2269e1b183
Deliberately setting the SLA dialog a bit too large
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It is not possible to precisely calculate actual window size before the rendering, so I added a safety margin.
It would be nicer to let the window autoscale and only use the inflated dimension for possible moving the window upward to prevent collision with the bottom panel, but...
ImGui autoscaling does not work properly for some reason (the window size autoscales only after a mouse move), so this is a workaround.
2019-04-03 10:41:45 +02:00
eff8dd1ae5
Fixed negative values for size shown in the sidebar matrix fields when mirroring is applied
2019-04-03 09:05:52 +02:00
d806e8e5e1
Merge remote-tracking branch 'origin/master' into ys_selection
2019-04-03 08:42:12 +02:00
fed0f189d3
Fixed typo
2019-04-03 08:39:36 +02:00
48da4d4756
Fixed conflicts after merge with master
2019-04-03 08:38:32 +02:00
eeae1c0495
Fixed update of the SLAPrint back end after mirroring in a specific
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case of mirroring around the X axis.
Fixed some asserts on visual studio due to access to empty std::vector
2019-04-02 18:04:23 +02:00
81809018bc
Selection improvements
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+ "Delete" menu_item for Instances under OSX
2019-04-02 16:33:52 +02:00
1979baf619
imgui: Fix font size and scaling on Windows
2019-04-02 15:28:14 +02:00
89a0c84c83
Fixed conflicts after merge with master
2019-04-02 15:13:26 +02:00
ba4f0445c3
Fixed rendering of sla cap slices after deleting object
2019-04-02 14:43:38 +02:00
f147da1e5d
Fixed conflicts after cherry-picking 5c89135
2019-04-02 14:32:12 +02:00
dc64b4d971
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-04-02 13:54:46 +02:00
086f11df98
Handling of left hand oriented coordinate systems:
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is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
9d5eb2cd48
Fix build
2019-04-02 10:56:30 +02:00
adf9c4bd40
Follow-up of d4b22cfb87 -> Fixed dragging of sla instances after slicing
2019-04-02 10:55:36 +02:00
c542413962
imgui: More refactoring, cut gizmo window positioning
2019-04-02 10:36:24 +02:00
145b8fd0df
Firmware updater: Improve logging
2019-04-02 10:33:37 +02:00
75990923f7
Firmware updater: Support for CW1
2019-04-02 10:33:37 +02:00
e20ffbfd85
SLA gizmo uses CallAfter to trigger SLA supports calculation to prevent recursive rendering calls
2019-04-02 09:36:16 +02:00
5f66a2d181
SLA gizmo dialog now respects system font settings
2019-04-01 14:51:18 +02:00
88cc93cdc9
imgui: Refactor font size, font initialization
2019-04-01 14:28:39 +02:00
83aaa471cf
Fixed conflicts after merge with master
2019-04-01 14:21:55 +02:00
d4b22cfb87
Fix dragging of mixed instances plus volumes selections
2019-04-01 13:53:48 +02:00
50942e9382
Merge branch 'tm_reuse_unified'
2019-04-01 12:24:50 +02:00
7cfcf8fb9a
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-04-01 11:40:08 +02:00
62539bc35b
Fix of No preview of position in variable layer editing UI at retina resolution #2050
2019-04-01 11:08:26 +02:00
2ae5f386ae
Added missing include
2019-04-01 10:28:04 +02:00
d87b478d60
Camera refactoring
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1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
ba89f04429
Fix of visual hints for rotation of full single instance selection
2019-04-01 09:11:23 +02:00
1ce3bb690c
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-04-01 08:28:38 +02:00
725f115756
Merging with master for having minz png compression.
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Much greater performance boost from better compression algorithm than that from the merged polygons.
2019-03-29 15:21:46 +01:00
3cfb234e86
imgui: Get font size from wxWidgets, fix #2043
2019-03-29 14:58:32 +01:00
ac6a232795
Improved Selection from ObjectList side
2019-03-29 14:36:59 +01:00
32ed064797
SLA gizmo fix: occasional crashes after deleting objects
2019-03-29 13:38:33 +01:00
aca78cfba2
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-03-29 12:58:41 +01:00
49fe8a9f08
Volumes selected from the sidebar table taken from the currently selected instance
2019-03-29 10:48:20 +01:00
44d3243df1
Added context menu Item "Change Extruder" on 3D-Scene
2019-03-28 16:32:19 +01:00
016b5e35b6
Some _cosmetic_ fixes :
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+ Set wxDEFAULT_DIALOG_STYLE for MsgDialog
+ Changed Msg text before language changing
2019-03-28 16:32:19 +01:00
af3a32b8a0
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-03-28 09:30:23 +01:00
9b3f1a8942
Small refactoring -> GLGizmosManager gets model from selection and not from canvas
2019-03-28 09:30:01 +01:00
fc49abc2a4
Merge remote-tracking branch 'remotes/origin/tm_sla_png_minz'
2019-03-28 09:14:37 +01:00
98a848d239
Layers editing initialized only for 3D view and not for g-code preview
2019-03-28 09:12:32 +01:00
a4f404a6a4
Selection enabled only for 3D view and not for g-code preview
2019-03-28 08:44:46 +01:00
702186eec3
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-03-28 08:24:25 +01:00
3c163285e5
Fix of SPE-879 and #2021
2019-03-27 17:00:29 +01:00
46eafca0eb
Follow-up of 8ea8eb67e4, utf-8 path conversion moved into nanosvg library
2019-03-27 15:42:01 +01:00
d0046283fa
Added #define glcheck() for the case HAS_GLSAFE not defined
2019-03-27 15:14:40 +01:00
8459410e3c
Fixed conflicts after merge with master
2019-03-27 14:57:05 +01:00
d795f07e7b
Added glsafe() around OpenGL calls where missing
2019-03-27 14:42:09 +01:00
490074a2dd
SLA gizmo now turns off in case someone adds an object/instance (to prevent rendering points in thin air, etc.)
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Also, a bug appering when adding an object larger than the bed and scaling it down was fixed (sla gizmo did not work correctly in that case)
2019-03-27 14:19:12 +01:00