Lukas Matena
5af4b2319e
SLA gizmo - shift-up and ctrl+a event passing
2019-02-11 08:21:37 +01:00
Lukas Matena
79067a6d6d
First steps on the rectangular selection for the SLA gizmo
2019-02-09 07:19:01 +01:00
Lukas Matena
e768ab3613
SLA gizmo - fixed hiding of objects and instances
2019-02-06 17:27:02 +01:00
Lukas Matena
f0bfcd1862
SLA support points (better backend->frontend synchronization and more)
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- backend to frontend data synchronization to inform the gizmo that new points have been generated
- fixed the inadvertent cancellation of background processing caused by the SLA gizmo touching frontend data during the process
- inactive instances of the object are hidden when the SLA gizmo is active
- fix of imgui combobox rendering
2019-02-06 15:16:25 +01:00
bubnikv
4c22950d5f
Merge remote-tracking branch 'remotes/origin/master' into lm_sla_supports_auto2
2019-02-06 11:11:51 +01:00
bubnikv
2e18fd3f74
Merge branch 'master' into lm_sla_supports_auto2
2019-02-06 11:10:18 +01:00
bubnikv
8d9cc5ec19
Fix of mouse wheel scrolling over the variable layer height bar
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with OSX Retina rendering.
2019-02-06 08:44:06 +01:00
bubnikv
d74c4a0fb6
Updated GLCanvas3D to use the tesselator through libslic3r
2019-02-05 19:45:52 +01:00
Enrico Turri
f38cfd6fd5
Fixed OpenGL assert on MESA OpenGL driver due to anisotropic texture filtering not supported
2019-02-05 14:02:48 +01:00
Enrico Turri
134dd8aee2
Fix of #1772
2019-02-05 10:18:40 +01:00
bubnikv
c3340d7bcc
WIP: HiDPI support - 3D scene on Windows / Linux
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HiDPI support on Windows - enabled in manifest.
2019-02-04 21:41:10 +01:00
Enrico Turri
aad50fb56a
Calls to GLCanvas3D::_set_current() made only after the canvas has been initialized
2019-02-04 16:05:54 +01:00
bubnikv
b6620bfe87
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-02-04 15:46:20 +01:00
bubnikv
cccc66dd40
Platform independent delete menus
2019-02-04 15:46:12 +01:00
Enrico Turri
1a078ee7b9
Code cleanup
2019-02-04 15:25:22 +01:00
bubnikv
96504b77e7
Ctrl+A is handled differently on OSX than on Windows / Linux by wxWidgets
2019-02-04 15:12:24 +01:00
Lukas Matena
1e3a23a846
SLA support gizmo does not use Grabber class anymore
2019-02-04 12:33:59 +01:00
Enrico Turri
12a17ecba4
2nd attempt to fix SPE-807
2019-02-04 12:27:44 +01:00
Enrico Turri
4d06283fc8
1st attempt to fix SPE-807
2019-02-04 10:06:15 +01:00
Enrico Turri
bb96446503
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 09:55:48 +01:00
bubnikv
38576c4d10
Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators.
2019-02-04 09:37:49 +01:00
Lukas Matena
fe15fed998
Merge branch 'master' into lm_sla_supports_auto2
2019-02-04 08:41:00 +01:00
Lukas Matena
30354e62b0
Merge branch 'master' into lm_sla_supports_auto2
2019-02-04 08:40:20 +01:00
Enrico Turri
edd4694699
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 08:36:28 +01:00
bubnikv
8baf51c654
Trying to convince OSX that we want the Control key to behave as Command
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key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
bubnikv
3e34d4ccf5
Removed GLCanvas3D::on_key_down() handler, as it is replaced
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by the on_char() handler.
2019-02-03 14:11:09 +01:00
bubnikv
23849e17b2
The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
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globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.
Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
bubnikv
d927980161
Suppressed the "Split to volumes" button in simple mode.
2019-02-03 11:15:26 +01:00
bubnikv
f3cbf783bb
OSX specific: The Command short keys over the 3D scene toolbars
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are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
Lukas Matena
5f3f6e8fe6
More SLA support points improvements
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- unselected objects are hidden when SLA gizmo is active
- support volumes are hidden when editing mode is active
- 3mf support points format versioning
2019-02-01 23:09:02 +01:00
Enrico Turri
e3502fa460
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-01 15:14:19 +01:00
Enrico Turri
e5f68f81c7
Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r
2019-02-01 14:32:21 +01:00
Enrico Turri
617cbddd04
Added other debug output to investigate SPE-807
2019-02-01 13:15:24 +01:00
Enrico Turri
669d8ec497
Added debug output to investigate SPE-807
2019-02-01 11:54:18 +01:00
Lukas Matena
5f0454e153
SLA support points improvements
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- semi-intelligent algorithm to place support points
- enhanced ImGui dialog with editing/non-editing mode
- support points can have different head diameter (only implemented in GUI so far)
- autogenerated points supporting emerging islands are annotated and the info is kept
2019-02-01 07:13:08 +01:00
Enrico Turri
c32c45deef
Keeps modifier transparent while layer editing tool is enabled
2019-01-31 14:25:11 +01:00
Enrico Turri
e2ce240ec3
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-31 13:32:47 +01:00
Enrico Turri
736ef3373e
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-01-31 13:19:46 +01:00
Enrico Turri
0fd82f7fa0
User mode-aware toolbar items
2019-01-31 13:19:26 +01:00
Enrico Turri
c5279c3ee6
Added call to _set_current() into GLCanvas3D::on_mouse()
2019-01-31 10:50:16 +01:00
Enrico Turri
ec7dff8b81
GLCanvas3D -> added call _set_current() to method accessing GPU memory
2019-01-31 09:15:43 +01:00
bubnikv
9df8de0f14
GLCanvas3d::on_render(): if not intialized yet,
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Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00
bubnikv
5153261a8b
Added missing GL context "Set Current" calls before loading data
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into vertex buffers.
Changed behavior of Canvas3D::on_render() to postpone rendering to idle,
as on OSX the paint events happen directly from control updates,
if the control update triggers Canvas3D window rescaling. With this change,
rendering only happens from idle handler consistently.
2019-01-30 19:02:30 +01:00
Enrico Turri
3654f708f2
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-30 16:19:59 +01:00
bubnikv
e3c0315865
Removed Microsoft specific _DEBUG flag from the Unix systems.
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Made condional compilation of assert code based on #ifndef NDEBUG
instead of #ifdef _DEBUG to compile on Unix systems.
2019-01-30 15:27:11 +01:00
YuSanka
e8e8e7e9c5
Updated draw_colored_band() according to the new colors.
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+ some code refactoring
2019-01-30 14:45:18 +01:00
Enrico Turri
82ad214339
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-30 12:16:49 +01:00
bubnikv
dd0d976adb
Some optimizations of the color print preview.
2019-01-30 12:10:26 +01:00
bubnikv
26f0f40931
Merge remote-tracking branch 'remotes/origin/ys_color_print'
2019-01-30 09:29:55 +01:00
Enrico Turri
12d4c86ec7
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-30 08:27:52 +01:00