Commit Graph

9066 Commits

Author SHA1 Message Date
9994e0bcbc Start updater during start of prusaslicer. 2021-11-10 15:27:46 +01:00
f7db7c0a26 #7282 - Fixed crash after splitting object into parts (missing or degenerate convex hulls) 2021-11-10 12:07:43 +01:00
8915d8bc91 Improvement of previous commit:
- use boost::nowide instead of WinAPI for the encoding conversion
- only add the node when it is not empty
2021-11-10 11:39:34 +01:00
de1785760c Follow up e8be7b2ecd - Remove unused code 2021-11-10 11:31:14 +01:00
bfa91cbd95 Windows: Include blacklisted libraries in SendSystemInfo data 2021-11-10 11:09:37 +01:00
a3f6ce1ac6 MsgDialog: Some code refactoring.
Use style for whole Dialog instead of wxWindowID for just one default button
2021-11-10 10:49:43 +01:00
e8be7b2ecd Implemented possibility to show resin colors from the Plater (Bottles with resin are colored now in preset combobox)
+ Added nsvgParseFromFileWithReplace() to replace some colors before parsing from SVG file
+ Thumbnails are saved with selected resin color in SL1 or SL1S files
+ "white" folder is deleted from "icons" now. THere is no needed anymore.
2021-11-09 17:01:50 +01:00
7de0f1195a Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_imgui_slider 2021-11-09 15:09:32 +01:00
a5f20d4c71 MsgDialog: Delete redundant code (fix for https://github.com/prusa3d/PrusaSlicer/issues/7254) 2021-11-09 12:52:59 +01:00
ab6ceaa68c #7246 - Fixed rrror when resize object to bed limit 2021-11-09 12:29:22 +01:00
67533da405 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_imgui_slider 2021-11-08 13:44:13 +01:00
869276aedb Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Changed background color of additional button and its icon 2021-11-08 13:43:53 +01:00
5190a1f425 #7258 - Fixed cut of merged object 2021-11-08 12:56:38 +01:00
ce1fbbfa7c OSX specific: Fix of #7259 - (Darker colors of objects inside the multi-material gizmo on macOS Monterey on Arm64 CPU)
Since macOS 12 (Monterey), the issue with the opposite direction on macOS running on Arm64 CPU seems to be fixed, and computed triangle normals inside fragment shader using dFdx and dFdy have the right direction.
So the previous patch bad51cdb52 is constrained to just macOS versions before macOS 12 (Monterey).
2021-11-08 11:27:24 +01:00
8bc074f5f2 MSW: Dark Mode: Update of PrintHostDialogs 2021-11-08 11:06:48 +01:00
24d1303126 Fixes issue #7247: Wxwidgets 3.0 yet again. MsgDialog.hpp:270:40: error: ‘wxASCII_STR’ was not declared in this scope
Replace wxASCII_STR with wxString::FromAscii for compatibility with wxWidgets 3.0
2021-11-08 10:00:29 +01:00
c782c2d389 #7245 - Added validation of values typed by user in scale and size fields of object/part manipulator in sidebar 2021-11-08 08:38:37 +01:00
9752fb5810 Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Additional button, added to imgui float slider, using svg icon 2021-11-08 08:29:19 +01:00
69b7fac01f Fixed a compiler warning. 2021-11-05 23:19:01 +01:00
e13be90283 Fix of #7109 (Bulges with model's base color on multi-material painted models) 2021-11-05 22:52:52 +01:00
f5a6e53298 Fix of #7235 (Dimples in external perimeter after multi-material segmentation) 2021-11-05 22:52:52 +01:00
b572588fc5 Small refactoring of storing colored polygons in multi-material segmentation.
Previously, colored polygons were stored so that each polygon had a color assigned to it, which made it difficult to perform operations like union or so on all polygons of the same color. Now polygons are stored grouped by their assigned color/extruder.
