Commit Graph

498 Commits

Author SHA1 Message Date
SoftFever
538c1d97ed Fix crash for preset sync during startup (#13797) 2026-05-22 19:02:49 +08:00
SoftFever
306eab8a05 Guard cloud logout on tagged HTTP errors 2026-05-22 01:15:54 +08:00
Ian Chua
9512a03973 fix: set a grace period for 401 api calls (#13781)
* fix: set a grace period for 401 api calls

* fix
2026-05-22 00:26:34 +08:00
SoftFever
70e50dd13b fix: reflect synced preset values in UI without switching tabs (#13778)
After pulling the latest presets from the cloud, changed values such as Layer height kept showing the old value until the user switched tabs. Refresh the active settings tab on sync so updates appear immediately.
2026-05-21 17:16:24 +08:00
Ian Chua
9adc31336d fix: update cloud error message 2026-05-21 16:03:38 +08:00
ExPikaPaka
159ab39ce4 Adds force sync UI button. Added missing code for previous PR (#13757) 2026-05-20 19:25:51 +08:00
ExPikaPaka
522211454d Added UI force-sync button and fixed bug that didn't sync in one case… (#13745)
* Added UI force-sync button and fixed bug that didn't sync in one case and caused orange highlight

* Fix sync preset race: join old thread before starting new one

---------

Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-20 12:18:08 +08:00
SoftFever
bffc3953a0 Fix Linux/Wayland crash on Preview tab at startup (#13747) 2026-05-20 01:54:17 +08:00
Ian Chua
92f882399c feat: add UI feedback on http error and some logs (#13738)
* feat: add UI feedback on http error and some logs

* spelling fix

* show error dialog only once per session

* show errors with plater notification when on developer mode

* remove return

* remove irrelevant logs
2026-05-19 23:15:44 +08:00
Brandon Wees
480b4cea9c fix: macOS deep links after wxWidgets 3.3.2 upgrade (#13737)
Fix macOS orcaslicer:// deep links after wxWidgets 3.3.2 upgrade

Install an OrcaSlicer-owned kAEGetURL Apple Event handler from
on_init_inner(). The wxWidgets 3.3.2 handler registered in
applicationWillFinishLaunching: stopped delivering URL events to
GUI_App::MacOpenURL on macOS (#13119), so links from Printables /
Thingiverse opened a blank project instead of importing the model.

Registering our own handler late in startup is last-writer-wins on
NSAppleEventManager and routes back to the existing MacOpenURL ->
start_download path, restoring the pre-upgrade behavior without
touching wxWidgets.

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 17:13:07 +08:00
Ian Chua
7a46218dd4 log: add logs surrounding logout to potentially catch any unwanted logouts or errors 2026-05-18 15:18:31 +08:00
Ian Bassi
6dfbcc75c5 Graphics Preferences: Anti-aliasing + FPS (#13538)
* Expose Antialiasing velues

Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.

* FXAA

* Improve descriptions

* Require restart when MSAA setting changes

Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.

* Revert "Require restart when MSAA setting changes"

This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.

* Menu and FPS options

* Fix FPS limiter and remove VSYNC

* Grouped FPS settings and mode up rigth fps counter

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-17 13:31:51 +08:00
gedanke
3d3fa8ad93 perf: speed up startup and show progress in splash screen (#13667)
* perf: speed up startup and show progress in splash screen

Cold-start was ~15 s. Profiled in GUI_App::on_init_inner: 5 s in
preset_bundle->load_presets (sequential vendor loading of ~3000 JSON
profile files), 3.7 s in new MainFrame(), and a 1.5 s splash screen
that closed long before init finished — so the user stared at a
frozen blank screen for several seconds with no feedback.

Changes:

- PresetBundle::load_system_presets_from_json: parallelize vendor
  loading with TBB. ORCA_FILAMENT_LIBRARY is loaded first
  synchronously (it is the inheritance base for filaments); the
  remaining vendors are loaded in parallel into separate PresetBundle
  instances, then sequentially merged. On a typical setup this drops
  load_presets from ~5 s to ~3.5 s; the saving scales with vendor
  count and CPU cores.

- SplashScreen: remove the wxSPLASH_TIMEOUT flag so the splash stays
  visible until the main window is shown explicitly, and add status
  updates at each slow init phase ("Loading printer and filament
  profiles", "Creating main window", "Loading current preset",
  "Showing main window"). The splash is destroyed right after
  mainframe->Show(true).

