Enrico Turri
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314ee4ae55
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Custom bed texture applied to custom bed shapes
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2019-07-24 10:11:17 +02:00 |
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Enrico Turri
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d7a4560100
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Refactoring in GLTexture
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2019-07-19 11:18:19 +02:00 |
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Enrico Turri
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d40b4ae13c
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Tech ENABLE_TEXTURES_FROM_SVG set as default
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2019-07-19 09:52:01 +02:00 |
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Enrico Turri
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6f6309fb64
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Render custom bed textures in png format on prusa beds
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2019-07-19 09:18:09 +02:00 |
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Enrico Turri
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960359b848
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Small refactoring
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2019-07-18 15:03:05 +02:00 |
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Enrico Turri
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9c9b29a8a9
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Render custom bed textures in svg format on prusa beds
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2019-07-18 14:39:19 +02:00 |
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Enrico Turri
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85e9318081
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Fixed conflicts after merge with master
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2019-07-08 09:23:37 +02:00 |
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Enrico Turri
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e9909eb95e
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Removed GLVolume non-VBO rendering
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2019-07-01 12:28:16 +02:00 |
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YuSanka
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fa7f07fffc
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Merge remote-tracking branch 'origin/master' into ys_new_features
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2019-06-24 13:56:35 +02:00 |
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Enrico Turri
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9d732e318d
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Fixed conflicts after merge with branch et_perpsective_camera
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2019-06-24 11:08:42 +02:00 |
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Enrico Turri
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0af66cfe82
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ENABLE_COMPRESSED_TEXTURES set as default
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2019-06-24 09:54:58 +02:00 |
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Enrico Turri
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9ec4fdb682
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ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default
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2019-06-24 09:27:19 +02:00 |
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bubnikv
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436b9c40fe
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Integrated the new layer height spans with configs into the backend.
Fixed some compiler warnings.
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2019-06-20 16:15:09 +02:00 |
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Enrico Turri
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d5a17b11c8
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Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
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2019-06-14 15:37:29 +02:00 |
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Enrico Turri
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9877945e2a
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Tighter camera frustrum to reduce z-fighting
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2019-06-14 10:38:09 +02:00 |
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Enrico Turri
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9f4881e88b
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Update 3D scene when all compressed texture data are sent to GPU
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2019-06-05 10:07:59 +02:00 |
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Enrico Turri
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9211475bdf
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Temporary low-res texture shown while generating compressed data on the CPU
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2019-06-02 11:01:51 +02:00 |
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Enrico Turri
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8231684ea4
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Asynchronous texture compression on CPU
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2019-05-31 15:25:02 +02:00 |
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Enrico Turri
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5eab8cddfa
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Application of anisotropy to textures moved into GLTexture methods
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2019-05-28 15:21:34 +02:00 |
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Enrico Turri
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4ab6ee114c
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Texture compression set as an option
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2019-05-28 12:53:16 +02:00 |
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Enrico Turri
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15edeb87f5
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Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac
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2019-05-23 13:49:57 +02:00 |
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Enrico Turri
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69e9f05457
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Darker colors for axes arrows, transformation visual hints and gizmo grabbers
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2019-04-29 09:02:04 +02:00 |
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Enrico Turri
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910605864a
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Added glsafe() around OpenGL calls where missing
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2019-03-27 14:42:09 +01:00 |
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Enrico Turri
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e255f0239a
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Code cleanup
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2019-02-28 09:37:55 +01:00 |
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Enrico Turri
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7f664a8ef3
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2nd attempt to fix rendering of printbed svg textures on Mac
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2019-02-28 09:04:17 +01:00 |
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Enrico Turri
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49a5c0465b
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Small refactoring in Bed3D and GLShader
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2019-02-27 15:19:03 +01:00 |
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Enrico Turri
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dd5425be72
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Attempt to fix rendering of printbed svg textures on Mac
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2019-02-27 10:46:52 +01:00 |
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Enrico Turri
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1be5c11f52
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Printbed textures generated from svg files
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2019-02-20 15:23:23 +01:00 |
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Enrico Turri
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a9ebe9aa3a
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ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES set as default
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2019-02-20 13:53:33 +01:00 |
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Enrico Turri
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bea4d1313b
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ENABLE_UNIQUE_BED set as default
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2019-02-20 13:50:35 +01:00 |
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Enrico Turri
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727dc40cee
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Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance of them shared by all views
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2019-02-19 15:15:27 +01:00 |
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