Lukáš Hejl
14bfc30ec4
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukas Matena
246e5f845e
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
enricoturri1966
a6d2fc1331
Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes
2021-05-03 14:28:55 +02:00
enricoturri1966
f42fafc17b
Small refactoring into variable_layer_height.fs shader
2021-04-28 16:04:24 +02:00
enricoturri1966
2d03e241cf
Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances
2021-04-22 13:18:36 +02:00
enricoturri1966
1d6e984d17
Fixed gouraud fragment shader
2021-02-09 09:59:41 +01:00
Lukas Matena
ee1cb97ea4
FDM supports gizmo 'autoset by angle' improvements:
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- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
2021-02-08 17:49:36 +01:00
Vojtech Bubnik
a6d261c888
Some shader compilers did not seemingly like #if XXX blocks
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if XXX was not defined. Changed to #ifdef XXX.
2020-12-11 12:27:07 +01:00
Vojtech Bubnik
9f71626a0a
1) Shader manager: Allow to override #defines programatically
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when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966
9f93d82038
Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview
2020-11-16 10:29:54 +01:00
enricoturri1966
9d3ca1ca4f
ENABLE_SLOPE_RENDERING set as default
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Slope rendering active only when using Gizmo FDM supports
2020-10-02 15:43:39 +02:00
enricoturri1966
2ee16ab700
Code cleanup
2020-08-27 09:13:30 +02:00
enricoturri1966
8fd394acc2
GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid
2020-08-26 15:29:33 +02:00
enricoturri1966
d4d4bafc8f
Renamed shaders
2020-08-25 08:12:28 +02:00
enricoturri1966
7977d769ce
ENABLE_GCODE_VIEWER -> Removed options_120_solid shader
2020-08-19 11:25:12 +02:00
enricoturri1966
3235d89927
GCodeViewer -> Pass vertex normal to shaders for toolpaths
2020-06-29 14:00:08 +02:00
enricoturri1966
b65691978e
GCodeProcessor -> Added processing of gcode lines G0
2020-06-12 09:01:20 +02:00
enricoturri1966
c00b93d090
Follow-up of 707268d41d -> Fixed typo
2020-06-01 09:11:16 +02:00
enricoturri1966
f09127a2e6
ENABLE_GCODE_VIEWER -> Improvements in shaders for options
2020-06-01 08:55:44 +02:00
enricoturri1966
9e2d3e1180
ENABLE_GCODE_VIEWER -> Refactoring of shaders for options
2020-05-29 12:29:04 +02:00
enricoturri1966
6bdb0afca9
Fixed conflicts after merge with master
2020-05-28 15:50:21 +02:00
enricoturri1966
e765cebcdd
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
enricoturri1966
18fa76326b
GCodeViewer -> Shaders code cleanup
2020-05-28 09:23:30 +02:00
enricoturri1966
000921dfc9
GCodeViewer -> Improved depth detection in shader for options
2020-05-28 07:06:54 +02:00
enricoturri1966
6a1d3787e5
GCodeViewer -> Newer version of shader for options
2020-05-27 16:19:40 +02:00
enricoturri1966
afdb571bb2
GCodeViewer -> Temporary ImGui dialog for editing shaders parameters
2020-05-26 08:16:08 +02:00
enricoturri1966
69af5f9480
DoubleSlider::Control thumb text rendered closer to the slider
2020-05-25 11:16:40 +02:00
enricoturri1966
b8b4ec4c05
GCodeViewer refactoring and GLShaderProgram upgrade
2020-05-25 10:48:53 +02:00
enricoturri1966
1eb6ec97ed
ENABLE_SHADERS_MANAGER set as default
2020-05-22 16:08:02 +02:00
enricoturri1966
3ad1b66c94
GCodeViewer -> New shaders for options
2020-05-22 13:21:43 +02:00
enricoturri1966
3b8174bcdd
GCodeViewer -> Prototype for tool marker
2020-05-11 13:09:26 +02:00
enricoturri1966
89db03f6a4
GCodeViewer -> Layers z slider wip
2020-04-27 11:44:29 +02:00
enricoturri1966
7817818219
GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring
2020-04-22 16:29:07 +02:00
enricoturri1966
faef3acc1e
GCodeViewer -> Use rgb instead of rgba colors
2020-04-20 13:44:14 +02:00
enricoturri1966
f6e79b75b2
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
2020-04-17 08:18:20 +02:00
enricoturri1966
a452acf605
GCodeViewer -> Basic indexed rendering
2020-04-15 16:29:11 +02:00
enricoturri1966
006ec338de
GCodeViewer -> Toggle visibility of shells
2020-04-15 14:31:39 +02:00
enricoturri1966
a73b7180e2
GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions
2020-04-14 16:40:08 +02:00
enricoturri1966
5bd1d4e035
Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders
2020-04-14 10:02:08 +02:00
enricoturri1966
b46fdc67c9
Follow-up of c887ecfefa -> Removed unneded assignements from shaders
2020-04-08 09:00:08 +02:00
enricoturri1966
35c01d0a5e
Removed unneeded branching from shaders
2020-04-08 08:22:02 +02:00
enricoturri1966
2d6a2accb3
Fixed bug in calculating the specular component of the color in shaders
2020-04-08 08:07:36 +02:00
Enrico Turri
d0a100971f
Fixed shaders on Intel Cards - not allowed use of 'active' word
2020-03-31 12:51:50 +02:00
enricoturri1966
2c90f5c174
ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
2020-03-16 08:35:13 +01:00
enricoturri1966
0647e9c850
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
Enrico Turri
6f6309fb64
Render custom bed textures in png format on prusa beds
2019-07-19 09:18:09 +02:00
Enrico Turri
d642517843
Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
2019-06-14 10:55:56 +02:00
bubnikv
77d1851ace
Optimization of the OpenGL shaders for clipping with clipping planes.
2019-04-12 11:01:53 +02:00
Lukas Matena
2eefbff52b
Fixed a literal in vertex shader that refused to compile on OSX
2019-04-08 16:05:18 +02:00
Lukas Matena
6bd7749192
SLA gizmo clipping plane logic moved to fragment shader
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This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00