Address SoftFever review item 1 on #13752: CFS sync now lives in
CrealityPrintAgent::fetch_filament_info, matching the MoonrakerPrinterAgent
/ QidiPrinterAgent / SnapmakerPrinterAgent shape. The standard
Sidebar::sync_ams_list
-> DeviceManager::get_selected_machine()
-> Sidebar::load_ams_list(obj)
-> Sidebar::build_filament_ams_list(obj)
-> agent->fetch_filament_info(dev_id)
-> build_ams_payload(box_count, max_lane_index, trays)
path now applies to CrealityPrint hosts identically to the other
Klipper-flavoured agents. CrealityPrintAgent inherits
MoonrakerPrinterAgent, so the inherited connect_printer() ->
announce_printhost_device() -> SSDP callback already triggers
MachineObject creation in DeviceManager's localMachineList for
K-series LAN hosts; the Plater-side special case was simply bypassing
get_selected_machine() before it could fire.
Removed:
* The if (host_type == htCrealityPrint) block in
Sidebar::sync_ams_list (and the CrealityPrintAgent.hpp include it
required).
* The static CrealityPrintAgent::sync_filaments_into_ams_list()
helper that wrote directly to PresetBundle::filament_ams_list,
plus the CFSAmsListResult status struct that surfaced dialog text
back to the Sidebar.
CrealityPrintAgent::fetch_filament_info itself is unchanged - it was
already calling the inherited build_ams_payload() correctly.
Net diff: 227 deletions / 4 insertions across 3 files. No behaviour
change. Discovery + WS protocol parsing unchanged.
Per @SoftFever review on #13752, printer-specific filament sync logic
belongs in the agent rather than in Sidebar. This consolidates the
previously-duplicated code so all CFS-specific work lives in
CrealityPrintAgent.
Changes:
- New: CrealityPrintAgent::sync_filaments_into_ams_list() — static method
that builds a CrealityPrint host from a printer_cfg, queries CFS slots,
populates PresetBundle::filament_ams_list, and triggers sync_ams_list().
GUI-free; returns a result struct (Status + counts + detail) so the
caller decides what dialog to show.
- New: nested CFSAmsListResult struct describing the five possible
outcomes (Success / NotCfsCapable / QueryFailed / EmptySlots / NoMatches).
- Removed: Sidebar::sync_filaments_from_creality_cfs() entirely (its body
is now the agent method).
- Plater.hpp loses the declaration; Plater.cpp dispatches to the agent
inline within sync_ams_list() and owns only the dialog + post-sync UI
refresh (combo updates, layout, preset selection, persistence).
Two CFS-related entry points on the agent now coexist:
- fetch_filament_info() — agent-driven path; publishes via AmsTrayData
and build_ams_payload(). Active when a MachineObject is bound (BBL
concept, not currently created for Creality LAN hosts).
- sync_filaments_into_ams_list() — explicit-pull path used today by the
Sidebar's "Sync filaments" button until the K-series MachineObject
work catches up.
No user-visible behaviour change — same end-to-end flow, the data work
just lives in the agent now.
The matcher tiebreaker previously preferred user-edited filament
presets over system bases on a tied score. For a K2 owner who has
a custom copy of Creality Generic PLA @K2-all called eg
Creality Hyper PLA @K2 (mine), the matcher scored both that copy
and the shipped brand-specific Hyper PLA @Creality K2 0.4 nozzle
at 30, then tiebreak picked the user copy. User copies inherit
filament_id from their parent -- in this case the generic PLA
GFL99 -- so the returned id pointed at Generic PLA, not at
Hyper PLA brand-specific id (01001). PresetBundle::sync_ams_list
then resolved by id back to Creality Generic PLA @K2-all, visibly
losing the brand on every sync.
Flip the tiebreaker to prefer system over user. The shipped
brand-specific preset always wins now and sync_ams_list lands on
the right slot label.
Drop the post-sync user-override step from the sidebar path that
was layered on to compensate -- silently substituting the user
local tuning is the wrong default for an upstream-shipped
feature; users who want their local tuning on a synced slot still
get to it via the existing combo dropdown.