- MainFrame: FileHistory::LoadThumbnails moved to a detached
  background thread. The previous synchronous call opened every recent
  3MF file at startup — on macOS that triggered the TCC permission
  dialog for ~/Downloads mid-launch, freezing the whole app until the
  user clicked. Letting it run in the background means the UI is
  responsive from the start and thumbnails populate when ready.

* revert: keep LoadThumbnails on the main thread (review feedback)

SoftFever pointed out the detached thread introduces race conditions
(e.g. MainFrame::open_recent_project() reading while the thread writes
m_thumbnails) and that thumbnails may not appear if the homepage shows
before it finishes. LoadThumbnails already uses tbb::parallel_for
internally, so the call-site offload gave no real speedup. Reverted to
the original synchronous call. The macOS TCC-dialog concern that
motivated this will be handled properly in the lazy-init refactor.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-16 14:42:25 +08:00
SoftFever
fdaf1307ae Enhancement: eliminate UI freeze during cloud preset sync on startup (#13673)
fix: eliminate UI freeze during cloud preset sync on startup
  Move synchronous HTTP calls off the main thread in
  GUI_App::start_sync_user_preset():

  - Call scan_orphaned_info_files() and process_delete_presets() in
    the background sync thread instead of the UI thread, so their
    HTTP DELETE calls don't block startup.
  - Call reload_settings() directly from the background thread
    instead of via CallAfter, so get_user_presets() (HTTP GET) and
    load/save_user_presets (file I/O) run off the main thread.
  - Guard update_side_preset_ui() and app_config->save() with
    is_main_thread_active() / CallAfter so they're safe when called
    from a worker thread.
  - Simplifiy finishFn lambdas: the progress-dialog case only
    destroys the dialog; the no-dialog case is a no-op.
2026-05-15 19:45:24 +08:00
Alexandre Folle de Menezes
b21203af33 Improve the language on some strings (#13553)
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-05-12 12:55:57 -03:00
Donovan Baarda
239b61f821 Update eigen to v5.0.1 and libigl to v2.6.0. (#11311)
* Update eigen from v3.3.7 to v5.0.1.

This updates eigen from v3.3.7 released on  December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;

https://gitlab.com/libeigen/eigen/-/releases

It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.

* Update libigl from v2.0.0 (or older) to v2.6.0.

This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.

There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;

https://github.com/libigl/libigl/releases

I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.

* Update libslic3r for libigl v2.6.0 changes.

This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.

For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.

* Add compiler option `-DNOMINMAX` for libigl with MSVC.

MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.

* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.

This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.

This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.

In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.

To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.

There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.

* Move eigen from included `deps_src` to externaly fetched `deps`.

This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;

* 21116995d7
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* e3c277b9ee

For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.

* Whups... I missed adding the deps/Eigen/Eigen.cmake file...

* Tidy some whitespace indenting in CMakeLists.txt.

* Ugh... tabs indenting needing fixes.

* Change the include order of deps/Eigen.

It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.

I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.

* Add source for Eigen 5.0.1 download to flatpak yml config.

* Add explicit `DEPENDS dep_Boost to deps/Eigen.

I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.

* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.

It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.

Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.

* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.

I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.

---------

Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-12 15:09:13 +08:00
SoftFever
5ce67d9d14 improve log 2026-05-09 02:35:50 +08:00
SoftFever
591ca117ad when the stealth mode is enabled, log out cloud service and hide sideboard (#13531)
* when the stealth mode is enabled, log out cloud service and hide sideboard

* update tooltip
2026-05-09 00:46:41 +08:00
yw4z
fd275096c9 Simplify drawing splash screen using wxPaintDC and Fix scaling & blank rendering issues (#12586)
* Update GUI_App.cpp

* Update GUI_App.cpp

* make splash screen parentless
2026-05-05 20:34:10 +08:00
SoftFever
c86ca771de Introducing Orca Cloud: https://cloud.orcaslicer.com (#13414)
* Add OrcaCloud sync platform and preset bundle sharing system

  Introduce OrcaCloud, a cloud sync platform for user presets, alongside
  a preset bundle system that enables sharing printer/filament/process
  profiles as local exportable bundles or subscribed cloud bundles.

