* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
Fix: generic locale fallback on all platforms when language is unavailable
Move the locale fallback chain out of the #ifdef __linux__ block so it
applies on macOS and Windows too. Add a base-language fallback step that
strips the region code (e.g. en_IL -> en) before trying the full
fallback chain (current locale, system, best, en_US, en_UK).
Previously, if wxLocale::IsAvailable() failed on non-Linux, the app
would show an error and exit. Now it gracefully falls back to a working
locale.
Co-authored-by: SoftFever <softfeverever@gmail.com>
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
theming is cosmetic and non-critical.
- Add explicit #include <wx/utils.h> to 7 source files that use functions from
that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
wxBell) but relied on transitive includes. This preempts breakage from
wxWidgets 3.3 reducing transitive includes.
Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.
Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.
Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
Since we now target wxWidgets 3.3, the custom DPI change event
workaround (DpiChangedEvent, EVT_DPI_CHANGED_SLICER,
register_win32_dpi_event) is dead code. wxWidgets 3.1.3+ provides
native wxEVT_DPI_CHANGED / wxDPIChangedEvent which is already
wired up in the "true" branch of the version guards.
Removes:
- DpiChangedEvent struct and EVT_DPI_CHANGED_SLICER declaration/definition
- register_win32_dpi_event() function and its call site
- All associated #if !wxVERSION_EQUAL_OR_GREATER_THAN(3,1,3) guards
* optimize resize feature on Linux
* fix the black screen issue on app startup on Linux
* Fixed an issue that Filament Grouping dialog always popup on Linux
* Add read support for Google's Draco (.drc) format.
* Fix build on Linux
* Use boost instead of fstat.
* Switch to boost memory-mapped file to save RAM and potentially improve performance.
* Trim trailing whitespace.
* Initial Draco write support.
Currently always exports with 16-bit precision and speed 0 (best compression).
The back-end function does have arguments to specify them, it's just not hooked into the GUI.
* Add Draco to the About dialogue.
* Fix Linux compile (hopefully)
* Add an option to associate DRC files on Windows.
* Implement a Preferences option to set Draco position quantization bits
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Some slight changes to ianalexis's suggestion.
* Implement a create_item_spinctrl() function for numeric inputs, and use that instead of create_item_input().
* Move "bits" to inside the spinctrl box.
* Refactor following yw4z's feedback
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Change to 0 bits as the default setting for Draco export precision.
* Change to a lossy checkbox and a bits field with a range of 8-30.
* Proper SpinInput code from yw4z
* Revert "Proper SpinInput code from yw4z"
This reverts commit 7e9c85f31a0d776860690595b71441498c2034d1.
* Revert "Change to a lossy checkbox and a bits field with a range of 8-30."
This reverts commit d642c9bcc0c51b35bf915e04f35d9991c8485ddd.
* Redo preferences based on SoftFever's feedback
* Refactor to minimize code duplication
* Fix padding
* Improve Draco export quality level tooltip clarity
Clarify that 0 means lossless compression (not uncompressed),
document the valid lossy range (8-30), and better explain the
tradeoff between file size and geometric detail.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>