The agent fetch_filament_info() path does not fire for Creality
K-series hosts because Sidebar::build_filament_ams_list()
short-circuits when no MachineObject is bound. MachineObject is a
BBL cloud-connected-printer concept that does not apply to LAN
Moonraker-style hosts like the K2 -- the AMS-sync icon click was a
no-op for them.
Mirror what Creality Print own slicer does (explicit Auto Mapping
button bypassing the BBL plumbing): when the user clicks the
existing AMS-sync icon and host_type=crealityprint, dispatch to a
new Sidebar::sync_filaments_from_creality_cfs() that reads the
active printer host config, confirms the printer is a CFS-capable
K-series board, queries boxsInfo over the printer WS on port 9999,
scores each loaded slot against the user filament presets and
builds a filament_ams_list entry with the matched filament_id,
colour and slot indices, then routes through
PresetBundle::sync_ams_list so the filament combo widgets get the
same rebuild as BBL printers and runs the BBL post-sync refresh
sequence (on_filament_count_change + combo update + select_preset
+ export_selections + update_dynamic_filament_list).
No new UI surface -- the existing AMS-sync icon does the right
thing per host_type. Match-and-resolve logic is hoisted out of the
agent anonymous namespace into public statics so the sidebar can
call it without duplicating scoring rules.
Add CrealityPrintHostSendDialog scaffolding: an empty dialog class
that inherits from PrintHostSendDialog, and Plater wiring to use
it when the host type is CrealityPrint.
Signed-off-by: Igor Mammedov <niallain@gmail.com>
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
This can be enabled in Preference->Developer->Keep painted feature after
mesh change.
<img width="731" height="633" alt="init"
src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306"
/>
TODO:
- [ ] Bug fixes
- [ ] Make it faster
- Keep painting after other mesh operations such as reload from
disk/simplify/boolean operation etc:
- [x] Planar cut
- [x] Dovetail cut
- [x] Cut with part assigned to other side
- [x] Split to parts
- [x] Split to objects
- [x] Mesh boolean gizmo
- [x] Mesh boolean in right click
- [x] Reload from disk/replace stl (won't work well if mesh changed too
much)
- [x] Fix model
- [x] Simplify/smooth (this two won't work well due to too much mesh
changes)
- [x] Add options in settings since I think this will be experimental
for a long time until being tested by a lot of ppl
* Remove unused `get_printer_preset` calls.
* `Plater::check_printer_initialized` should skip nozzle flow type checks if nozzle is unknown.
Also remove unnecessary `is_multi_extruders` check.
* Remove unused `CalibUtils::is_same_nozzle_diameters()` fn.
* Simplify `CalibUtils::check_printable_status_before_cali`.
The single-arity can delegate to the vectorized arity.
* Add `DevExtruderSystem::NozzleDiameterMatchesOrUnknown` to simply checks.
* Update `CalibrationPresetPage::update_sync_button_status()` to use `NozzleDiameterMatchesOrUnknown`.
Simplify logic by iterating over each extruder and checking for diameter and volume type match.
The previous code had several mistakes (from what I could tell):
- `curr_obj->is_multi_extruders()` doesn't imply exactly 2 extruders
- the single/multi branch served no purpose
- the single branch failed to check the volume type
* Specify `std::fabs` and add explicit import.
Ref: https://github.com/OrcaSlicer/OrcaSlicer/pull/13330#discussion_r3133613736
Not sure how idiomatic this is in C++ / OrcaSlicer codebase, but CoPilot suggested it and it seems reasonable.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Support file uploads and the device details page for CC2 printers.
* Resolved build issues for Linux and macOS.
* 1. Added `ElegooPrinterWebViewHandler` to handle WebUI messages for Elegoo printers. Other printers will keep the current behavior.
