Commit Graph

1009 Commits

Author SHA1 Message Date
b0c0f1cb97 Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview 2021-09-08 13:04:43 +02:00
95b93b12e6 rename 2021-09-06 16:19:30 +02:00
5fe6249e1e add gcodeviewer 2021-09-06 16:19:30 +02:00
c0373bf486 add new mac icon and update MainFrame.cpp 2021-09-06 16:19:30 +02:00
99883ef685 update PrusaSlicer icon for macOS (#6874) 2021-09-02 16:40:17 +02:00
34eba5c0fe Open menubar item by name with translations 2021-09-02 09:48:06 +02:00
c445729379 Commented opening menubar item until its properly implemented. 2021-09-01 15:12:47 +02:00
8ab9e5bfd4 Updated raft_contact_distance values. 2021-09-01 13:36:13 +02:00
5146e2329b Open menubar item by item index. Possible to call as hint notification hyperlink 2021-09-01 13:34:36 +02:00
d92e328c92 Changed vertex attributes syntax in gouraud_light_instanced.vs 2021-08-31 14:35:32 +02:00
d9fd4d5610 Brim separation from object, follow up to 82373334bc
1) Changed the name of the variable "brim_offset" to "brim_separation"
   for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
   then new "brim_separation" variable: The "brim_separation" is being
   filled in with the "elefant_foot_compensation" value to produce
   equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
9db5713b8c Cleanup in shader gouraud_light_instanced.vs 2021-08-30 08:37:41 +02:00
23ca3007e7 Fixed conflicts after merge with master 2021-08-26 12:39:28 +02:00
4868c42169 ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
857d94899a Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
af55005f75 rendering highlight arrow from svg 2021-08-25 16:31:31 +02:00
f22ca22fe1 comments in hints.ini 2021-08-24 17:09:49 +02:00
3acd12c3ba Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card 2021-08-24 11:23:33 +02:00
4b8f6ba4e6 Updated PR index file. 2021-08-23 09:55:22 +02:00
3722c557ca Updated brim_offset value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles. 2021-08-23 09:52:20 +02:00
2294162162 Rotated arrow asset. 2021-08-19 14:01:54 +02:00
d2815d127c Simplified shader printbed.vs 2021-08-19 11:54:41 +02:00
47f485ea70 PR idx update 2021-08-13 15:50:32 +02:00
dad7e8cf9b Substitutions : Implemented InfoDialog 2021-08-13 13:30:50 +02:00
00b9f61fc8 Added bed model and bed texture for i3 Mega, i3 Mega S. 2021-08-13 00:39:55 +02:00
aeba6ac280 Reorderded hints, removed extra space
Edited hints.ini to have tips for new features displayed first.
Removed extra space from a hint.
2021-08-12 17:48:32 +02:00
9967a4058c Toolbar highlight arrow 2021-08-12 14:52:42 +02:00
bb0e694cbd narrow mr. clippy with outline 2021-08-12 08:46:59 +02:00
21c1ddce1d narrow mr. clippy logo 2021-08-12 08:46:59 +02:00
9431446ce2 Moved flatpak files from resources/data to src/platform/unix (#6774) 2021-08-12 08:49:24 +02:00
3e5a726443 Hint notification
changes in hints.ini
Hint notification: Just one button in Help menu.
Hint notification: New naming - Tip of the day
Notifications: no scrolling.
Hint notification: fadeout colors.
2021-08-11 17:15:23 +02:00
dd67e645ae Restored info icon replaced by mistake 2021-08-11 16:17:28 +02:00
ccdab19a50 New icons for mmu painting, fuzzy skin and object info items 2021-08-11 13:52:15 +02:00
588dd22baf Added nozzle priming after M600. Added nozzle diameter checks for 0.8 nozzle printer profiles. Updated FW version. Increased number of top solid infill layers (0.2 layer height). 2021-08-11 09:29:47 +02:00
894850f868 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
ddf7a420c8 Hints notifications: OS specific tags 2021-08-10 15:25:47 +02:00
0829590309 MSW specific: Fixed a typo caused ignoring ENTER for TextControls in Settings Tabs
+ Added Info icon for MessageDialog
2021-08-10 15:10:37 +02:00
0675dfc2b9 Hints notification
Hints notification: enabled / disabled tags 
Hints notification: suppress opening url due to preferences.
Hint notification: close after 5 minutes and button in Help menu
2021-08-10 14:48:23 +02:00
c885e5c9bb Hint notification fixes and improvements
Hint notification bold (diff color) headline on multiple lines
Hint notification: Documentation link button.
Hints.ini header
hints logo - clippy 
disabled a preffered modes and techs for hints notifications
Empty hints array check. Fix of #6774.
2021-08-09 17:10:39 +02:00
acdf891173 Shapes Gallery: Added PNG-files to the system gallery 2021-08-02 15:03:58 +02:00
293da2ca9a OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
a22d6e920e Update item info notification with icon 2021-07-29 16:52:08 +02:00
bc8ecff631 Hint notification
Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
20d6e7116e Added multiple add:north and Extrudr filament profiles. Updated support head settings (SL1S).
+ various changes to flexible filament profiles
2021-07-22 16:51:03 +02:00
bc68e06292 Revert of b140709fa8 and new implementation of fixing picking for sinking objects 2021-07-21 11:56:39 +02:00
f36a10b689 ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object 2021-07-20 11:02:04 +02:00
418d180346 Removed striped shading for sinking objects 2021-07-19 11:37:18 +02:00
14e1293ade GalleryDialog: Changes the paths to the system and custom galleries 2021-07-14 17:41:37 +02:00
4523f49445 GalleryDialog: Added loaded files quality control
+ Code cleaning
2021-07-14 12:47:52 +02:00
14bfc30ec4 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00