  OrcaCloud platform:
  - Auth to Orca Cloud
  - Encrypted token storage (file-based or system keychain)
  - User preset sync with
  - Profile migration from default/bambu folders on first login
  - Homepage integration with entrance to cloud.orcaslicer.com

  Preset bundles:
  - Local bundle import/export with bundle_structure.json metadata
  - Subscribed cloud bundles with version-based update checking
  - Thread-safe concurrent bundle access with read-write mutex
  - Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
  - Bundle presets are read-only; grouped under subheaders in combo boxes
  - PresetBundleDialog with auto-sync toggle, refresh, update notifications
  - Hyperlinked bundle names to cloud bundle pages

  Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
  Co-authored-by: Derrick <derrick992110@gmail.com>
  Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
  Co-authored-by: Ian Chua <iancrb00@gmail.com>
  Co-authored-by: Draginraptor <draginraptor@gmail.com>
  Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
  Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
  Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
  Co-authored-by: yw4z <ywsyildiz@gmail.com>
  Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>

* Fixed an issue on Windows it failed to login Orca Cloud with Google account
2026-05-01 18:01:29 +08:00
SoftFever
5aaa82a8e2 Fix a regression issue orca couldn't login into BBL cloud (#13407)
* Add ticket-based OAuth flow for third-party login in HttpServer

* Fix legacy plugin login
2026-04-30 16:12:08 +08:00
Rodrigo Faselli
72ce476463 Fix stealthmode (#13285)
* attempt to fix stealthmode

* Apply suggestion from @ianalexis

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>

* Ignore ipv6 (BBS implementation)

65c693ae24

5c8b074b26

* Revert "Ignore ipv6 (BBS implementation)"

This reverts commit 50d2500cf48b6ea44d229fb71f6564c6d4d27c19.

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-04-26 20:18:10 +08:00
SoftFever
c19f8dd543 Add Expert user mode (#13348)
Add Expert user mode with three-way mode switch. the old ModeButton has been removed.

Co-authored-by: Copilot <copilot@github.com>
2026-04-25 18:14:51 +08:00
SoftFever
be2a2d4873 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
Eyal Levin
16065e8d98 Fix: generic locale fallback on all platforms when language is unavai… (#12948)
Fix: generic locale fallback on all platforms when language is unavailable

  Move the locale fallback chain out of the #ifdef __linux__ block so it
  applies on macOS and Windows too. Add a base-language fallback step that
  strips the region code (e.g. en_IL -> en) before trying the full
  fallback chain (current locale, system, best, en_US, en_UK).

  Previously, if wxLocale::IsAvailable() failed on non-Linux, the app
  would show an error and exit. Now it gracefully falls back to a working
  locale.

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-03-30 19:26:00 +08:00
SoftFever
fa67bc87f6 Fix non-ASCII path corruption on Windows using from_path() helper (#13036) 2026-03-30 14:51:45 +08:00
SoftFever
7d82746ffd fix a bug that switching from dark mode to light mode didn't work on Windows 2026-03-29 23:51:17 +08:00
SoftFever
c38c7887e5 fix an issue that white boarder is visible for context/file menu on Windows when dark mode is enabled 2026-03-28 00:54:59 +08:00
SoftFever
9849e0241a suppress: gtk_style_context_add_provider: assertion 'GTK_IS_STYLE_CONTEXT (context)' failed 2026-03-26 16:22:07 +08:00
SoftFever
cf3ff09328 Guard wxToolTip::GetToolTipCtrl() for wx 3.3 and add explicit wx/utils.h includes
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
  guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
  theming is cosmetic and non-critical.

- Add explicit #include <wx/utils.h> to 7 source files that use functions from
  that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
  wxBell) but relied on transitive includes. This preempts breakage from
  wxWidgets 3.3 reducing transitive includes.

Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.

Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.

Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
2026-03-24 21:02:37 +08:00
SoftFever
c3a219bcf1 Remove pre-wxWidgets 3.1.3 DPI fallback code
Since we now target wxWidgets 3.3, the custom DPI change event
workaround (DpiChangedEvent, EVT_DPI_CHANGED_SLICER,
register_win32_dpi_event) is dead code. wxWidgets 3.1.3+ provides
native wxEVT_DPI_CHANGED / wxDPIChangedEvent which is already
wired up in the "true" branch of the version guards.

Removes:
- DpiChangedEvent struct and EVT_DPI_CHANGED_SLICER declaration/definition
- register_win32_dpi_event() function and its call site
- All associated #if !wxVERSION_EQUAL_OR_GREATER_THAN(3,1,3) guards
2026-03-24 20:28:12 +08:00
SoftFever
70b6781002 update flatpak app id and add migration code (#12879)
* update flatpak app id and add migration code

* tweak some text
2026-03-22 23:49:23 +08:00
SoftFever
64547b8496 fix crash when opening preference dialog 2026-03-16 00:18:39 +08:00
SoftFever
0e07f532ae Optimize linux experience (#12705)
* optimize resize feature on Linux

