Commit Graph

1061 Commits

Author SHA1 Message Date
7ffb3590c4 Finalized the Prusa Control project file format import. 2017-04-05 14:45:43 +02:00
f9023c0603 Removed some unused code. 2017-04-05 13:50:59 +02:00
6f5700a3a6 Fix of
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181

Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
5126c5018a Provision for disabling TBB parallelization for debugging purposes. 2017-04-05 09:53:24 +02:00
74b95e9152 Adapted BoundingBox get_extents(const ExPolygons &expolygons)
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
555560f63c Simplification, C++11 beautification. 2017-04-05 09:51:03 +02:00
ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
336f86c101 Fixed a newly introduced memory leak into the Clipper library,
made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00