1034 Commits

Author SHA1 Message Date
Mark Choi
9e6b4ae803 Translate error. 2021-10-26 18:31:12 +02:00
rtyr
d5129fb21d 1.4.0-beta1 Sync with PrusaSlicer-settings 2021-10-26 13:38:49 +02:00
Lukáš Hejl
9505743ad5 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
rtyr
8796da2e3a 1.4.0-beta0 Added multiple Filatech and BASF filament profiles. Added material profiles for SL1S. 2021-10-23 13:29:08 +02:00
enricoturri1966
b38cd284bd Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders 2021-10-19 11:27:11 +02:00
Lukáš Hejl
9c02817eb8 Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo. 2021-10-18 11:35:13 +02:00
Lukáš Hejl
c6a7b70ed9 Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
enricoturri1966
c20c17ed1e Fixed conflicts after merge with master 2021-10-14 10:48:46 +02:00
YuSanka
9b6c062f25 ShapeGallery: Added more system shapes 2021-10-08 09:05:03 +02:00
enricoturri1966
dcfebd0e60 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-07 14:22:06 +02:00
YuSanka
45406faf1c Added SVG-file for G-CodeViewer logo 2021-10-07 11:53:19 +02:00
YuSanka
06576082ce Deleted unused PNG-files. Added mirroring_transparent.svg (thanks for @AkiraNorthstar) 2021-10-07 10:14:55 +02:00
enricoturri1966
805a589ccd Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-06 13:48:27 +02:00
YuSanka
216c2d2824 Localization: Updated POT 2021-10-05 16:31:04 +02:00
David Kocik
1f67514b37 notification info icon - wider hexagon 2021-10-05 15:52:44 +02:00
enricoturri1966
a7ea88befb Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-05 15:33:37 +02:00
David Kocik
a7f3f07dde Hint notification: selected filament tag check. 2021-10-05 12:26:45 +02:00
enricoturri1966
14d49aa539 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision 2021-10-04 08:30:13 +02:00
David Kocik
493f0fd347 print info notification icon 2021-10-01 17:25:49 +02:00
David Kocik
0fcbc006cb PrintInfoNotificationLevel with icon 2021-10-01 15:03:40 +02:00
enricoturri1966
c3f7227a9d Fixed conflicts after merge with master 2021-09-30 10:31:25 +02:00
YuSanka
37b45d048c Improvements for statistics information:
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
 + Use different icons for volumes with/without remaining errors
 + Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
 + Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
2021-09-21 17:20:12 +02:00
enricoturri1966
d383c0ccf4 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds 2021-09-21 13:51:57 +02:00
enricoturri1966
db2285606b Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 2021-09-15 12:32:43 +02:00
rtyr
3b11e85f13 Sync with PrusaSlicer-settings 2021-09-15 10:52:25 +02:00
enricoturri1966
b0c0f1cb97 Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview 2021-09-08 13:04:43 +02:00
Jason Scurtu
95b93b12e6 rename 2021-09-06 16:19:30 +02:00
Jason Scurtu
5fe6249e1e add gcodeviewer 2021-09-06 16:19:30 +02:00
Jason Scurtu
c0373bf486 add new mac icon and update MainFrame.cpp 2021-09-06 16:19:30 +02:00
Jason Scurtu
99883ef685 update PrusaSlicer icon for macOS (#6874) 2021-09-02 16:40:17 +02:00
David Kocik
34eba5c0fe Open menubar item by name with translations 2021-09-02 09:48:06 +02:00
David Kocik
c445729379 Commented opening menubar item until its properly implemented. 2021-09-01 15:12:47 +02:00
rtyr
8ab9e5bfd4 Updated raft_contact_distance values. 2021-09-01 13:36:13 +02:00
David Kocik
5146e2329b Open menubar item by item index. Possible to call as hint notification hyperlink 2021-09-01 13:34:36 +02:00
enricoturri1966
d92e328c92 Changed vertex attributes syntax in gouraud_light_instanced.vs 2021-08-31 14:35:32 +02:00
Vojtech Bubnik
d9fd4d5610 Brim separation from object, follow up to 82373334bc
1) Changed the name of the variable "brim_offset" to "brim_separation"
   for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
   then new "brim_separation" variable: The "brim_separation" is being
   filled in with the "elefant_foot_compensation" value to produce
   equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
enricoturri1966
9db5713b8c Cleanup in shader gouraud_light_instanced.vs 2021-08-30 08:37:41 +02:00
enricoturri1966
23ca3007e7 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00
enricoturri1966
4868c42169 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
Lukáš Hejl
857d94899a Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
David Kocik
af55005f75 rendering highlight arrow from svg 2021-08-25 16:31:31 +02:00
David Kocik
f22ca22fe1 comments in hints.ini 2021-08-24 17:09:49 +02:00
enricoturri1966
3acd12c3ba Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card 2021-08-24 11:23:33 +02:00
rtyr
4b8f6ba4e6 Updated PR index file. 2021-08-23 09:55:22 +02:00
rtyr
3722c557ca Updated brim_offset value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles. 2021-08-23 09:52:20 +02:00
David Kocik
2294162162 Rotated arrow asset. 2021-08-19 14:01:54 +02:00
enricoturri1966
d2815d127c Simplified shader printbed.vs 2021-08-19 11:54:41 +02:00
rtyr
47f485ea70 PR idx update 2021-08-13 15:50:32 +02:00
YuSanka
dad7e8cf9b Substitutions : Implemented InfoDialog 2021-08-13 13:30:50 +02:00
rtyr
00b9f61fc8 Added bed model and bed texture for i3 Mega, i3 Mega S. 2021-08-13 00:39:55 +02:00