Commit Graph

25 Commits

Author SHA1 Message Date
enricoturri1966
89db03f6a4 GCodeViewer -> Layers z slider wip 2020-04-27 11:44:29 +02:00
enricoturri1966
7817818219 GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring 2020-04-22 16:29:07 +02:00
enricoturri1966
faef3acc1e GCodeViewer -> Use rgb instead of rgba colors 2020-04-20 13:44:14 +02:00
enricoturri1966
f6e79b75b2 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-04-17 08:18:20 +02:00
enricoturri1966
a452acf605 GCodeViewer -> Basic indexed rendering 2020-04-15 16:29:11 +02:00
enricoturri1966
006ec338de GCodeViewer -> Toggle visibility of shells 2020-04-15 14:31:39 +02:00
enricoturri1966
a73b7180e2 GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
enricoturri1966
5bd1d4e035 Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
enricoturri1966
b46fdc67c9 Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00
enricoturri1966
35c01d0a5e Removed unneeded branching from shaders 2020-04-08 08:22:02 +02:00
enricoturri1966
2d6a2accb3 Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
Enrico Turri
d0a100971f Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966
2c90f5c174 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966
0647e9c850 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Enrico Turri
6f6309fb64 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri
d642517843 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00
bubnikv
77d1851ace Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena
2eefbff52b Fixed a literal in vertex shader that refused to compile on OSX 2019-04-08 16:05:18 +02:00
Lukas Matena
6bd7749192 SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
e255f0239a Code cleanup 2019-02-28 09:37:55 +01:00
Enrico Turri
7f664a8ef3 2nd attempt to fix rendering of printbed svg textures on Mac 2019-02-28 09:04:17 +01:00
Enrico Turri
1be5c11f52 Printbed textures generated from svg files 2019-02-20 15:23:23 +01:00
Enrico Turri
4ddce6a2e5 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri
8881f43162 Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri
ea62cb6880 Shaders loaded from files 2018-05-21 13:08:02 +02:00