* fix the black screen issue on app startup on Linux

* Fixed an issue that Filament Grouping dialog always popup on Linux
2026-03-10 00:55:09 +08:00
Ian Bassi
31f0fbbb39 Extend and Update localizations (#12610) 2026-03-05 11:33:07 -03:00
Alexandre Folle de Menezes
4d0c662a62 Grammar and spelling fixes on GUI strings (#12410) 2026-03-03 17:36:42 -03:00
SoftFever
5054da209f fix build errors on Linux with Clang 20 and GTK warnings (#12507)
* guard -Wno-error=enum-constexpr-conversion behind compiler flag check

* Fix: Suppress GTK critical warnings and prevent multiple URI scheme registrations in WebView
2026-03-01 18:43:15 +08:00
SoftFever
91bb1cac83 Update unsigned studio dialog with LAN/Developer mode setup instructions 2026-02-12 01:37:56 +08:00
Ocraftyone
a375fe8bd4 Improve the look of new version release notes (#12231)
# Description
Adds md4c to parse release notes to HTML

# Screenshots/Recordings/Graphs
<img width="695" height="580" alt="image" src="https://github.com/user-attachments/assets/8eaf2874-34f8-479a-b38c-2f9754297299" />

## Tests
Tested on Windows
2026-02-11 16:00:04 +08:00
SoftFever
4f303e627c Revert "Improve the look of new version release notes (#12229)"
This reverts commit 38e67ff090.
2026-02-10 19:24:18 +08:00
Ocraftyone
c17ee03107 Improve the look of new version release notes (#12229)
# Description
Adds md4c to parse release notes to HTML

# Screenshots/Recordings/Graphs

<img width="691" height="574" alt="image" src="https://github.com/user-attachments/assets/1ecd9bf4-6e26-4702-880e-c6f585c145ce" />


## Tests

Tested on Windows
2026-02-10 13:53:11 +08:00
Maeyanie
48bf68a917 Add support for Draco (.drc) format (#10681)
* Add read support for Google's Draco (.drc) format.

* Fix build on Linux

* Use boost instead of fstat.

* Switch to boost memory-mapped file to save RAM and potentially improve performance.

* Trim trailing whitespace.

* Initial Draco write support.

Currently always exports with 16-bit precision and speed 0 (best compression).
The back-end function does have arguments to specify them, it's just not hooked into the GUI.

* Add Draco to the About dialogue.

* Fix Linux compile (hopefully)

* Add an option to associate DRC files on Windows.

* Implement a Preferences option to set Draco position quantization bits

* Update src/slic3r/GUI/Preferences.cpp

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>

* Some slight changes to ianalexis's suggestion.

* Implement a create_item_spinctrl() function for numeric inputs, and use that instead of create_item_input().

* Move "bits" to inside the spinctrl box.

* Refactor following yw4z's feedback

* Update src/slic3r/GUI/Preferences.cpp

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>

* Change to 0 bits as the default setting for Draco export precision.

* Change to a lossy checkbox and a bits field with a range of 8-30.

* Proper SpinInput code from yw4z

* Revert "Proper SpinInput code from yw4z"

This reverts commit 7e9c85f31a0d776860690595b71441498c2034d1.

* Revert "Change to a lossy checkbox and a bits field with a range of 8-30."

This reverts commit d642c9bcc0c51b35bf915e04f35d9991c8485ddd.

* Redo preferences based on SoftFever's feedback

* Refactor to minimize code duplication

* Fix padding

* Improve Draco export quality level tooltip clarity

Clarify that 0 means lossless compression (not uncompressed),
document the valid lossy range (8-30), and better explain the
tradeoff between file size and geometric detail.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-02-06 18:27:17 +08:00
SoftFever
b4fee7dff9 Fix a regression where the login panel is displayed even when the plugin is disabled (#12185)
Update GUI_App to show or hide the login panel based on the "installed_networking" setting.
2026-02-06 09:18:52 +08:00
SoftFever
01a21ed1eb fix an issue the bbl printer not working 2026-02-02 23:48:22 +08:00
SoftFever
671760b9d4 fix UI block issues 2026-02-02 18:12:19 +08:00
SoftFever
aa197a1a6c Fix an issue that sync ams btn is not show/hide after printer agent changes 2026-02-02 12:21:41 +08:00
SoftFever
b4eec3fd96 clean up 2026-01-31 01:04:27 +08:00
SoftFever
efee846d25 badge support 2026-01-31 01:04:21 +08:00
SoftFever
c6d91baeb3 fix a few bugs 2026-01-28 19:04:56 +08:00
SoftFever
e39aa183b3 refactor 2026-01-26 19:34:14 +08:00