Commit Graph

3277 Commits

Author SHA1 Message Date
a06e42d01f Moved debug prints out of parallel cycles, and more debug prints were added for multi-material segmentation. 2021-06-16 06:06:34 +02:00
8a77fa38f0 Modified MMU painting gizmo behavior so that all triangles aren't painted by default by the first extruder, which was causing several problems.
This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles.
2021-06-16 06:06:34 +02:00
154e552006 TriangleSelector optimizations:
1) When splitting a triangle, vertices are now properly shared with
   the neighbor triangles, if these are already split.
   Please note that the splitting may not be regular if the splitting
   thershold is changed between splitting calls. Still the new code
   shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
   linked lists of released triangles resp. vertices.
   This mechanism replaces the old mechanism of reusing already split
   triangles.
2021-06-15 14:43:46 +02:00
a2788f3a73 GCode Viewer -> Fixed used filament for gcode files produced by other slicers 2021-06-15 09:39:33 +02:00
2f8190e6d0 Workaround of boost::filesystem::copy_file() incompatibility
on some file systems (eCrypt ...)
Should fix #4716 #6588
2021-06-14 12:19:13 +02:00
bfd83f925d Fixed build on MacOS.
Based on information in https://stackoverflow.com/a/46115028, structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions.
2021-06-13 16:22:44 +02:00
e17b57d6bd Fixing previous TriangleSelector refactoring. 2021-06-11 17:59:33 +02:00
403bb926c8 Fixed regression bug after PrintRegions refactoring:
Fixed crash if an object is outside the print bed, its modifier inside
the print bed and the modifier gets deleted.
2021-06-11 17:29:16 +02:00
6bade1b24a TriangleSelector - some memory optimization.
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
74ab3e108e TriangleSelector refactoring for readability and a bit of performance,
added some comments, improved encapsulation through private attributes,
removed recursive call through std::function etc.
2021-06-11 11:02:47 +02:00
841f8c6715 Added missing assignment into ModelObject::assign_copy() 2021-06-10 13:32:53 +02:00
4ada2ed093 TriangleSelector::get_facets() refactoring to share vertices.
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
95f4690e25 Support / seam / MMU painting serialization / deserialization:
Changed the serialization structure
	std::map<int, std::vector<bool>>
to a significantly more compact
	std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack.
2021-06-10 09:26:30 +02:00
b5771a5787 try to fix build on windows 2021-06-08 11:53:38 +02:00
904387520e Fix the build 2021-06-08 11:02:29 +02:00
0ca17b0798 Make new split always default if feasible 2021-06-08 10:34:32 +02:00
97529ff6b7 Add parallel version of neighbors index creation, make it default 2021-06-08 10:34:32 +02:00
b4d540ec4c Improve its_split for large number of parts 2021-06-08 10:34:32 +02:00
c4507842a0 Add new (winner) neighbor index based on measurements 2021-06-08 10:34:32 +02:00
b14b000c73 Add triangle mesh split to perf comparison 2021-06-08 10:34:32 +02:00
c8be2cdceb Added measuring sandbox for neighbors index creation 2021-06-08 10:34:32 +02:00
c542e6e14b Corrected mesh split implementation 2021-06-08 10:28:23 +02:00
8fdb0fddc0 Get rid of Contour3D 2021-06-08 10:28:23 +02:00
e6f97358bc Refactored hollowing backend to use indexed_triangle_mesh 2021-06-08 10:28:23 +02:00
f12187b53d wip on hollowing refactor 2021-06-08 10:27:35 +02:00
1009f78862 SLA backend refactored, except Hollowing 2021-06-08 10:27:35 +02:00
1c35dfe591 Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking 2021-06-08 10:07:47 +02:00
1f29a2593b Fixed two more locales-related issues
One warning was also fixed
2021-06-07 12:31:41 +02:00
d2874f2e34 Fixed a memory leak during locales switching on macOS and
removed frequent locales switching during gcode processing
2021-06-05 07:09:23 +02:00
8d325008d1 Small MMU segmentation optimization 2021-06-04 08:46:02 +02:00
9efe58e6c7 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-02 18:25:11 +02:00
4b5e568f14 Follow-up 7eebd56b5f - fixed a typo
+ added add_negative.svg for dark mode
2021-06-02 14:36:49 +02:00
7eebd56b5f Fixed DnD for "Model part" volumes inside the object
Fixed volumes order inside the object
2021-06-02 12:54:56 +02:00
edf8d22aba Fixed an issue when the option "Inner brim only" doesn't generate brim inside the object in some cases, and issue that top-level brim was ignoring an offset around the object without a brim.
Also, some possible warnings were fixed.
2021-06-02 10:33:16 +02:00
35195dc593 Add <cfloat> for missing DBL_MAX declaration (#6582)
Fixes build on linux/gcc10.
2021-06-01 19:54:53 +02:00
0bfc53f5a5 VertexFaceIndex: vertex index to incident face indices built for
indexed_triangle_set.
2021-06-01 19:30:26 +02:00
9aa520baf3 Fix of previous commit: Mixed up ClipperLib::pftPositive and pftNonZero 2021-06-01 12:33:14 +02:00
73e0099c55 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-01 11:19:53 +02:00
7681eb8496 PrintRegion refactoring: Fixed a crash when an object is moved from outside
the print bed inside and it becomes printable.
2021-06-01 11:12:55 +02:00
20ba7c0a1f New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years) #3062 #3708
2021-06-01 11:10:12 +02:00
580dc890b8 Wipe tower: use normal retraction when moving to the tower, not toolchange retraction
This does not make sense, there is always an unretraction when the head arrives at the tower.
2021-05-31 21:23:03 +02:00
4657e0d670 Improvement related to 'separate z travel speed':
default to zero = use good old travel speed. This is to
ensure backwards compatibility with existing profiles
2021-05-31 21:21:53 +02:00
bd6badf123 Added option to independently set z axis travel speed 2021-05-31 21:20:43 +02:00
df87f1b929 Fixed some compiler warnings 2021-05-31 14:48:26 +02:00
033d9f3a5e Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-05-31 14:05:53 +02:00
8c95212aae Bugfix of PrintRegion refactoring: Correct invalidation of regions
on object transformation.
2021-05-31 14:04:45 +02:00
54b69ea9e5 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sequential_limits 2021-05-31 12:55:03 +02:00
f0354b43c1 Fixed conflicts after merge with master + fixed rendering of hovered gizmo grabbers 2021-05-31 12:54:48 +02:00
0d721bfb07 Slightly reworded 'missing layers' warning, to reflect that it is no longer considered an error 2021-05-31 11:16:28 +02:00
7f29647d67 Added missing includes (GCC 11.1) 2021-05-29 19:55:20 +02:00