Commit Graph

31 Commits

Author SHA1 Message Date
Enrico Turri
314ee4ae55 Custom bed texture applied to custom bed shapes 2019-07-24 10:11:17 +02:00
Enrico Turri
d7a4560100 Refactoring in GLTexture 2019-07-19 11:18:19 +02:00
Enrico Turri
d40b4ae13c Tech ENABLE_TEXTURES_FROM_SVG set as default 2019-07-19 09:52:01 +02:00
Enrico Turri
6f6309fb64 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri
960359b848 Small refactoring 2019-07-18 15:03:05 +02:00
Enrico Turri
9c9b29a8a9 Render custom bed textures in svg format on prusa beds 2019-07-18 14:39:19 +02:00
Enrico Turri
85e9318081 Fixed conflicts after merge with master 2019-07-08 09:23:37 +02:00
Enrico Turri
e9909eb95e Removed GLVolume non-VBO rendering 2019-07-01 12:28:16 +02:00
YuSanka
fa7f07fffc Merge remote-tracking branch 'origin/master' into ys_new_features 2019-06-24 13:56:35 +02:00
Enrico Turri
9d732e318d Fixed conflicts after merge with branch et_perpsective_camera 2019-06-24 11:08:42 +02:00
Enrico Turri
0af66cfe82 ENABLE_COMPRESSED_TEXTURES set as default 2019-06-24 09:54:58 +02:00
Enrico Turri
9ec4fdb682 ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default 2019-06-24 09:27:19 +02:00
bubnikv
436b9c40fe Integrated the new layer height spans with configs into the backend.
Fixed some compiler warnings.
2019-06-20 16:15:09 +02:00
Enrico Turri
d5a17b11c8 Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting 2019-06-14 15:37:29 +02:00
Enrico Turri
9877945e2a Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
Enrico Turri
9f4881e88b Update 3D scene when all compressed texture data are sent to GPU 2019-06-05 10:07:59 +02:00
Enrico Turri
9211475bdf Temporary low-res texture shown while generating compressed data on the CPU 2019-06-02 11:01:51 +02:00
Enrico Turri
8231684ea4 Asynchronous texture compression on CPU 2019-05-31 15:25:02 +02:00
Enrico Turri
5eab8cddfa Application of anisotropy to textures moved into GLTexture methods 2019-05-28 15:21:34 +02:00
Enrico Turri
4ab6ee114c Texture compression set as an option 2019-05-28 12:53:16 +02:00
Enrico Turri
15edeb87f5 Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac 2019-05-23 13:49:57 +02:00
Enrico Turri
69e9f05457 Darker colors for axes arrows, transformation visual hints and gizmo grabbers 2019-04-29 09:02:04 +02:00
Enrico Turri
910605864a Added glsafe() around OpenGL calls where missing 2019-03-27 14:42:09 +01:00
Enrico Turri
e255f0239a Code cleanup 2019-02-28 09:37:55 +01:00
Enrico Turri
7f664a8ef3 2nd attempt to fix rendering of printbed svg textures on Mac 2019-02-28 09:04:17 +01:00
Enrico Turri
49a5c0465b Small refactoring in Bed3D and GLShader 2019-02-27 15:19:03 +01:00
Enrico Turri
dd5425be72 Attempt to fix rendering of printbed svg textures on Mac 2019-02-27 10:46:52 +01:00
Enrico Turri
1be5c11f52 Printbed textures generated from svg files 2019-02-20 15:23:23 +01:00
Enrico Turri
a9ebe9aa3a ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES set as default 2019-02-20 13:53:33 +01:00
Enrico Turri
bea4d1313b ENABLE_UNIQUE_BED set as default 2019-02-20 13:50:35 +01:00
Enrico Turri
727dc40cee Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance of them shared by all views 2019-02-19 15:15:27 +01:00