2021-11-05 22:52:52 +01:00
54b72fdaa9 Added a missing include (GCC 11.1). 2021-11-05 22:52:13 +01:00
2fcab52f86 Added "Color" parameter for SLA material 2021-11-05 17:22:37 +01:00
535191c1e9 Verify layerHeight conf value before use 2021-11-05 15:58:40 +01:00
c4c8b7608e Fix some mesh errors in sl1 archive reconstruction 2021-11-05 15:43:40 +01:00
1c940ef145 Do not reset sl1 import dialog settings between imports 2021-11-05 15:31:27 +01:00
fb429c1e23 Load layer height from config.ini if profile is missing from sl1 archive 2021-11-05 15:31:15 +01:00
bbcedae5fd MSW: DarkMode: Improvements for message Dialogs
* A little bit reworked MsgDialog: Checkbox and buttons are placed under the Static line
 * Implemented wrapper for wxRichMessageDialog
 + Implemented wrapper for wxStaticLine
2021-11-05 15:20:06 +01:00
9086879e16 Change float slider to wrap function. Enrico's request 2021-11-05 14:48:37 +01:00
2a940863e1 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_imgui_slider 2021-11-05 14:47:21 +01:00
f7662682c8 Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Modified ImGuiWrapper::slider_float() to create a compound widget where an additional button can be used to set the keyboard focus into the slider to allow the user to type in the desired value 2021-11-05 14:46:44 +01:00
aff9e1f7ea MSW_DarkMode: Next Improvements
* Refreshed title bar for all Dialogs and MainFrame
* Refreshed header of the DataViewCtrl and ListView
* Refresh tooltips
* Redraw SpinCtrls
* Use system menu with is colored in respect to the color mode
* Preferences: Added parameter "Use system menu for application" and moved to the "Dark mode" tab with "Enable Dark mode parameter"
2021-11-05 10:01:13 +01:00
a771519b9f Fix of #7169 Check if material or filament profile is_compatible before selecting it when it should be selected as first selected profile in wizard. 2021-11-03 11:37:06 +01:00
992031620e Repetier-Server: Enable "Start printing after upload" (#5351) 2021-11-02 23:34:12 +01:00
f9bdde5603 Remove SimplifyMesh 2021-11-02 14:23:49 +01:00
54b0ee6a4a Fix of #7112 (Default color sometimes appeared between two multi-material painted areas) 2021-11-02 13:02:00 +01:00
3eb4ae309a Small refactoring of post-processing of the projected painted lines in multi-material segmentation. 2021-11-02 13:02:00 +01:00
e04c934253 Added more debug output for multi-material segmentation for debugging projection of the painted lines. 2021-11-02 12:49:46 +01:00
4e9f906848 Cooling buffer used to remove F word from G1 Fxxx lines if the feed rate
did not change compared to the preceding value creating empty "G1" lines.
The empty "G1" lines are now removed.
Improves Features fail with extra G1 moves when above a certain layer height and Detect Thin Walls is enabled #5176
Improves Thin wall detection causes miniature loops to be added, and emits empty G1 commands #3058
2021-11-02 12:11:53 +01:00
ca8f7fbf80 Copying from other config folders:
Find if there is more recent config in other folders (alpha / beta / release).
If yes, ask user, make snapshot, copy files.
if there is no current config, ask user and copy recent one.
2021-11-02 10:51:45 +01:00
4c8e13947c Hint hypertext preferences highlight 2021-11-02 10:51:45 +01:00
f23a0298ed ExportOutgoing notification should not show on upload 2021-11-02 10:51:45 +01:00
8bf4408731 Fix of #7170. Delayed notification is not moved until push will succeed. 2021-11-02 10:51:45 +01:00
79d9fd154e Wrong build on windows system (32 vs 64bit) dialog 2021-11-02 10:51:45 +01:00
73af0ed331 Fixing slow conversion from cgal mesh format 2021-11-02 09:52:44 +01:00
78879b2e84 Fixed missing brims for nested objects.
Brim wasn't generated when some object was placed inside the hole of another object.
2021-11-01 15:10:51 +01:00
30a37d0c25 Fix of #7213: Not generated inner brim after 7ff76d0768. 2021-11-01 15:10:51 +01:00
a0ee41770d Fix of Print::apply() creating hierarchy of regions for complex scenarios:
Unnecessary regions were created for a modifier over a volume or a modifier,
where the modifier did not modify any of its parent's properties.
This lead to an explosion of regions for this particular 3MF.
Fixes Non Responsive & Memory Leak when opening or changing this 3MF project #7220
2021-11-01 13:48:45 +01:00
ca677fa1da SLA supports gizmo: selection rectangle now selects partially obscured points as well 2021-11-01 13:02:25 +01:00