0f44caa99c
ENABLE_SLOPE_RENDERING set as default
...
Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
f890cd5b9c
FDM painting gizmos (support/seam) now render object in neutral color
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The goal is to ensure enough contrast independent on current filament color
2020-09-25 16:05:34 +02:00
0b1086f390
GCodeViewer -> Export of extrude toolpaths to obj files
2020-07-03 12:17:12 +02:00
70a6fb0e20
Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master
2020-06-05 16:50:17 +02:00
1e3290fee1
Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING
2020-06-04 15:53:58 +02:00
ad7e7ae1cd
Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5
2020-06-04 14:48:52 +02:00
c3d643ead3
Fixed conflicts after merge with master
2020-06-04 13:57:39 +02:00
aa92cbf051
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
2eb4b2caed
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
aa04f0e555
ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class
2020-05-27 08:06:02 +02:00
3e855d36dc
Fixed unit tests after previous include manipulations
2020-05-26 15:33:44 +02:00
fb9d8b2025
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
5aa8cc5779
ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
2020-05-21 10:15:00 +02:00
32529b66ac
Tech ENABLE_GCODE_VIEWER -> Small refactoring
2020-05-13 13:55:00 +02:00
cd2e4002ed
Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow
2020-05-13 11:59:48 +02:00
58258df113
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
0bb56736a1
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
750e704b37
Merge remote-tracking branch 'remotes/origin/et_slope_shader'
2020-03-25 16:09:04 +01:00
f12b39be25
Fixed conflicts after merge with master
2020-03-25 14:41:47 +01:00
abcd01d64a
ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring
2020-03-16 14:17:19 +01:00
b36051af82
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
87e77e20fa
Include cleanup in several files
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src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
0b629eb905
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
f28d0ebc18
Implemented reload of original mesh volume in case the SLA hollowing
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step is no more valid.
2020-02-03 15:17:18 +01:00
b12bc5c4d5
Optimization in GLCanvas3D::reload_scene():
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Use sorting and binary search instead of linear search.
O(n log n) versus O(n^2)
2019-12-10 11:12:17 +01:00
272479826f
Refactoring of the G-code preview for lower memory allocation
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and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
85d9a16563
Fixed a bug, where the GL context was not being activated with _set_current()
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as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
0de566e2a2
Hopefully a workaround for crashes and hang ups at closing on Windows.
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Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
58473f84ee
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
730283a9e9
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
1f6aab312b
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
0520da3241
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
cf2f16d864
Fixed Model::convert_multipart_object() for STLs (regression from 8e2af5151dcf6f102b65981ff5aa56c2dfda5a2a).
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Removed Model::s_auto_extruder_id and related, as it is a Perl interfacing legacy.
Fixed a typo in asserts introduced in the preceding commit.
2019-08-05 17:49:21 +02:00
731e5abd88
Fixed a regression issue where excessive memory was allocated
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for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
0647d3ac1e
Code cleanup
2019-07-31 11:12:50 +02:00
03820a38cf
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
45db42ca3b
Merge branch 'lm_drop_to_bed'
2019-07-12 13:38:18 +02:00
4ba7dfb6dd
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
d15698e21e
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
2356fe5a13
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
4269c8b23c
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
3d8c3804fa
Added 'drop to bed' button into object manipulation panel
2019-06-19 11:04:12 +02:00
28dd52d88b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-19 08:17:58 +02:00
ac8de0bcaf
Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
2019-06-14 15:37:29 +02:00
dbfa4e6c83
Fix of a smart pointer gymnastics from previous commit
2019-06-13 16:55:12 +02:00
0bb8ee149e
Sharing TriangleMesh objects between the front end (UI) and back end
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(background processing)
2019-06-11 17:08:47 +02:00
efd429ea46
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
1c6006f657
Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation
2019-05-03 12:37:43 +02:00
0ab96ed6b5
Changed the "non-uniform scaling is not possible" message.
2019-05-03 12:36:26 +02:00
748a4438ba
Attempt to fix build on Linux
2019-04-25 13:35:24 +02:00