e6e078cbf7
Unneccessary AGG sources removed. Added libpng and zlib sources and static build in cmake.
2018-05-21 15:58:52 +02:00
ae53c7cb2e
Volumes rendering moved to c++
2018-05-21 15:57:03 +02:00
0f035d0bae
Background rendering moved to c++
2018-05-21 15:24:52 +02:00
bf7b9eb3e7
Legend texture moved to c++
2018-05-21 14:57:43 +02:00
622c613b41
Update of the view mode works correctly
2018-05-21 14:49:31 +02:00
3fdc5e20a7
Warning texture moved to c++
2018-05-21 14:40:09 +02:00
c4478ccffa
Fixed wrong updating of the options group tree
2018-05-21 14:36:09 +02:00
6b5c0073a7
Model centered when exporting to png. Added some comments to the rasterization.
2018-05-21 13:46:41 +02:00
7cff6ef6db
Shaders loaded from files
2018-05-21 13:08:02 +02:00
84a0712c05
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-21 13:06:25 +02:00
3fb96ff636
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-21 13:06:16 +02:00
64b905820d
Fixed bugs with non-correct update of buttons enable.
...
Set minimum size for the scrolled_window_panel.
2018-05-21 12:34:31 +02:00
308a0b5709
Remember output directory default value set to true
2018-05-21 11:50:48 +02:00
3291cbfdad
Fix of #889
2018-05-21 11:19:03 +02:00
67f7ec2d20
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-21 11:17:55 +02:00
ad5eab8fd7
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-21 11:17:45 +02:00
53ddf724e1
Fixed object setting dialog on NVIDIA cards
2018-05-21 10:51:47 +02:00
01b6bc1dc8
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-21 08:38:05 +02:00
05dcda8ef7
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-21 08:37:53 +02:00
deabeaaa7f
Aligned frequently changing parameters according to presets settings on the Plater tab.
...
Fixed missing adding of the Filaments preset settings(for multy material case) to the right_panel
2018-05-20 23:58:09 +02:00
0f552832da
PNG conversion and parallel execution working.
2018-05-18 18:11:29 +02:00
d97939c012
Holes now printed correctly. export changed to pgm which is grayscale.
2018-05-18 15:08:18 +02:00
fd43e53aeb
PresetUpdater: Add some more logging
2018-05-18 14:59:24 +02:00
a7fd1b6741
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 14:13:06 +02:00
effaef024d
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 14:12:44 +02:00
a7fc57a176
3DScene reset_object method moved to c++
2018-05-18 14:08:59 +02:00
5e1e43f478
Resolved problem with Flickering.
...
Right column of the Plater is passed to own panel to be able be updated separately from whole Plater panel
2018-05-18 13:56:51 +02:00
5fc8fdee11
3DScene axes moved to c++
2018-05-18 13:02:47 +02:00
99293011e6
Corrected brim generation (width), enabling continuity with skirt
2018-05-18 12:19:54 +02:00
bd2371cb03
Right column of the Plater is passed to own panel to be able be updated separately from whole Plater panel
2018-05-18 12:16:15 +02:00
876cf9aa8b
Show/hide warning icon according to the view mode
2018-05-18 11:39:49 +02:00
1e0a8de5b1
3DScene cutting plane moved to c++
2018-05-18 11:05:48 +02:00
0584990b65
Fixed z layers indices under 3D preview sliders
2018-05-18 10:14:47 +02:00
5224acad59
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 09:55:30 +02:00
6c6b8ccc42
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 09:55:21 +02:00
3f08ef70f1
Fix of extraneous infill over thin walls.
...
Fixes https://github.com/prusa3d/Slic3r/issues/670
and some of https://github.com/prusa3d/Slic3r/issues/895
PerimeterGenerator was using an unsafe clipper offset function,
which performed offset for both a contour and its holes together.
With this commit the offsets were replaced with their safe counterparts,
though these safe counterparts may be somehow slower
(performing offset on ExPolygon or ExPolygons, piece by piece).
Also there was a bug, where if the infill & gap fill consumed
everything of the polygon, a polygon one onion shell above was still
used for infill.
2018-05-18 09:52:09 +02:00
f34250ea6a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 09:29:14 +02:00
255bec7432
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 09:29:05 +02:00
651c4ab0ae
Fixed a typo in AppConfig
2018-05-18 08:46:33 +02:00
d56b543ff8
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-18 08:32:19 +02:00
d85fd5501c
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-18 08:32:09 +02:00
19221b749c
Fix of https://github.com/prusa3d/Slic3r/issues/869
2018-05-18 08:21:24 +02:00
c3a944ef97
Can rasterize polygons with holes using AGG. Export is raw ppm for now.
2018-05-17 18:17:15 +02:00
5fd2164612
ConfigWizard: Fix incorrent wizard run after a language change
2018-05-17 17:19:33 +02:00
e783e00578
AppConfig: Remember previous Slic3r version
2018-05-17 16:19:58 +02:00
4e47f4973c
Updating of the right column according selected view mode
2018-05-17 16:03:18 +02:00
de0b8226e1
Tweaks to logic for sliders update in 3D Preview
2018-05-17 16:02:31 +02:00
f7702c05f2
Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
2018-05-17 15:22:55 +02:00
c9dc54bed7
Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
2018-05-17 15:20:25 +02:00
9b4afb77d1
Hide legend texture when invalidating gcode by editing config data
2018-05-17 15:18:52 +02:00