5f9478447d
PrintHostQueueDialog: MSW specific in DarkMode: Fixed font color for the selected Item
2021-08-02 17:28:08 +02:00
40111c16fc
Fixed build
2021-08-02 15:08:54 +02:00
02beb8d574
Shapes Gallery :
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- Suppress to create a PNG-files for system shapes
- Allow to load the OBJ files
2021-08-02 15:00:41 +02:00
293da2ca9a
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
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For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
2a64bd9cf4
Added a few missing glsafe()
2021-08-02 14:40:13 +02:00
9750701f43
Fixed build when tech ENABLE_GCODE_VIEWER_STATISTICS is enabled
2021-08-02 12:16:03 +02:00
bf5293012f
Fixed compilation on Linux and macOS.
2021-07-31 12:10:38 +02:00
b21cadc1c4
WIN32 specific Blacklisted libraries check:
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1) Polished up wording of the error messages.
2) Made some messages in the SysInfo dialog localized.
3) Renamed LibraryCheck.cpp/hpp to BlacklistedLibraryCheck.cpp/hpp
4) CPPized the BlacklistedLibraryCheck WIN32 C code.
2021-07-30 15:52:52 +02:00
e0a07d1c63
Manipulation Panel in DarkMode: Fixed a text color, when we use different colors for the axes
2021-07-30 14:22:58 +02:00
ff74bc3f48
Fixed mirroring of sinking objects
2021-07-30 11:40:30 +02:00
496e5ec90b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-30 11:19:58 +02:00
3ab84da644
Changed logic to detect sinking objects while using scale gizmo
2021-07-30 11:19:50 +02:00
9a253472a1
Auto color change: Fixed some cases:
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* first layer is a little bit less than all another (like for elephant foot compensation)
* ignore small changes of the layer area
2021-07-30 11:16:30 +02:00
09cf0ffaba
ENABLE_PROJECT_DIRTY_STATE set as default
2021-07-30 09:33:51 +02:00
ff8932ed1a
Fixed sinking objects popping-up when deleting modifiers
2021-07-30 08:18:11 +02:00
a22d6e920e
Update item info notification with icon
2021-07-29 16:52:08 +02:00
66ffb6663a
Changed detection of sinking objects into ObjectList::update_info_items()
2021-07-29 15:15:57 +02:00
ed6ca1ba5e
Validate Error notification
2021-07-29 13:59:25 +02:00
c4123749ca
Added missing includes (GCC 11.1)
2021-07-29 13:38:10 +02:00
7a2993a4b7
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-29 13:28:16 +02:00
73e4d45a98
Horizontal slider in preview to show always (and only) gcode lines indices
2021-07-29 13:28:07 +02:00
bc8ecff631
Hint notification
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Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
8cee3e4037
PhysicalPrinterDialog: Use transparent background for the Plus/Minus buttons
2021-07-29 13:13:48 +02:00
7b59b10547
Fixed conflict after merge with master
2021-07-29 12:25:28 +02:00
99b9146541
Follow-up of 1d4e7f5577 -> More robust fix
2021-07-29 12:14:51 +02:00
dc7f547a39
Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.
2021-07-29 11:45:01 +02:00
f2454ded3a
Fix of scaling modifiers for a sinking object
2021-07-29 09:37:40 +02:00
56416eac50
Tech ENABLE_SINKING_CONTOURS -> Fix for showing sinking contours while dragging objects
2021-07-29 09:03:20 +02:00
a471c21b25
Added sinking property item to objects list
2021-07-29 08:37:41 +02:00
ae8e246e2d
Fixed compile warning
2021-07-28 15:40:55 +02:00
6165e6ecfb
Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white
2021-07-28 14:27:57 +02:00
875fcc7940
Tech ENABLE_SINKING_CONTOURS -> Cut gizmo: contours updated during render pass
2021-07-28 13:03:48 +02:00
a545c8625c
Render statistics now shows actual SwapBuffers() calls per second
2021-07-28 12:50:01 +02:00
fe2903937c
Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object
2021-07-28 12:23:27 +02:00
151f489ed8
Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles
2021-07-28 11:21:59 +02:00
fcf8a4ca63
Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut
2021-07-27 13:02:06 +02:00
0b7baaa3e2
MSW specific: Fixed strange layout after first switch between printer technology
2021-07-27 10:55:05 +02:00
3a1c71ca60
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_contours
2021-07-27 09:04:52 +02:00
7a3faa4732
Hopefully final follow-up of 8ebb2e2 -> GCodeViewer: Ensure that the view is properly updated after automatic selection of view type when loading model using multiextruders prints
2021-07-27 08:47:40 +02:00
b1aeb799f0
New slice_mesh() variant slicing with a single plane only, running
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on a single thread only (not parallelized).
The new slice_mesh() is used to calculate contour of objects sunken
below the print bed.
2021-07-26 17:02:56 +02:00
ef8ee91b36
Improvements for c5b7d4b2 fix
2021-07-26 16:17:21 +02:00
adbdf2cb73
Search: Fixed a blinking for the first search
2021-07-26 15:06:18 +02:00
ee33687c79
Fixed update of the default menu after changing of the mode.
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+ Added check for the output directory for the G-code extport.
2021-07-26 14:41:38 +02:00
4e6280785d
Another follow-up of 8ebb2e2a29 -> GCodeViewer: Ensure that the view is properly updated after automatic selection of view type introduced with 06e2835f83
2021-07-26 13:59:36 +02:00
09a5a8dc86
Use default last directory when we try to save a project with objects from Gallery
2021-07-26 11:34:52 +02:00
d2168a4668
Follow-up of 8ebb2e2a29 -> GCodeViewer: automatically select view type in dependence of gcode content for first loaded gcode file
2021-07-26 11:01:37 +02:00
20084c23bf
ConfigWizard: Draw logo inside OnPaint instead of use of wxStaticBitmap
2021-07-23 16:03:17 +02:00
a397c705cb
Preview legend: title of estimated print time section dependent on results
2021-07-23 14:49:24 +02:00
692d0841d5
Set imgui scrollbars' grab color to orange
2021-07-23 13:36:43 +02:00
70938eadfc
Fixed conflicts after merge with master
2021-07-23 11:40:07 +02:00