## Summary
- skip CLI thumbnail generation when an OpenGL/GLFW context cannot be
created, allowing export workflows to continue in headless/automation
environments
- guard filament variant remapping against missing config options and
out-of-range variant indexes
- log warnings instead of dereferencing invalid config state during
CLI/profile-driven export
## Context
These guards came out of automating OrcaSlicer CLI exports for printer
workflows. In that flow, slicing/export can still be valid even when
thumbnail rendering is unavailable, but the current path can proceed
into OpenGL thumbnail setup after context creation fails. Separately,
malformed or mismatched filament/profile state can index past option
vectors during multi-filament value remapping.
## Test plan
- `git diff --check`
- `cmake --build build/arm64 --config RelWithDebInfo --target OrcaSlicer
-- -j4`
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
This can be enabled in Preference->Developer->Keep painted feature after
mesh change.
<img width="731" height="633" alt="init"
src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306"
/>
TODO:
- [ ] Bug fixes
- [ ] Make it faster
- Keep painting after other mesh operations such as reload from
disk/simplify/boolean operation etc:
- [x] Planar cut
- [x] Dovetail cut
- [x] Cut with part assigned to other side
- [x] Split to parts
- [x] Split to objects
- [x] Mesh boolean gizmo
- [x] Mesh boolean in right click
- [x] Reload from disk/replace stl (won't work well if mesh changed too
much)
- [x] Fix model
- [x] Simplify/smooth (this two won't work well due to too much mesh
changes)
- [x] Add options in settings since I think this will be experimental
for a long time until being tested by a lot of ppl
Reduce the size of current and new JSONs by standardising them with 1 tab indentation instead of 4 spaces.
This effectively reduces the size by almost 20 MB.
| Current | New |
|---|---|
| 85.2 Mib | 67 Mib |
Used [JQ](https://jqlang.org/) `--tab` to automatically format every current JSON.
> [!NOTE]
> Some profiles had the arrays on the same line, but those created by Orca were in the standard format (each object below the previous one). In some cases, this increases the number of tabs due to the new lines, but the increase is negligible, and this way both the base profiles and those created by Orca maintain the same style.
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
* Linux: prefer discrete GPU on dual-GPU systems via PRIME environment variables
Set DRI_PRIME=1 for AMD/nouveau PRIME setups and __NV_PRIME_RENDER_OFFLOAD/__GLX_VENDOR_LIBRARY_NAME for NVIDIA proprietary driver, only when the NVIDIA kernel module is detected. Uses replace=false to respect user overrides.
* Improves usability on Linux. No more double title bar (#12600)
* Fix double title bar on Linux by removing WM decorations for GTK
* wip
* fix
* finish
* address review comment
When running under XWayland (Wayland sessions with GDK_BACKEND=x11),
WebKit2GTK's compositing mode can fail silently, causing the Setup
Wizard WebView to freeze or render blank. This leaves users stuck on
the "Loading......" screen indefinitely.
Changes:
- Set WEBKIT_DISABLE_COMPOSITING_MODE=1 to force software rendering,
matching the fix used by BambuStudio
- Enable the 20-second timeout fallback in load.js so the wizard
proceeds even if the C++ -> JavaScript signal fails
use the shared printable area
jira: no-jira
Change-Id: I23e97a06b0ca9573c84fe4081496bae2e8e92382
(cherry picked from commit 3245ea6f6dd54bfaae30e76c903abfd632972544)
report from cloud team
jira: no-jira
Change-Id: I880d0fbf0ee6fac00eded9e8b3f52c0cfb6de870
(cherry picked from commit 1128c0087e980f70865dff6185f1f7ad540cf6db)
Added a check for Gcode traces outside the printable area after the backend slicer, allowing command-line slicers to detect abnormal results. The GCodeProcessor's m_result.gcode_check_result.error_code now includes not only dual-head print range checks, but also checks for the machine's plate print range, wrapping detection area, and height violations.
jira: none
Change-Id: I44072ece3b4b525c77328cec2f76e205eb559cc4
(cherry picked from commit 054f936243968687f536170374a233ec912e8e42)
1. Use the minimum flush between nozzle volume and flush in datalist
2. Add a new param to decide the datalist to use
github:7445
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Id87c98ca5069e7b328974d641d7a81dfbf9c50a0
(cherry picked from commit 2be29b784727330732170b5c2ff0ba9d5e79d82f)
1.Alsoe set default flush from support to 700
jira: STUDIO-10595
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I0d0a85cdac5e63b787c16b35ed6c05afc885a715
(cherry picked from commit 5fea5e6696a28d7ec9edcde38c43700cb3b7f596)