Commit Graph

9 Commits

Author SHA1 Message Date
Enrico Turri
9877945e2a Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
Enrico Turri
2c1f888652 Method Camera::apply_projection() called at every rendered frame 2019-06-13 10:24:19 +02:00
Enrico Turri
f4a72f19a2 Added support for distance between camera position and camera target 2019-06-13 09:12:44 +02:00
Enrico Turri
ccc522dd2b Added imgui debug dialog for camera statistics 2019-05-20 09:39:57 +02:00
Enrico Turri
6a06a2882c Camera refactoring: Frustrum calculations moved into Camera class 2019-05-16 15:54:11 +02:00
Enrico Turri
72e7c07401 Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) 2019-04-30 15:09:25 +02:00
Enrico Turri
0f657b772b Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri
444002e156 Code cleanup 2019-03-08 12:03:31 +01:00
Enrico Turri
55342be4a1 Use unique camera shared by 3d view and preview (experimental) 2019-03-08 12:03:17 +01:00