enricoturri1966
a0b89dc5ce
GCodeViewer -> Export of extrude toolpaths to obj files
2020-07-03 12:17:12 +02:00
enricoturri1966
bf91b34021
Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master
2020-06-05 16:50:17 +02:00
Vojtech Bubnik
297fec4ab6
Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING
2020-06-04 15:53:58 +02:00
enricoturri1966
2146246964
Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5
2020-06-04 14:48:52 +02:00
enricoturri1966
fdac77be36
Fixed conflicts after merge with master
2020-06-04 13:57:39 +02:00
enricoturri1966
866a3ad357
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
enricoturri1966
acd8801d3a
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
enricoturri1966
ce42c67a2a
ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class
2020-05-27 08:06:02 +02:00
Lukas Matena
c15a0d91bf
Fixed unit tests after previous include manipulations
2020-05-26 15:33:44 +02:00
Lukas Matena
a8628a040c
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
enricoturri1966
3f675370fc
ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
2020-05-21 10:15:00 +02:00
enricoturri1966
71a686624a
Tech ENABLE_GCODE_VIEWER -> Small refactoring
2020-05-13 13:55:00 +02:00
enricoturri1966
c0e3a464be
Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow
2020-05-13 11:59:48 +02:00
enricoturri1966
9d784a4f4a
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
enricoturri1966
8bba1d96dc
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
bubnikv
7f866ee9e8
Merge remote-tracking branch 'remotes/origin/et_slope_shader'
2020-03-25 16:09:04 +01:00
enricoturri1966
78a0893d6a
Fixed conflicts after merge with master
2020-03-25 14:41:47 +01:00
enricoturri1966
373ce3d849
ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring
2020-03-16 14:17:19 +01:00
enricoturri1966
0647e9c850
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
Lukas Matena
0e734239ba
Include cleanup in several files
...
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
f61f6a98a5
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
bubnikv
6c3d4f6ac2
Implemented reload of original mesh volume in case the SLA hollowing
...
step is no more valid.
2020-02-03 15:17:18 +01:00
bubnikv
31b969f336
Optimization in GLCanvas3D::reload_scene():
...
Use sorting and binary search instead of linear search.
O(n log n) versus O(n^2)
2019-12-10 11:12:17 +01:00
bubnikv
8357f1a119
Refactoring of the G-code preview for lower memory allocation
...
and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
bubnikv
85c160cb83
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
9ee01d20c7
Hopefully a workaround for crashes and hang ups at closing on Windows.
...
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
170b1b1fa2
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
9c96fe4243
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
Enrico Turri
709ac9bb3f
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
YuSanka
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
f2aba5d27a
Fixed Model::convert_multipart_object() for STLs (regression from 8e2af5151dcf6f102b65981ff5aa56c2dfda5a2a).
...
Removed Model::s_auto_extruder_id and related, as it is a Perl interfacing legacy.
Fixed a typo in asserts introduced in the preceding commit.
2019-08-05 17:49:21 +02:00
bubnikv
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
fcb95df738
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
adf64d9d23
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Lukas Matena
33065e5a82
Merge branch 'lm_drop_to_bed'
2019-07-12 13:38:18 +02:00
Enrico Turri
eb4aba5365
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
Enrico Turri
c1491920ae
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
Enrico Turri
e22181e2c1
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
Enrico Turri
e9909eb95e
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
Lukas Matena
7993ffa1e5
Added 'drop to bed' button into object manipulation panel
2019-06-19 11:04:12 +02:00
Enrico Turri
ac83bd9124
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-19 08:17:58 +02:00
Enrico Turri
d5a17b11c8
Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting
2019-06-14 15:37:29 +02:00
bubnikv
7e98df4acc
Fix of a smart pointer gymnastics from previous commit
2019-06-13 16:55:12 +02:00
bubnikv
c1fed74010
Sharing TriangleMesh objects between the front end (UI) and back end
...
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
8f7907c9a0
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
bubnikv
a7868d45f1
Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation
2019-05-03 12:37:43 +02:00
bubnikv
50758c4cd0
Changed the "non-uniform scaling is not possible" message.
2019-05-03 12:36:26 +02:00
Enrico Turri
0b351692d7
Attempt to fix build on Linux
2019-04-25 13:35:24 +02:00
Enrico Turri
8163b5d238
Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering
2019-04-25 10:21:24 +02:00
Enrico Turri
c0b3cf452a
Rectangle selection in 3D scene -> hovering detection
2019-04-25 09:46:26 +02:00