a6ea01a23f
Moved some math macros (sqr, lerp, clamp) to libslic3r.h
...
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.
Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.
Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00
b5f38dd23f
Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24
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https://github.com/prusa3d/Slic3r/issues/311
https://github.com/prusa3d/Slic3r/issues/317
https://github.com/prusa3d/Slic3r/issues/323
2017-06-02 13:33:19 +02:00
60528c5c2a
Performance improvements of the MotionPlanner
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(rewrote the Dijkstra shortest path algorithm to use a binary priority
heap instead of a dumb O(n^2) algorithm, added some bounding box tests
to avoid expensive in-polygon tests if possible).
2017-05-05 09:59:56 +02:00
0b90ebd74e
Move semantics on MultiPoint, Polygon, Polyline.
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Append methods on Polyline.
squared length function on point->DistanceTo
2017-01-19 13:43:29 +01:00
8b0784f26c
Added a free "cross product" function to Pointf (thinking the Pointf is
...
really a vector in this case).
Made the == operator inline.
2016-11-28 17:34:52 +01:00
1fb57e439e
Defined the +-* operators on Pointf.
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Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
2016-10-21 16:53:42 +02:00
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00
068f71847e
Some inlining optimizations.
2016-09-13 09:46:41 +02:00
73cbb4b5dc
some optimizations of Point rotation
2016-09-12 13:52:31 +02:00
9fcc8fe9ae
Meged with release_candidate_1_3
2016-09-12 11:29:39 +02:00
9e8022f6f6
More refactoring to medial axis and gap fill, more robust
2016-05-20 17:03:57 +02:00
7d54e28e30
Added optimized methods for point and polyline rotation.
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Existing methods for rotation were optimized by calculating the sin/cos values once only.
Added an operator- for points.
2016-04-10 19:06:46 +02:00
667a121ddb
Fixed error in porting causing wrong moves with avoid_crossing_perimeters
2015-12-19 14:49:29 +01:00
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00
ed75219215
Ported mode Model methods to XS
2015-12-02 18:06:18 +01:00
bf541a1fed
Refactoring in PlaceholderParser
2015-05-02 21:43:22 +02:00
8f4cbefd0d
Lots of improvements to MotionPlanner/avoid_crossing_perimeters. Smoother paths and several edge cases now handled better
2015-01-06 20:52:36 +01:00
d8be67c28b
Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474
2015-01-03 15:03:53 +01:00
7253dc699a
Some more work on wireframe
2014-12-21 22:52:18 +01:00
9cd0a63331
Refactoring of PreviewCanvas
2014-12-15 01:28:11 +01:00
2f2ae75529
Some incomplete work for moving objects in 3D plater
2014-12-13 22:18:43 +01:00
360dee862b
Keep model objects aligned to Z = 0 in plater
2014-12-12 22:43:56 +01:00
6ce651eb4a
Fixed wrong implementation of concave_points() and convex_points() in C++. #2384
2014-12-07 19:53:22 +01:00
3e4c572164
Ported some methods including add_model_object() and apply_config() to XS
2014-11-09 12:25:59 +01:00
a4eef93950
Fixed minor regression
2014-11-04 21:07:18 +01:00
6573ae002a
Bugfix: fix crash in some circumstances caused by Avoid crossing perimeters. #2271
2014-09-23 20:19:47 +02:00
6adc3477c9
Moved C++ code into new libslic3r directory
2014-08-03 19:42:29 +02:00