2. Added a static `get_print_host_webui` method in `PrintHost` to retrieve the printer WebUI URL.
* Improved timeout handling for CC2 file upload and SN info APIs.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* bbl device selector search box
* align file and more menus with its button
* fix multiline inputbox border color on windows
* fix multiline inputbox border color on windows
* preferences: use content width on combobox dropdowns
* about: match version text size on macOS
* msg dialog improvements
* fix canvas menu overlapping with sliced plates toolbar
* bbl bind dialog button placement
* bbl color picker
* Update StepMeshDialog.cpp
* drop file dialog
* drop dialog revert fonts
* revert windows multiline border
* Update StepMeshDialog.cpp
* update
* Flushing Volumes: match style of combobox
* fix hyperlink color on canvas notifications
* fix possible issues with shared profiles notification
* Base IS Machine
* Toggle line
* Rebase
* Intento 1
* Wiki IS
* Flavorized
* Tooltips
* Calibration using the same list
* max
* Reorder JD validation
* Refactor set input shaping
* Calibrations IS
* Default values
* Axis
* Orca comments
* Rename input_shaping_enable to input_shaping_emit
Refactor all references of the input shaping configuration option from 'input_shaping_enable' to 'input_shaping_emit' across the codebase. This improves clarity by better reflecting the option's purpose of controlling whether input shaping commands are emitted in the generated G-code.
Restore DONT EMIT FOR KLIPPER
* Refactor input shaping option toggling logic
Simplifies and consolidates the logic for toggling input shaping related options in TabPrinter::toggle_options(). Uses a loop to handle enabling/disabling lines based on GCode flavor compatibility, and refines the conditions for toggling individual options.
* Improve input shaping option toggling logic in TabPrinter
* GrayOut Emit to gcode limits for klipper
* Typo
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Typo
* Skip Y input-shaper when type is Disable
If marlin2 and disabled it will be already disabled at X.
* IS expert
Co-Authored-By: SoftFever <softfeverever@gmail.com>
---------
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
# Description
<!--
> Please provide a summary of the changes made in this PR. Include details such as:
> * What issue does this PR address or fix?
> * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be considered?
-->
# Screenshots/Recordings/Graphs
<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->
## Tests
<!--
> Please describe the tests that you have conducted to verify the changes made in this PR.
-->
* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
* Union ex brims
Revert "Union ex brims"
This reverts commit bbc9a39faf318dc2df093eb2bdcebf19a4162fe9.
Update Brim.cpp
* dont repeat paths
* Update Brim.cpp
* multimaterial brim independiente
* Normal brim if is by object
* fix print order
* cleaning 1
* cleaning 2
* Normal brim if multimaterial on first layer
* fix artifact
* combine_brim optional
refactoring
* refactoring gcode.cpp
* refactoring brim.cpp
Update Brim.cpp
* Remove multimaterial first-layer check for brims
Stop detecting extruders used on the first layer and remove the is_multimaterial_first_layer guard. Simplify can_combine_brims to only consider combine_brims and whether printing is ByObject, allowing brims to be combined across extruders unless printing by object or combine_brims is disabled. Cleans up unused code and simplifies brim-generation conditions.
* Remove material specification from unified brim comment
* Update PrintConfig.cpp
- Plater: use Add() instead of wxArrayString(size_t, wxString) ctor
- Search: change sep from std::wstring to wxString for concatenation
- SendMultiMachinePage: replace wxList::Node* with compatibility_iterator
(Node type removed in wx 3.3 with wxUSE_STD_CONTAINERS=ON)
- PhysicalPrinterDialog: disambiguate set_values() call with explicit
std::vector<std::string> (wxArrayString now also matches initializer list)
- Preferences: use ToStdString() instead of mb_str() for std::string comparison
- Plater: use wxString::FromUTF8() for wxArrayString constructor argument
In wxWidgets 3.3, wxWindow::Raise() no longer implies Show(). Add
explicit Show() before Raise() in two event handlers that activate the
main frame from another instance (load model, start download), and swap
the Show/Raise order in bring_instance_forward() so Show() precedes
Raise().
wxWidgets 3.2+ asserts on invalid sizer flag combinations where
wxEXPAND (which fills the entire space in the secondary direction)
is combined with wxALIGN_* flags (which are meaningless when expanding).
Remove the conflicting wxALIGN_* flags from all 112 occurrences across
21 files, keeping wxEXPAND and any non-conflicting flags intact.
* optimize resize feature on Linux
* fix the black screen issue on app startup on Linux
* Fixed an issue that Filament Grouping dialog always popup on Linux
* Fix an issue that on Linux the project name or model file name was not displayed in title bar