Enrico Turri
82a2b20afb
Do not render intermediate states while reload from disk action is taking place
2019-09-06 13:49:15 +02:00
YuSanka
9d5e872865
DoubleSlider refactoring
2019-09-05 15:31:22 +02:00
YuSanka
b83c783658
Fixed ColorPrint Legend update if Print preset was changed and model was resliced.
2019-09-05 09:13:59 +02:00
Enrico Turri
f61fe06794
Removed a bunch of compile warnings
2019-09-04 09:47:00 +02:00
bubnikv
dce4a179d0
Fix of "Extra overhanging perimeters are added in 2.1.0-beta3" #2857
...
Two bugs were fixed:
1) An entry in the GLVolume index was not always created when it should
have been.
2) Removing empty volumes from the list of GLVolumes did not update
the GLVolume index. This is an old issue, but it likely surfaced
now with the introduction of splitting the large GLVolumes
into multiple shorter ones.
2019-09-02 11:47:11 +02:00
Lukas Matena
40faa6db3b
Fixed out-of-bounds access when adding a colorchange before the first layer
...
Fixed several signedness related warnings
2019-08-29 12:03:42 +02:00
bubnikv
6d3f7fd6f8
Plurals for number of Undo / Redo actions.
2019-08-28 16:19:46 +02:00
bubnikv
5a38b77cff
Fixed regression issue in G-code preview since 2.1.0-beta2:
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Excessive amount of memory was pre-allocated for G-code preview
by volumetric speed.
2019-08-27 15:55:53 +02:00
bubnikv
5af10ba0b9
Reworderd undo / redo tooltips
2019-08-27 11:49:46 +02:00
bubnikv
039e4bbcff
Improved wording of some UI texts and tooltips.
2019-08-27 11:39:51 +02:00
bubnikv
215c52d2d3
Optimization of the tool path preview generation algorithm:
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1) Replaced linear search with logarithmic search.
2) Templated the travel path generation, replaced 3 functions with one.
2019-08-26 15:52:56 +02:00
bubnikv
3d8388cdc2
Time optimization of GLCanvas3D::_travel_paths_by_feedrate()
2019-08-26 11:41:25 +02:00
bubnikv
85c160cb83
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
Enrico Turri
263a7faa45
Follow-up of 32dc4709a4 -> A more general fix
2019-08-26 09:06:21 +02:00
Enrico Turri
857e22c343
Workaround to fix gizmos' imgui dialog not showing up the first time the user activates them by using keyboard shortcuts.
2019-08-23 12:27:46 +02:00
Enrico Turri
59b72310b6
Disable layers editing if enabled while switching to SLA printer
2019-08-23 09:27:15 +02:00
Enrico Turri
170b1b1fa2
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
709ac9bb3f
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
bubnikv
58059eed79
Fix of Zoom by trackpad does not update until click #2750
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For an unknown reason, if the scrolling is performed on Windows
with the two finger gesture on touch pad, there is no Idle event
generated on some computers.
The Idle is not generated on Vojtech's laptop, it is generated
on Enrico's laptop.
evt.Skip() solves the issue on Vojtech's laptop.
2019-08-19 19:48:07 +02:00
YuSanka
9e540e3450
Update volumes on 3DScene, after adding of part for unprintable object
2019-08-16 13:14:51 +02:00
YuSanka
de3b001622
Fixed extra "Add_Selection" snapshot on call context menu from scene
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+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
bubnikv
cb4d91252f
Partial revert of 07a3072622
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It fixes an issue where the objects out of print bed are shown
in the print path preview in SLA mode.
2019-08-08 18:26:41 +02:00
bubnikv
3e150f72bf
Finished picking by color with a checksum in the alpha channel
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to guard against unwanted alpha blending and / or multi sampling.
2019-08-07 14:15:38 +02:00
bubnikv
e0949c764e
WIP: Improvement in the picking robustness: store a checksum
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into the alpha channel.
2019-08-07 11:37:38 +02:00
bubnikv
7f0a308881
WIP: Picking fix - disable alpha blending and render with false colors
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including the alpha channels, which have their 3 lowest bits set to zero.
In case some blending occurs, the lowest 3 bits will likely be used
to interpolate between the false colors, therefore the 3 lowest bits
may be used to detect alpha blending or multi-sampling.
2019-08-07 11:14:04 +02:00
YuSanka
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
YuSanka
a047cf0743
Generated new POT-file
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Fixed lines with translation of the empty strings
2019-08-06 10:01:10 +02:00
YuSanka
203aab6fd6
Implemented update on canvas of a printable state for new volumes added from ObjectList
2019-08-05 14:57:30 +02:00
bubnikv
bffa3c125d
Merge branch 'master' of https://github.com/Prusa3d/PrusaSlicer
2019-08-05 14:30:42 +02:00
bubnikv
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
c1cdd30f3a
Workaround for gizmos being clipped by the perspective camera
2019-08-02 15:30:37 +02:00
bubnikv
ca368a2116
Merge remote-tracking branch 'remotes/origin/et_custom_bed'
2019-07-30 16:48:47 +02:00
Lukas Matena
d3fe0564bb
Merge branch 'lm_sla_gizmo_undo'
2019-07-30 14:52:44 +02:00
YuSanka
a632cc86ba
Fix of #2401
2019-07-29 15:44:00 +02:00
Lukas Matena
b3ad06b655
Hiding the sla support structures after undo/redo
2019-07-28 11:37:08 +02:00
Enrico Turri
eb40cdef49
Code cleanup
2019-07-26 11:32:44 +02:00
Enrico Turri
b70057bdda
Refactoring into rendering pipeline
2019-07-26 09:45:22 +02:00
Enrico Turri
9e9e85dcf3
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_selection_undoredo
2019-07-25 15:29:58 +02:00
Enrico Turri
95237ad560
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-25 15:29:25 +02:00
Enrico Turri
f160e2b623
Removed obsolete code
2019-07-25 15:28:34 +02:00
Enrico Turri
314ee4ae55
Custom bed texture applied to custom bed shapes
2019-07-24 10:11:17 +02:00
Enrico Turri
d14e0d2c90
1st installment for selection's undo/redo snapshots
2019-07-23 15:14:08 +02:00
Enrico Turri
adbc6392eb
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:57:17 +02:00
tamasmeszaros
538280748d
Update Arrange tooltip: [Shift+A]
2019-07-22 11:36:56 +02:00
Enrico Turri
c1283e0453
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 11:26:02 +02:00
tamasmeszaros
71f08c797e
Merge branch 'tm_arrange_selection'
2019-07-22 11:14:34 +02:00
Enrico Turri
9f742ddaa3
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
2019-07-22 08:21:40 +02:00
enricoturri1966
10212a1042
Added additional tooltip to toolbar items and use it for undo/redo items
2019-07-20 14:03:34 +02:00
enricoturri1966
3924f14452
Reworked rendering of toolbars background texture
2019-07-20 12:02:29 +02:00
tamasmeszaros
124aa9a8ef
Merge branch 'master' into tm_arrange_selection
2019-07-19 18:17:58 +02:00